Commit Graph

933 Commits

Author SHA1 Message Date
Henri Verbeet 97fb02876a wined3d: Pass a wined3d_context_gl structure to context_bind_fbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:31 +02:00
Henri Verbeet fc7ea69e80 wined3d: Pass a wined3d_context_gl structure to context_texture_update().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:28 +02:00
Henri Verbeet 9cb572cb70 wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:25 +02:00
Henri Verbeet 49889f72d7 wined3d: Pass a wined3d_context_gl structure to context_check_fbo_status().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:22 +02:00
Henri Verbeet 907b2a3333 wined3d: Pass a wined3d_context_gl structure to context_apply_fbo_state_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:20 +02:00
Matteo Bruni 8958eb68d7 wined3d: Avoid some redundant glVertexAttrib4f() calls.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Matteo Bruni 33d3821943 wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Matteo Bruni 24f906f497 wined3d: Pass a wined3d_context_gl structure to context_load_numbered_arrays().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet dfe7e91060 wined3d: Pass a wined3d_context_gl structure to context_apply_clear_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet 776b84e6a5 wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet cc5e38e1bf wined3d: Move the stream-output statistics query fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet f942b20a97 wined3d: Move the timestamp query fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet bc6667b0d0 wined3d: Move the fence fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet ce1c0ff1e9 wined3d: Move the occlusion query fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:45:12 +02:00
Henri Verbeet de16768de7 wined3d: Move the "blit_vbo" field from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:45:10 +02:00
Henri Verbeet 3171193bcf wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:45:08 +02:00
Henri Verbeet 045f9b51cb wined3d: Pass a wined3d_context_gl structure to draw_primitive_immediate_mode().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:45:05 +02:00
Henri Verbeet 48b0c20955 wined3d: Pass a wined3d_context_gl structure to context_update_tex_unit_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-13 12:45:03 +02:00
Henri Verbeet 248b11ccd1 wined3d: Pass a wined3d_context_gl structure to context_unit_free_for_vs().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-10 16:04:25 +02:00
Henri Verbeet 167a0f5738 wined3d: Pass a wined3d_context_gl structure to context_map_vsamplers().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-10 16:04:25 +02:00
Henri Verbeet 1d0f83711d wined3d: Pass a wined3d_context_gl structure to context_map_psamplers().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-10 16:04:25 +02:00
Henri Verbeet e6ad0cd7e3 wined3d: Pass a wined3d_context_gl structure to context_map_fixed_function_samplers().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-10 16:04:25 +02:00
Henri Verbeet be7f65dfdc wined3d: Pass a wined3d_context_gl structure to context_map_stage().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-10 16:04:25 +02:00
Henri Verbeet d29f0545b2 wined3d: Pass a wined3d_context_gl structure to context_apply_ffp_blit_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:48 -05:00
Henri Verbeet 54945f04de wined3d: Pass a wined3d_context_gl structure to context_apply_blit_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:44 -05:00
Henri Verbeet 81f5f21ab5 wined3d: Pass a wined3d_context_gl structure to context_bind_shader_resources().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:39 -05:00
Henri Verbeet a1d3939254 wined3d: Pass a wined3d_context_gl structure to context_get_tex_unit_mapping().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:34 -05:00
Henri Verbeet 34ab198faf wined3d: Pass a wined3d_context_gl structure to context_load_tex_coords().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-08 08:30:31 -05:00
Henri Verbeet da42cf905d wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-08 08:30:16 -05:00
Henri Verbeet 3d2b82a257 wined3d: Move the "dummy_arbfp_prog" field from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-08 08:30:09 -05:00
Henri Verbeet c5b09fd231 wined3d: Move the "texture_type" field from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-08 08:30:02 -05:00
Henri Verbeet 6de1837955 wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:46:07 -05:00
Henri Verbeet 5ab6421dfe wined3d: Make the adapter responsible for context destruction and allocation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:46:04 -05:00
Henri Verbeet 1859ca857f wined3d: Determine the ORM_BACKBUFFER depth/stencil format in wined3d_adapter_gl_create_context().
