wined3d: Don't bother allocating "free_fences" in context_create().

We use "free_fences" with wined3d_array_reserve(), which handles NULL fine.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-04-19 21:04:47 +04:30 committed by Alexandre Julliard
parent 0146975b82
commit 349136aba0
1 changed files with 0 additions and 6 deletions

View File

@ -1908,13 +1908,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out;
list_init(&context->occlusion_queries);
context->free_fence_size = 4;
if (!(context->free_fences = heap_calloc(context->free_fence_size, sizeof(*context->free_fences))))
goto out;
list_init(&context->fences);
list_init(&context->so_statistics_queries);
list_init(&context->pipeline_statistics_queries);
list_init(&context->fbo_list);
@ -1992,7 +1987,6 @@ out:
wined3d_release_dc(swapchain->win_handle, context->hdc);
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
heap_free(context->free_fences);
heap_free(context->free_occlusion_queries);
heap_free(context->free_timestamp_queries);
heap_free(context);