wined3d: Get rid of the redundant "device" parameter to context_destroy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1581,7 +1581,7 @@ void context_release(struct wined3d_context *context)
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if (context->destroy_delayed)
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{
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TRACE("Destroying context %p.\n", context);
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context_destroy(context->device, context);
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wined3d_context_destroy(context);
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}
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}
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}
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@ -2280,8 +2280,9 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
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return TRUE;
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}
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void context_destroy(struct wined3d_device *device, struct wined3d_context *context)
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void wined3d_context_destroy(struct wined3d_context *context)
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{
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struct wined3d_device *device = context->device;
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BOOL destroy;
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TRACE("Destroying ctx %p\n", context);
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@ -2289,7 +2290,8 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
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wined3d_from_cs(device->cs);
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/* We delay destroying a context when it is active. The context_release()
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* function invokes context_destroy() again while leaving the last level. */
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* function invokes wined3d_context_destroy() again while leaving the last
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* level. */
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if (context->level)
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{
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TRACE("Delaying destruction of context %p.\n", context);
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@ -1019,7 +1019,7 @@ static void wined3d_device_delete_opengl_contexts_cs(void *object)
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if (device->contexts[0]->swapchain)
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swapchain_destroy_contexts(device->contexts[0]->swapchain);
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else
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context_destroy(device, device->contexts[0]);
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wined3d_context_destroy(device->contexts[0]);
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}
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}
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@ -1095,7 +1095,7 @@ static struct wined3d_context *swapchain_create_context(struct wined3d_swapchain
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if (!(ctx_array = heap_calloc(swapchain->num_contexts + 1, sizeof(*ctx_array))))
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{
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ERR("Out of memory when trying to allocate a new context array\n");
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context_destroy(swapchain->device, ctx);
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wined3d_context_destroy(ctx);
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return NULL;
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}
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memcpy(ctx_array, swapchain->context, sizeof(*ctx_array) * swapchain->num_contexts);
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@ -1114,7 +1114,7 @@ void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain)
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for (i = 0; i < swapchain->num_contexts; ++i)
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{
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context_destroy(swapchain->device, swapchain->context[i]);
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wined3d_context_destroy(swapchain->context[i]);
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}
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heap_free(swapchain->context);
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swapchain->num_contexts = 0;
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@ -2189,7 +2189,7 @@ void context_copy_bo_address(struct wined3d_context *context,
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struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_texture *target,
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const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
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HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
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void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
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void wined3d_context_destroy(struct wined3d_context *context) DECLSPEC_HIDDEN;
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void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
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unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
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enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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