Instead of in wined3d_swapchain_cs_init().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:46:00 -05:00
Henri Verbeet b6dc971796 wined3d: Get rid of context_validate_onscreen_formats().
This was used when using the onscreen depth/stencil buffer with FBOs. We no
longer do that.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Henri Verbeet 11b7e47598 wined3d: Get rid of the "target" parameter to wined3d_adapter_gl_create_context().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Henri Verbeet c82423df85 wined3d: Get rid of the "target" parameter to wined3d_context_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Henri Verbeet 186ae1ad78 wined3d: Get rid of the "target" parameter to context_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Henri Verbeet ef3df93f46 wined3d: Allocate shader backend and fragment pipe context data in device_context_add().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:31:17 +02:00
Henri Verbeet a9dca944cb wined3d: Free shader backend and fragment pipe context data in device_context_remove().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:31:15 +02:00
Henri Verbeet 6bb5724a8a wined3d: Introduce wined3d_context_gl_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:31:14 +02:00
Henri Verbeet 166e75e808 wined3d: Free the "texture_type" array in wined3d_context_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:31:12 +02:00
Henri Verbeet 08b8801c3c wined3d: Rename context_destroy_gl_resources() to wined3d_context_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:31:10 +02:00
Henri Verbeet 817f915bb3 wined3d: Simplify wined3d_context_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:31:08 +02:00
Henri Verbeet cfe9314b64 wined3d: Introduce wined3d_context_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-02 17:10:38 +02:00
Henri Verbeet 5cd787b341 wined3d: Introduce a separate structure for OpenGL context information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-02 17:10:37 +02:00
Henri Verbeet bad9cd29a8 wined3d: Get rid of the redundant "device" parameter to context_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-02 17:10:37 +02:00
Henri Verbeet 9d7d68747b wined3d: Don't bother allocating "free_timestamp_queries" in context_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-20 00:19:19 +02:00
Henri Verbeet 0097e16e86 wined3d: Don't bother allocating "free_occlusion_queries" in context_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-20 00:19:17 +02:00
Henri Verbeet 349136aba0 wined3d: Don't bother allocating "free_fences" in context_create().
We use "free_fences" with wined3d_array_reserve(), which handles NULL fine.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-20 00:19:14 +02:00
Józef Kucia cad72d3cd7 wined3d: Move pixel formats to wined3d_adapter_gl.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 00:20:47 +01:00
Józef Kucia 8d49fe4803 wined3d: Store BGRA vertex capabilities in struct wined3d_d3d_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Józef Kucia 32c54006d2 wined3d: Rename state entry structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:34:57 +01:00
Józef Kucia 1d1511f66d wined3d: Rename StateTable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:34:55 +01:00
Józef Kucia dc2233ab4d wined3d: Get rid of valid_rt_mask.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:34:38 +01:00
Zebediah Figura 6bf349fc7c wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:26:34 +01:00
Zebediah Figura 8a1e746ffb wined3d: Rename MAX_VERTEX_SAMPLERS to WINED3D_MAX_VERTEX_SAMPLERS.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:26:31 +01:00
Zebediah Figura faea4679c0 wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:26:27 +01:00
Zebediah Figura 0be165a7cd wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:26:23 +01:00
Paul Gofman 225fdc3558 wined3d: Only use the LSB of the _SAMP_SRGB_TEXTURE state value.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=37705
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 15:52:22 +01:00
Paul Gofman 53b6e77a5d wined3d: Initialise stream frequency to 1.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39080
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 11:52:00 +01:00
Paul Gofman 44f5ca7f88 wined3d: Ignore multisample quality for MULTISAMPLE_NONE in context_find_fbo_entry().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39080
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 22:42:43 +01:00
Józef Kucia 8890ece54c wined3d: Do not crash when trying to draw to buffer render target.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:44 +01:00
