wined3d: Make the adapter responsible for context destruction and allocation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
1859ca857f
commit
5ab6421dfe
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@ -4274,6 +4274,51 @@ static void adapter_gl_destroy_device(struct wined3d_device *device)
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heap_free(device_gl);
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}
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static HRESULT adapter_gl_create_context(struct wined3d_swapchain *swapchain, struct wined3d_context **context)
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{
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struct wined3d_context_gl *context_gl;
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TRACE("swapchain %p, context %p.\n", swapchain, context);
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if (!(context_gl = heap_alloc_zero(sizeof(*context_gl))))
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return E_OUTOFMEMORY;
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if (FAILED(wined3d_context_gl_init(context_gl, swapchain)))
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{
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WARN("Failed to initialise context.\n");
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heap_free(context_gl);
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return E_FAIL;
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}
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TRACE("Created context %p.\n", context_gl);
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*context = &context_gl->c;
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return WINED3D_OK;
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}
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static void adapter_gl_destroy_context(struct wined3d_context *context)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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if (context_gl->c.current && context_gl->c.tid != GetCurrentThreadId())
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{
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struct wined3d_gl_info *gl_info;
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/* Make a copy of gl_info for wined3d_context_gl_cleanup() use, the
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* one in wined3d_adapter may go away in the meantime. */
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gl_info = heap_alloc(sizeof(*gl_info));
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*gl_info = *context_gl->c.gl_info;
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context_gl->c.gl_info = gl_info;
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context_gl->c.destroyed = 1;
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return;
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}
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wined3d_context_gl_cleanup(context_gl);
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TlsSetValue(context_get_tls_idx(), NULL);
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heap_free(context_gl);
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}
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static void adapter_gl_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
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{
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const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
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@ -4559,7 +4604,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
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adapter_gl_destroy,
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adapter_gl_create_device,
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adapter_gl_destroy_device,
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wined3d_adapter_gl_create_context,
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adapter_gl_create_context,
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adapter_gl_destroy_context,
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adapter_gl_get_wined3d_caps,
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adapter_gl_check_format,
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adapter_gl_init_3d,
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@ -288,9 +288,32 @@ static void adapter_vk_destroy_device(struct wined3d_device *device)
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heap_free(device_vk);
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}
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static BOOL adapter_vk_create_context(struct wined3d_context *context)
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static HRESULT adapter_vk_create_context(struct wined3d_swapchain *swapchain, struct wined3d_context **context)
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{
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return TRUE;
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struct wined3d_context *context_vk;
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TRACE("swapchain %p, context %p.\n", swapchain, context);
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if (!(context_vk = heap_alloc_zero(sizeof(*context_vk))))
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return E_OUTOFMEMORY;
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if (FAILED(wined3d_context_vk_init(context_vk, swapchain)))
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{
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WARN("Failed to initialise context.\n");
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heap_free(context_vk);
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return E_FAIL;
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}
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TRACE("Created context %p.\n", context_vk);
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*context = context_vk;
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return WINED3D_OK;
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}
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static void adapter_vk_destroy_context(struct wined3d_context *context)
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{
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wined3d_context_cleanup(context);
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heap_free(context);
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}
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static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
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@ -416,6 +439,7 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
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adapter_vk_create_device,
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adapter_vk_destroy_device,
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adapter_vk_create_context,
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adapter_vk_destroy_context,
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adapter_vk_get_wined3d_caps,
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adapter_vk_check_format,
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adapter_vk_init_3d,
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@ -1312,7 +1312,7 @@ static void context_update_window(struct wined3d_context *context)
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}
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}
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static void wined3d_context_cleanup(struct wined3d_context *context)
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void wined3d_context_cleanup(struct wined3d_context *context)
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{
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struct wined3d_pipeline_statistics_query *pipeline_statistics_query;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -1482,32 +1482,11 @@ static void wined3d_context_cleanup(struct wined3d_context *context)
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heap_free(context->texture_type);
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}
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static void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
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void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
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{
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wined3d_context_cleanup(&context_gl->c);
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}
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static void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl)
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{
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if (context_gl->c.current && context_gl->c.tid != GetCurrentThreadId())
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{
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struct wined3d_gl_info *gl_info;
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/* Make a copy of gl_info for wined3d_context_gl_cleanup() use, the
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* one in wined3d_adapter may go away in the meantime. */
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gl_info = heap_alloc(sizeof(*gl_info));
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*gl_info = *context_gl->c.gl_info;
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context_gl->c.gl_info = gl_info;
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context_gl->c.destroyed = 1;
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return;
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}
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wined3d_context_gl_cleanup(context_gl);
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TlsSetValue(wined3d_context_tls_idx, NULL);
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heap_free(context_gl);
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}
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DWORD context_get_tls_idx(void)
