wined3d: Don't bother allocating "free_timestamp_queries" in context_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0097e16e86
commit
9d7d68747b
|
@ -1896,12 +1896,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
|
|||
if (!(context = heap_alloc_zero(sizeof(*context))))
|
||||
return NULL;
|
||||
|
||||
context->free_timestamp_query_size = 4;
|
||||
if (!(context->free_timestamp_queries = heap_calloc(context->free_timestamp_query_size,
|
||||
sizeof(*context->free_timestamp_queries))))
|
||||
goto out;
|
||||
list_init(&context->timestamp_queries);
|
||||
|
||||
list_init(&context->occlusion_queries);
|
||||
list_init(&context->fences);
|
||||
list_init(&context->so_statistics_queries);
|
||||
|
@ -1982,7 +1977,6 @@ out:
|
|||
wined3d_release_dc(swapchain->win_handle, context->hdc);
|
||||
device->shader_backend->shader_free_context_data(context);
|
||||
device->adapter->fragment_pipe->free_context_data(context);
|
||||
heap_free(context->free_timestamp_queries);
|
||||
heap_free(context);
|
||||
return NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue