diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index f62ba27c2c7..13deb540aa5 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -4508,14 +4508,14 @@ static unsigned int get_stride_idx(const void *idx_data, unsigned int idx_size, } /* Context activation is done by the caller. */ -static void draw_primitive_immediate_mode(struct wined3d_context *context, const struct wined3d_state *state, +static void draw_primitive_immediate_mode(struct wined3d_context_gl *context_gl, const struct wined3d_state *state, const struct wined3d_stream_info *si, const void *idx_data, unsigned int idx_size, int base_vertex_idx, unsigned int start_idx, unsigned int vertex_count, unsigned int instance_count) { const BYTE *position = NULL, *normal = NULL, *diffuse = NULL, *specular = NULL; - const struct wined3d_d3d_info *d3d_info = context->d3d_info; + const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; unsigned int coord_idx, stride_idx, texture_idx, vertex_idx; - const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_stream_info_element *element; const BYTE *tex_coords[WINED3DDP_MAXTEXCOORD]; unsigned int texture_unit, texture_stages; @@ -4542,7 +4542,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const /* Immediate mode drawing can't make use of indices in a VBO - get the * data from the index buffer. */ if (idx_size) - idx_data = wined3d_buffer_load_sysmem(state->index_buffer, context) + state->index_offset; + idx_data = wined3d_buffer_load_sysmem(state->index_buffer, &context_gl->c) + state->index_offset; ops = &d3d_info->ffp_attrib_ops; @@ -4578,7 +4578,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const else gl_info->gl_ops.gl.p_glNormal3f(0.0f, 0.0f, 0.0f); - untracked_material_count = context->num_untracked_materials; + untracked_material_count = context_gl->c.num_untracked_materials; if (si->use_map & (1u << WINED3D_FFP_DIFFUSE)) { element = &si->elements[WINED3D_FFP_DIFFUSE]; @@ -4636,7 +4636,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const if (!ps && !state->textures[texture_idx]) continue; - texture_unit = context->tex_unit_map[texture_idx]; + texture_unit = context_gl->c.tex_unit_map[texture_idx]; if (texture_unit == WINED3D_UNMAPPED_STAGE) continue; @@ -4690,7 +4690,8 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const wined3d_color_from_d3dcolor(&color, *(const DWORD *)ptr); for (i = 0; i < untracked_material_count; ++i) { - gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], &color.r); + gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, + context_gl->c.untracked_materials[i], &color.r); } } } @@ -4713,7 +4714,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const coord_idx = state->texture_states[texture_idx][WINED3D_TSS_TEXCOORD_INDEX]; ptr = tex_coords[coord_idx] + (stride_idx * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride); ops->texcoord[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->emit_idx]( - GL_TEXTURE0_ARB + context->tex_unit_map[texture_idx], ptr); + GL_TEXTURE0_ARB + context_gl->c.tex_unit_map[texture_idx], ptr); } if (position) @@ -5004,7 +5005,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s instance_count = context->instance_count; if (context->use_immediate_mode_draw || emulation) - draw_primitive_immediate_mode(context, state, stream_info, idx_data, + draw_primitive_immediate_mode(wined3d_context_gl(context), state, stream_info, idx_data, idx_size, parameters->u.direct.base_vertex_idx, parameters->u.direct.start_idx, parameters->u.direct.index_count, instance_count); else