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{
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return wined3d_context_tls_idx;
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@ -1965,56 +1944,34 @@ static BOOL wined3d_context_init(struct wined3d_context *context, struct wined3d
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return TRUE;
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}
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struct wined3d_context *context_create(struct wined3d_swapchain *swapchain)
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HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d, struct wined3d_swapchain *swapchain)
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{
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struct wined3d_device *device = swapchain->device;
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struct wined3d_context_gl *context_gl;
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struct wined3d_context *context;
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TRACE("context_no3d %p, swapchain %p.\n", context_no3d, swapchain);
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TRACE("swapchain %p.\n", swapchain);
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if (!wined3d_context_init(context_no3d, swapchain))
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return E_FAIL;
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wined3d_from_cs(device->cs);
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if (!(context_gl = heap_alloc_zero(sizeof(*context_gl))))
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return NULL;
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context = &context_gl->c;
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if (!(wined3d_context_init(context, swapchain)))
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{
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heap_free(context_gl);
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return NULL;
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}
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if (!(device->adapter->adapter_ops->adapter_create_context(context)))
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{
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wined3d_release_dc(context->win_handle, context->hdc);
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heap_free(context_gl);
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return NULL;
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}
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if (!device_context_add(device, context))
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{
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ERR("Failed to add the newly created context to the context list\n");
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wined3d_context_gl_destroy(context_gl);
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return NULL;
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}
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TRACE("Created context %p.\n", context);
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return context;
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return WINED3D_OK;
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}
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BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wined3d_swapchain *swapchain)
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{
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struct wined3d_swapchain *swapchain = context->swapchain;
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const struct wined3d_format *color_format, *ds_format;
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struct wined3d_device *device = context->device;
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struct wined3d_context *context = &context_gl->c;
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const struct wined3d_d3d_info *d3d_info;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_resource *target;
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unsigned int target_bind_flags;
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struct wined3d_device *device;
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HGLRC ctx, share_ctx;
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unsigned int i;
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TRACE("context_gl %p, swapchain %p.\n", context_gl, swapchain);
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if (!wined3d_context_init(&context_gl->c, swapchain))
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return E_FAIL;
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device = context->device;
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gl_info = context->gl_info;
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d3d_info = context->d3d_info;
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@ -2031,7 +1988,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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if (base + WINED3D_MAX_FRAGMENT_SAMPLERS > ARRAY_SIZE(context->rev_tex_unit_map))
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{
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ERR("Unexpected texture unit base index %u.\n", base);
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return FALSE;
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return E_FAIL;
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}
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for (i = 0; i < min(count, WINED3D_MAX_FRAGMENT_SAMPLERS); ++i)
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{
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@ -2043,7 +2000,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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if (base + WINED3D_MAX_VERTEX_SAMPLERS > ARRAY_SIZE(context->rev_tex_unit_map))
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{
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ERR("Unexpected texture unit base index %u.\n", base);
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return FALSE;
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return E_FAIL;
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}
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for (i = 0; i < min(count, WINED3D_MAX_VERTEX_SAMPLERS); ++i)
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{
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@ -2054,7 +2011,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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if (!(context->texture_type = heap_calloc(gl_info->limits.combined_samplers,
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sizeof(*context->texture_type))))
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return FALSE;
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return E_FAIL;
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target = &context->current_rt.texture->resource;
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target_bind_flags = target->bind_flags;
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@ -2128,7 +2085,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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}
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if (!context->pixel_format)
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return FALSE;
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return E_FAIL;
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context_enter(context);
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@ -2137,7 +2094,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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ERR("Failed to set pixel format %d on device context %p.\n", context->pixel_format, context->hdc);
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context_release(context);
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heap_free(context->texture_type);
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return FALSE;
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return E_FAIL;
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}
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share_ctx = device->context_count ? device->contexts[0]->glCtx : NULL;
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@ -2147,7 +2104,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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{
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context_release(context);
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heap_free(context->texture_type);
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return FALSE;
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return E_FAIL;
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}
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}
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else
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@ -2157,7 +2114,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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ERR("Failed to create a WGL context.\n");
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context_release(context);
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heap_free(context->texture_type);
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return FALSE;
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return E_FAIL;
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}
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if (share_ctx && !wglShareLists(share_ctx, ctx))
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@ -2167,7 +2124,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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if (!wglDeleteContext(ctx))
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
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heap_free(context->texture_type);
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return FALSE;
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return E_FAIL;
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}
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}
