Stefan Dösinger
|
b58715e8ab
|
wined3d: Add empty transform states to the state table.
|
2006-12-29 12:49:41 +01:00 |
Stefan Dösinger
|
603038a07a
|
wined3d: Do not setup states for unlocking if unlocking is disabled.
|
2006-12-29 12:49:41 +01:00 |
Alexandre Julliard
|
bbfe120036
|
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4 .
|
2006-12-29 11:35:57 +01:00 |
H. Verbeet
|
74b85c8b38
|
wined3d: Create samplers for all 1.x instructions that sample.
|
2006-12-28 12:18:41 +01:00 |
H. Verbeet
|
a22933e08e
|
wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader.
|
2006-12-28 12:18:09 +01:00 |
H. Verbeet
|
c972351051
|
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
|
2006-12-28 12:17:49 +01:00 |
H. Verbeet
|
045975b1f4
|
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
|
2006-12-28 12:17:29 +01:00 |
Chris Robinson
|
b7b9d4e3c7
|
d3d: GetStreamSource on a stream with NULL data isn't an error.
|
2006-12-26 12:52:54 +01:00 |
H. Verbeet
|
957474f223
|
wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
Downgrade a FIXME to a WARN.
|
2006-12-26 12:50:44 +01:00 |
H. Verbeet
|
bf250285ff
|
wined3d: Restore texture bindings in the FBO code.
|
2006-12-26 12:37:38 +01:00 |
H. Verbeet
|
d6010edee0
|
wined3d: Copy the depth buffer after all dirty states are applied.
|
2006-12-26 12:37:29 +01:00 |
Stefan Dösinger
|
d6245409de
|
wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE).
|
2006-12-26 12:37:20 +01:00 |
Stefan Dösinger
|
bc90458244
|
wined3d: Do not mark texture stages above MAX_TEXTURES dirty.
|
2006-12-26 12:37:00 +01:00 |
Chris Robinson
|
e37755b60c
|
wined3d: Clarify OpenGL error codes.
|
2006-12-24 15:12:42 +01:00 |
Chris Robinson
|
ed21935479
|
d3d: Fix adapter mode enumeration and filtering.
|
2006-12-20 17:58:34 +01:00 |
Stefan Dösinger
|
df97fd3e46
|
wined3d: Reinstall the nvrc texture unit mapping.
|
2006-12-20 17:09:40 +01:00 |
Stefan Dösinger
|
a008003ccc
|
wined3d: Catch nop pixel shader changes.
|
2006-12-20 17:09:29 +01:00 |
Stefan Dösinger
|
22e2a5aca5
|
wined3d: Add pixel shaders to the state table.
|
2006-12-20 17:09:21 +01:00 |
Stefan Dösinger
|
8365b2819a
|
wined3d: Catch nop sampler changes.
|
2006-12-20 17:09:08 +01:00 |
Stefan Dösinger
|
666b507766
|
wined3d: Move samplers to the state table.
|
2006-12-20 17:07:56 +01:00 |
Stefan Dösinger
|
2d1aeb4382
|
wined3d: Add empty sampler entries to the state table.
|
2006-12-20 17:07:47 +01:00 |
Stefan Dösinger
|
7f973c9375
|
wined3d: Catch nop SetTextureStageState calls.
|
2006-12-20 17:07:37 +01:00 |
Stefan Dösinger
|
557b1fa477
|
wined3d: Make WINED3DTSS_CONSTANT a nogl state.
|
2006-12-20 17:07:19 +01:00 |
Stefan Dösinger
|
63a8c3c408
|
wined3d: Make a WINED3DTSS_RESULTARG stub.
|
2006-12-20 17:07:11 +01:00 |
Stefan Dösinger
|
aec9f1143b
|
wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state.
|
2006-12-20 17:07:02 +01:00 |
Stefan Dösinger
|
1021f64474
|
wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
|
2006-12-20 17:06:51 +01:00 |
Stefan Dösinger
|
72a4f6e1cf
|
wined3d: Add a WINED3DTSS_BUMPENVSCALE stub.
|
2006-12-20 17:06:35 +01:00 |
Stefan Dösinger
|
4e5314011b
|
wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table.
|
2006-12-20 17:06:24 +01:00 |
Stefan Dösinger
|
bd6a6ad2c0
|
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
|
2006-12-20 17:06:10 +01:00 |
Stefan Dösinger
|
762af471e8
|
wined3d: Move WINED3DTSS_COLOROP to the state table.
|
2006-12-20 17:06:00 +01:00 |
Stefan Dösinger
|
251f1eea7a
|
wined3d: Do not enable the texture dimensions in BindTexture.
|
2006-12-20 17:05:51 +01:00 |
Stefan Dösinger
|
569a2fa7c0
|
wined3d: Add empty texture stage states to the state table.
|
2006-12-20 17:05:40 +01:00 |
Stefan Dösinger
|
1e264e5dd4
|
wined3d: Temporary disable nvrc junk texture skipping.
|
2006-12-20 17:05:11 +01:00 |
H. Verbeet
|
e4fc45e0fe
|
wined3d: Allow wined3d to handle multiple render targets.
|
2006-12-20 12:32:30 +01:00 |
H. Verbeet
|
299c1e62bf
|
wined3d: Allow the FBO code to handle multiple render targets.
|
2006-12-20 12:32:13 +01:00 |
H. Verbeet
|
577dbb578b
|
wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
Use the render target index rather than hardcoding 0.
|
2006-12-20 12:31:57 +01:00 |
H. Verbeet
|
8355b1a501
|
wined3d: Allow the device to store multiple render targets.
|
2006-12-20 12:31:40 +01:00 |
Stefan Dösinger
|
f661a8287c
|
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
|
2006-12-19 16:53:44 +01:00 |
Stefan Dösinger
|
f154f543aa
|
wined3d: Fix a function name.
|
2006-12-19 16:53:37 +01:00 |
Stefan Dösinger
|
ff077ec621
|
wined3d: Add missing render state function.
|
2006-12-19 16:53:30 +01:00 |
Stefan Dösinger
|
062b6ffc5c
|
wined3d: Catch nop render state changes.
|
2006-12-19 16:53:18 +01:00 |
Stefan Dösinger
|
c83562af69
|
wined3d: Move render state applying to drawprim.
|
2006-12-19 16:53:07 +01:00 |
Stefan Dösinger
|
7532c759f1
|
wined3d: Add the state dirtification infrastructure.
|
2006-12-19 16:53:00 +01:00 |
Markus Amsler
|
5e0fc62135
|
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
|
2006-12-18 12:07:26 +01:00 |
Markus Amsler
|
4ca9fccf31
|
wined3d: Remove IWineD3DVolume_GetContainerParent.
|
2006-12-18 12:02:28 +01:00 |
Markus Amsler
|
9b397ec2d5
|
wined3d: Remove IWineD3DSurface_GetContainerParent.
|
2006-12-18 12:02:17 +01:00 |
Markus Amsler
|
0bceec1be8
|
wined3d: Call the depth stencil destroy callback function.
|
2006-12-18 12:01:39 +01:00 |
Vitaliy Margolen
|
2a63a03eb1
|
wined3d: When changing display modes clip cursor to the requested display size.
|
2006-12-15 13:44:36 +01:00 |
Stefan Dösinger
|
17eabc42b3
|
wined3d: Clean up SetRenderState.
|
2006-12-15 12:18:52 +01:00 |
Stefan Dösinger
|
46028b0832
|
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
|
2006-12-15 12:18:36 +01:00 |