wined3d: Avoid NULL pointer dereference when using GDI renderer.
Fixes a regression introduced in 62ca4f3826
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Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2703,12 +2703,13 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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void *context_map_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info;
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BYTE *memory;
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if (!data->buffer_object)
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return data->addr;
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gl_info = context->gl_info;
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context_bind_bo(context, binding, data->buffer_object);
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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@ -2731,11 +2732,12 @@ void *context_map_bo_address(struct wined3d_context *context,
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void context_unmap_bo_address(struct wined3d_context *context,
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const struct wined3d_bo_address *data, GLenum binding)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info;
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if (!data->buffer_object)
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return;
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gl_info = context->gl_info;
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context_bind_bo(context, binding, data->buffer_object);
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GL_EXTCALL(glUnmapBuffer(binding));
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context_bind_bo(context, binding, 0);
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