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@ -2187,7 +2144,7 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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if (!wglDeleteContext(ctx))
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
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heap_free(context->texture_type);
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return FALSE;
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return E_FAIL;
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}
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if (context_debug_output_enabled(gl_info))
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@ -2330,7 +2287,42 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context)
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gl_info->gl_ops.gl.p_glScissor(0, 0, 0, 0);
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checkGLcall("glScissor");
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return TRUE;
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return WINED3D_OK;
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}
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HRESULT wined3d_context_vk_init(struct wined3d_context *context_vk, struct wined3d_swapchain *swapchain)
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{
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TRACE("context_vk %p, swapchain %p.\n", context_vk, swapchain);
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if (!wined3d_context_init(context_vk, swapchain))
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return E_FAIL;
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return WINED3D_OK;
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}
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struct wined3d_context *context_create(struct wined3d_swapchain *swapchain)
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{
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struct wined3d_device *device = swapchain->device;
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struct wined3d_context *context;
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HRESULT hr;
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TRACE("swapchain %p.\n", swapchain);
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wined3d_from_cs(device->cs);
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if (FAILED(hr = device->adapter->adapter_ops->adapter_create_context(swapchain, &context)))
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return NULL;
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if (!device_context_add(device, context))
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{
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ERR("Failed to add the newly created context to the context list.\n");
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device->adapter->adapter_ops->adapter_destroy_context(context);
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return NULL;
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}
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TRACE("Created context %p.\n", context);
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return context;
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}
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void wined3d_context_destroy(struct wined3d_context *context)
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@ -2355,7 +2347,7 @@ void wined3d_context_destroy(struct wined3d_context *context)
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device_context_remove(device, context);
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wined3d_context_gl_destroy(wined3d_context_gl(context));
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device->adapter->adapter_ops->adapter_destroy_context(context);
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}
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const DWORD *context_get_tex_unit_mapping(const struct wined3d_context *context,
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@ -2258,9 +2258,32 @@ static void adapter_no3d_destroy_device(struct wined3d_device *device)
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heap_free(device);
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}
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static BOOL wined3d_adapter_no3d_create_context(struct wined3d_context *context)
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static HRESULT adapter_no3d_create_context(struct wined3d_swapchain *swapchain, struct wined3d_context **context)
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{
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return TRUE;
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struct wined3d_context *context_no3d;
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TRACE("swapchain %p, context %p.\n", swapchain, context);
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if (!(context_no3d = heap_alloc_zero(sizeof(*context_no3d))))
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return E_OUTOFMEMORY;
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if (FAILED(wined3d_context_no3d_init(context_no3d, swapchain)))
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{
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WARN("Failed to initialise context.\n");
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heap_free(context_no3d);
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return E_FAIL;
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}
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TRACE("Created context %p.\n", context_no3d);
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*context = context_no3d;
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return WINED3D_OK;
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}
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static void adapter_no3d_destroy_context(struct wined3d_context *context)
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{
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wined3d_context_cleanup(context);
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heap_free(context);
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}
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static void adapter_no3d_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
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@ -2299,7 +2322,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
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adapter_no3d_destroy,
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adapter_no3d_create_device,
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adapter_no3d_destroy_device,
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wined3d_adapter_no3d_create_context,
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adapter_no3d_create_context,
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adapter_no3d_destroy_context,
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adapter_no3d_get_wined3d_caps,
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adapter_no3d_check_format,
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adapter_no3d_init_3d,
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@ -2030,6 +2030,11 @@ struct wined3d_context
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unsigned int scissor_rect_count;
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};
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void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
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HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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struct wined3d_context_gl
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{
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struct wined3d_context c;
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@ -2040,12 +2045,19 @@ static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_conte
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return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
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}
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void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
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HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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struct wined3d_fb_state
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{
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struct wined3d_rendertarget_view *render_targets[MAX_RENDER_TARGET_VIEWS];
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struct wined3d_rendertarget_view *depth_stencil;
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};
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HRESULT wined3d_context_vk_init(struct wined3d_context *context_vk,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
|
||||
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
|
||||
|
||||
struct wined3d_state_entry
|
||||
|
@ -2712,7 +2724,8 @@ struct wined3d_adapter_ops
|
|||
BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
|
||||
struct wined3d_device_parent *device_parent, struct wined3d_device **device);
|
||||
void (*adapter_destroy_device)(struct wined3d_device *device);
|
||||
BOOL (*adapter_create_context)(struct wined3d_context *context);
|
||||
HRESULT (*adapter_create_context)(struct wined3d_swapchain *swapchain, struct wined3d_context **context);
|
||||
void (*adapter_destroy_context)(struct wined3d_context *context);
|
||||
void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
|
||||
BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
|
||||
const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
|
||||
|
@ -2771,7 +2784,6 @@ static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const st
|
|||
|
||||
struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
|
||||
unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
|
||||
BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
|
||||
struct wined3d_adapter_vk
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue