wined3d: Pass a wined3d_context_gl structure to draw_primitive_immediate_mode().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4508,14 +4508,14 @@ static unsigned int get_stride_idx(const void *idx_data, unsigned int idx_size,
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}
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/* Context activation is done by the caller. */
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static void draw_primitive_immediate_mode(struct wined3d_context *context, const struct wined3d_state *state,
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static void draw_primitive_immediate_mode(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
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const struct wined3d_stream_info *si, const void *idx_data, unsigned int idx_size,
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int base_vertex_idx, unsigned int start_idx, unsigned int vertex_count, unsigned int instance_count)
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{
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const BYTE *position = NULL, *normal = NULL, *diffuse = NULL, *specular = NULL;
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const struct wined3d_d3d_info *d3d_info = context->d3d_info;
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const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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unsigned int coord_idx, stride_idx, texture_idx, vertex_idx;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_stream_info_element *element;
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const BYTE *tex_coords[WINED3DDP_MAXTEXCOORD];
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unsigned int texture_unit, texture_stages;
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@ -4542,7 +4542,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
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/* Immediate mode drawing can't make use of indices in a VBO - get the
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* data from the index buffer. */
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if (idx_size)
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idx_data = wined3d_buffer_load_sysmem(state->index_buffer, context) + state->index_offset;
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idx_data = wined3d_buffer_load_sysmem(state->index_buffer, &context_gl->c) + state->index_offset;
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ops = &d3d_info->ffp_attrib_ops;
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@ -4578,7 +4578,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
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else
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gl_info->gl_ops.gl.p_glNormal3f(0.0f, 0.0f, 0.0f);
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untracked_material_count = context->num_untracked_materials;
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untracked_material_count = context_gl->c.num_untracked_materials;
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if (si->use_map & (1u << WINED3D_FFP_DIFFUSE))
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{
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element = &si->elements[WINED3D_FFP_DIFFUSE];
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@ -4636,7 +4636,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
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if (!ps && !state->textures[texture_idx])
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continue;
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texture_unit = context->tex_unit_map[texture_idx];
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texture_unit = context_gl->c.tex_unit_map[texture_idx];
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if (texture_unit == WINED3D_UNMAPPED_STAGE)
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continue;
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@ -4690,7 +4690,8 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
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wined3d_color_from_d3dcolor(&color, *(const DWORD *)ptr);
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for (i = 0; i < untracked_material_count; ++i)
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{
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gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], &color.r);
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gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK,
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context_gl->c.untracked_materials[i], &color.r);
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}
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}
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}
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@ -4713,7 +4714,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
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coord_idx = state->texture_states[texture_idx][WINED3D_TSS_TEXCOORD_INDEX];
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ptr = tex_coords[coord_idx] + (stride_idx * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride);
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ops->texcoord[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->emit_idx](
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GL_TEXTURE0_ARB + context->tex_unit_map[texture_idx], ptr);
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GL_TEXTURE0_ARB + context_gl->c.tex_unit_map[texture_idx], ptr);
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}
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if (position)
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@ -5004,7 +5005,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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instance_count = context->instance_count;
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if (context->use_immediate_mode_draw || emulation)
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draw_primitive_immediate_mode(context, state, stream_info, idx_data,
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draw_primitive_immediate_mode(wined3d_context_gl(context), state, stream_info, idx_data,
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idx_size, parameters->u.direct.base_vertex_idx,
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parameters->u.direct.start_idx, parameters->u.direct.index_count, instance_count);
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else
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