wined3d: Pass a wined3d_context_gl structure to context_map_psamplers().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-05-09 23:38:21 +04:30 committed by Alexandre Julliard
parent e6ad0cd7e3
commit 1d0f83711d
1 changed files with 6 additions and 7 deletions

View File

@ -3346,22 +3346,21 @@ static void wined3d_context_gl_map_fixed_function_samplers(struct wined3d_contex
}
}
static void context_map_psamplers(struct wined3d_context *context, const struct wined3d_state *state)
static void wined3d_context_gl_map_psamplers(struct wined3d_context_gl *context_gl, const struct wined3d_state *state)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
const struct wined3d_shader_resource_info *resource_info =
state->shader[WINED3D_SHADER_TYPE_PIXEL]->reg_maps.resource_info;
unsigned int i;
for (i = 0; i < WINED3D_MAX_FRAGMENT_SAMPLERS; ++i)
{
if (resource_info[i].type && context->tex_unit_map[i] != i)
if (resource_info[i].type && context_gl->c.tex_unit_map[i] != i)
{
wined3d_context_gl_map_stage(context_gl, i, i);
context_invalidate_state(context, STATE_SAMPLER(i));
context_invalidate_state(&context_gl->c, STATE_SAMPLER(i));
if (i < d3d_info->limits.ffp_blend_stages)
context_invalidate_texture_stage(context, i);
context_invalidate_texture_stage(&context_gl->c, i);
}
}
}
@ -3454,7 +3453,7 @@ static void context_update_tex_unit_map(struct wined3d_context *context, const s
return;
if (ps)
context_map_psamplers(context, state);
wined3d_context_gl_map_psamplers(context_gl, state);
else
wined3d_context_gl_map_fixed_function_samplers(context_gl, state);