Henri Verbeet c098173670 wined3d: Introduce a separate structure for OpenGL shader resource view information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Henri Verbeet cf6b3f28d7 wined3d: Introduce a separate structure for OpenGL unordered access view information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Henri Verbeet 0799c3babd wined3d: Introduce a separate structure for OpenGL rendertarget view information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Henri Verbeet 7d83ebeed2 wined3d: Pass bind flags to wined3d_get_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet 961a94ac04 wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:53:59 +01:00
Henri Verbeet 5f9740762a wined3d: Move the OpenGL textures from struct wined3d_texture to struct wined3d_texture_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:53:55 +01:00
Henri Verbeet e12d97e50d wined3d: Move the multisample renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 10:11:42 +01:00
Henri Verbeet 0649adc31f wined3d: Move the depth renderbuffers from struct wined3d_texture to struct wined3d_texture_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 10:11:40 +01:00
Henri Verbeet b579afd30a wined3d: Move the "buffer_object" field from struct wined3d_buffer to struct wined3d_buffer_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 10:11:37 +01:00
Henri Verbeet 09c4e23ed5 wined3d: Introduce a separate structure for OpenGL device information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 21:18:27 +02:00
Henri Verbeet 32e46a9805 wined3d: Get rid of the "device" parameter to context_bind_dummy_textures().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 21:18:27 +02:00
Matteo Bruni a27dbb2d5c wined3d: Invalidate shader resource bindings when blitting.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-24 16:58:08 +02:00
Henri Verbeet c390f41558 wined3d: Introduce debug helpers for wined3d_bo_address structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-23 13:55:29 +02:00
Henri Verbeet 1606dd39e2 wined3d: Move the OpenGL texture format to struct wined3d_format_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 10:24:31 +02:00
Henri Verbeet 62ef751633 wined3d: Move the OpenGL vertex format to a separate structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-21 23:58:56 +02:00
Henri Verbeet 8f9a2165e9 wined3d: Rename "wined3d_adapter_opengl" to "wined3d_adapter_gl".
For consistency with the filename.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-20 12:34:24 +02:00
Henri Verbeet 9781ef76fa wined3d: Introduce WINED3DFMT_FLAG_NORMALISED.
Derived from the component info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-10 12:31:42 +02:00
Józef Kucia 25d55c4209 wined3d: Avoid accessing gl_info in vertexdeclaration_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 17:34:45 +02:00
Józef Kucia dfdecfc2eb wined3d: Pass context to wined3d_texture_set_compatible_renderbuffer().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 17:34:43 +02:00
Józef Kucia 9320424105 wined3d: Pass wined3d_adapter to wined3d_get_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:29 +02:00
Henri Verbeet f7904211a2 wined3d: Make the adapter responsible for creating GL contexts.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-22 19:44:40 +02:00
Zebediah Figura 19f2c4473b d3d11: Implement depth clip control.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 10:51:29 +02:00
Matteo Bruni f942df461b wined3d: Default to using a non-forward-compatible core profile context.
It should make it easier for the GL driver to upgrade the context to a
GL version higher than strictly requested.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:18 +02:00
Nikolay Sivov b2061c8589 wined3d: Invalidate number of viewports set for the context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:32:49 +02:00
Józef Kucia ca8e05154e wined3d: Add support for stream output with vertex shaders.
In Direct3D, a stream-output geometry shader can be created from a
vertex shader bytecode. We generate a pass-through geometry shader in
this case. Pass-through geometry shaders are helpful because they can
easily split outputs when rasterization is disabed. We could also add
another codepath in order to avoid geometry shaders when possible.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Nikolay Sivov 409497ee84 wined3d: Add support for setting multiple scissor rectangles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Matteo Bruni f7926c0793 wined3d: Allow context_draw_shaded_quad() to function without immediate mode draws.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:52 +02:00
Henri Verbeet 8a1a67c431 wined3d: Simplify context_update_stream_sources().
