wined3d: Fix the default values for wined3d_settings.
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@ -32,13 +32,19 @@ void (*wine_tsx11_lock_ptr)(void) = NULL;
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void (*wine_tsx11_unlock_ptr)(void) = NULL;
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/* When updating default value here, make sure to update winecfg as well,
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* where appropriate. */
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wined3d_settings_t wined3d_settings =
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{
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VS_HW, /* Hardware by default */
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PS_NONE, /* Disabled by default */
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VBO_HW, /* Hardware by default */
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FALSE, /* Use of GLSL disabled by default */
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RTL_AUTO /* Automatically determine best locking method */
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VS_HW, /* Hardware by default */
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PS_NONE, /* Disabled by default */
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VBO_HW, /* Hardware by default */
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FALSE, /* Use of GLSL disabled by default */
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SHADER_ARB, /* Use ARB vertex programs, when available */
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SHADER_ARB, /* Use ARB fragment programs, when available */
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NP2_NONE, /* Box NPOT textures */
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RTL_AUTO, /* Automatically determine best locking method */
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64*1024*1024 /* 64MB texture memory by default */
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};
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WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL;
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@ -145,6 +145,8 @@ static WINED3DGLTYPE const glTypeLookup[D3DDECLTYPE_UNUSED] = {
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#define RTL_TEXDRAW 3
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#define RTL_TEXTEX 4
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/* NOTE: When adding fields to this structure, make sure to update the default
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* values in wined3d_main.c as well. */
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typedef struct wined3d_settings_s {
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/* vertex and pixel shader modes */
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int vs_mode;
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