wined3d: Don't bother allocating "free_fences" in context_create().
We use "free_fences" with wined3d_array_reserve(), which handles NULL fine. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0146975b82
commit
349136aba0
|
@ -1908,13 +1908,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
|
|||
goto out;
|
||||
list_init(&context->occlusion_queries);
|
||||
|
||||
context->free_fence_size = 4;
|
||||
if (!(context->free_fences = heap_calloc(context->free_fence_size, sizeof(*context->free_fences))))
|
||||
goto out;
|
||||
list_init(&context->fences);
|
||||
|
||||
list_init(&context->so_statistics_queries);
|
||||
|
||||
list_init(&context->pipeline_statistics_queries);
|
||||
|
||||
list_init(&context->fbo_list);
|
||||
|
@ -1992,7 +1987,6 @@ out:
|
|||
wined3d_release_dc(swapchain->win_handle, context->hdc);
|
||||
device->shader_backend->shader_free_context_data(context);
|
||||
device->adapter->fragment_pipe->free_context_data(context);
|
||||
heap_free(context->free_fences);
|
||||
heap_free(context->free_occlusion_queries);
|
||||
heap_free(context->free_timestamp_queries);
|
||||
heap_free(context);
|
||||
|
|
Loading…
Reference in New Issue