Note that this slightly changes behaviour, in that no loads or unloads happen
anymore when "use_immediate_mode_draw" is set.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:49 +02:00
Henri Verbeet e93e943ba4 wined3d: Use wined3d_bit_scan() in context_unload_numbered_arrays().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:47 +02:00
Henri Verbeet 8dc789fe3b wined3d: Handle "namedArraysLoaded" in context_unload_vertex_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:45 +02:00
Henri Verbeet 437861f1dc wined3d: Move the stream source binding code to context.c.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:43 +02:00
Matteo Bruni f1ad8bab51 wined3d: Introduce a function for drawing shaded quads.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:59 +02:00
Matteo Bruni 9100fce2ba wined3d: Move draw_textured_quad() to context.c.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:58 +02:00
Matteo Bruni 4573903c06 wined3d: Disable sRGB writes in context_apply_blit_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:13:55 +02:00
Sven Hesse 0e9f94ec1c wined3d: Implement support for 1D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:45 +02:00
Henri Verbeet 1251fe6921 wined3d: Get rid of ARB_vertex_blend support.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:57 +01:00
Henri Verbeet e5ab987d60 wined3d: Simplify context_resource_released().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:42:00 +01:00
Henri Verbeet 70f017ac4d wined3d: Get rid of the "StrictDrawOrdering" setting.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:41:50 +01:00
Henri Verbeet 50920453b0 wined3d: Pass a resource to context_generate_rt_mask_no_fbo().
Instead of a texture, since rendertarget views operate on resources.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Henri Verbeet f4f20e48cf wined3d: Pass a texture to context_surface_update().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Matteo Bruni c0e49b0e2c wined3d: Do not apply fixed-function state in context_apply_blit_state().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 20:35:26 +01:00
Henri Verbeet 9a00e032b7 wined3d: Pass a texture and sub-resource index to context_apply_fbo_state_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:02 +01:00
Henri Verbeet 72de747c6a wined3d: Pass the depth/stencil view as wined3d_rendertarget_info structure to context_apply_fbo_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:59 +01:00
Henri Verbeet 21257be2a9 wined3d: Pass a texture and sub-resource index to context_restore().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:51 +01:00
Henri Verbeet 3d21ea0807 wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:04 -06:00
Józef Kucia 53639b04eb wined3d: Fix draw calls when first render target is NULL.
In Direct3D 10+, the render target at index 0 can be set to NULL.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:52:04 +01:00
Józef Kucia 7096e1e02d wined3d: Implement draw calls with no attachments.
Supported when ARB_framebuffer_no_attachments is available.

It was reported that no attachments framebuffers trigger GPU hangs
in The Witcher 3 on some system configurations with radeonsi driver.
MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments can be used
as a workaround until it's fixed.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:51:59 +01:00
Józef Kucia e27141e015 wined3d: Use wined3d_bit_scan() in find_draw_buffers_mask().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:28 +01:00
Józef Kucia cae8ebab91 wined3d: Do not call context_validate_onscreen_formats() in context_apply_blit_state().
It does nothing when depth_stencil is NULL.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:28 +01:00
Józef Kucia 7b62a970e9 wined3d: Try harder to reacquire context.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia d8c0bc8245 wined3d: Do not allocate framebuffer state structures dynamically.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia 1075b4615b wined3d: Limit number of supported render targets to 8.
