wined3d: Remove unused field in shader opcode_arg.
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@ -1412,7 +1412,6 @@ typedef struct SHADER_OPCODE {
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} SHADER_OPCODE;
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typedef struct SHADER_OPCODE_ARG {
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IWineD3DStateBlock* stateBlock;
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IWineD3DBaseShader* shader;
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shader_reg_maps* reg_maps;
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CONST SHADER_OPCODE* opcode;
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