Virtually all relatively modern GPUs support 8 render targets.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:23 +01:00
Józef Kucia 6eb562210c wined3d: Merge drawprim.c into context.c.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Józef Kucia 41717a148e wined3d: Move dispatch_compute() to context.c file.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Henri Verbeet b574fab087 wined3d: Pass a wined3d_rendertarget_info structure to context_find_fbo_entry().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 11:40:33 +01:00
Józef Kucia af3a2c751d wined3d: Reduce code duplication in context_dump_fbo_attachment().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:29 +01:00
Józef Kucia 62c7a351ec wined3d: Dump sample counts for cube maps (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:28 +01:00
Henri Verbeet 4678dac730 wined3d: Introduce a helper to retrieve the texture target in context_set_fbo_key_for_render_target().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:24:57 +01:00
Henri Verbeet acc0f49aae wined3d: Introduce separate read and write resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Józef Kucia 1b3b2b2268 wined3d: Introduce structure for dummy textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:52 +01:00
Józef Kucia d9fa6bb6c2 wined3d: Create dummy textures for multisample texture targets.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:50 +01:00
Henri Verbeet f08342f573 wined3d: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Józef Kucia 32e61de282 wined3d: Add support for multisample textures in context_dump_fbo_attachment().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:02 +01:00
Józef Kucia 7221ccecdd wined3d: Avoid guessing texture target if OpenGL 4.5 is available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:00 +01:00
Józef Kucia 9ab04c564e wined3d: Use wined3d_bit_scan() in context_apply_compute_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia dea7b8890c wined3d: Use wined3d_bit_scan() in wined3d_enable_clip_distances().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia 9673a36727 wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
Eliminates possible GL errors when core contexts are used.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:18 +01:00
Fabian Maurer 0d45106054 wined3d: Unbind currently bound FBOs before dispatching compute shaders.
Many thanks to Matias N. Goldberg and Philip Rebohle for investigating and
solving the bug!

Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 15:04:02 +01:00
Józef Kucia 46cf12318b wined3d: Keep track of enabled clip distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:12 +01:00
Józef Kucia 46f0b1674f wined3d: Disable all clip distances for blits.
GL_CLIP_PLANE0 and GL_CLIP_DISTANCE0 has the same value.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:08 +01:00
Józef Kucia 7f8e30bd1a wined3d: Use ARRAY_SIZE().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia 5d71c48cb3 wined3d: Factor out context_copy_bo_address() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:49 +09:00
Henri Verbeet f7e37715fa wined3d: Use the context information in context_set_pixel_format().
Instead of passing it around.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:09 +02:00
Henri Verbeet 3441ba9e03 wined3d: Properly update the context when falling back to the backup window in context_set_gl_context().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:19:59 +02:00
Alexandre Julliard 548382e634 wined3d: Make sure we are still using the correct window before setting pixel format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-18 20:43:33 +02:00
Józef Kucia c45b908abc wined3d: Introduce wined3d fence objects.
Use fences for the APPLESYNC codepath, and implement event queries
on top of fences.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-10 20:51:10 +02:00
Sebastian Lackner a2c0d2bb37 wined3d: Avoid NULL pointer dereference when using GDI renderer.
Fixes a regression introduced in 62ca4f3826.

Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-19 09:48:19 +02:00
Michael Müller f52ead4b4d wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-05 19:47:31 +02:00
Michael Müller 93c349c9c7 wined3d: Don't leak free_so_statistics_queries on device destruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Józef Kucia 1eb642aaf2 wined3d: Try harder to keep the current context.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:47 +02:00
Józef Kucia dfa3be5c9d wined3d: Implement SO statistics queries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:47 +02:00
Henri Verbeet fb75e0863a wined3d: Only warn about unsupported input streams in fixed_get_input().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Alistair Leslie-Hughes c9ea06e7a8 wined3d: Allow passing NULL to context_reacquire().
A context associated with a query may be destroyed together
with a swapchain.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 16:28:50 +02:00
Józef Kucia f6cbdd8a4c wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:52 +02:00
Józef Kucia b45a0d4f15 wined3d: Generate code for domain shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-16 18:58:57 +02:00
Henri Verbeet 62ca4f3826 wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-21 10:53:53 +02:00
Henri Verbeet 49da36a501 wined3d: Introduce a context function to bind a buffer object.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 09:51:32 +02:00