wined3d: Pass a wined3d_context_gl structure to context_load_tex_coords().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5036,19 +5036,19 @@ void context_unload_tex_coords(const struct wined3d_context *context)
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}
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}
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void context_load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si,
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GLuint *current_bo, const struct wined3d_state *state)
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void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
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const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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const struct wined3d_format_gl *format_gl;
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unsigned int mapped_stage = 0;
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unsigned int texture_idx;
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for (texture_idx = 0; texture_idx < context->d3d_info->limits.ffp_blend_stages; ++texture_idx)
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for (texture_idx = 0; texture_idx < context_gl->c.d3d_info->limits.ffp_blend_stages; ++texture_idx)
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{
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unsigned int coord_idx = state->texture_states[texture_idx][WINED3D_TSS_TEXCOORD_INDEX];
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if ((mapped_stage = context->tex_unit_map[texture_idx]) == WINED3D_UNMAPPED_STAGE)
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if ((mapped_stage = context_gl->c.tex_unit_map[texture_idx]) == WINED3D_UNMAPPED_STAGE)
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continue;
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if (mapped_stage >= gl_info->limits.texture_coords)
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@ -5116,6 +5116,7 @@ static void context_unload_vertex_data(struct wined3d_context *context)
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static void context_load_vertex_data(struct wined3d_context *context,
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const struct wined3d_stream_info *si, const struct wined3d_state *state)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_stream_info_element *e;
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const struct wined3d_format_gl *format_gl;
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@ -5305,7 +5306,7 @@ static void context_load_vertex_data(struct wined3d_context *context,
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}
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/* Texture coordinates */
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context_load_tex_coords(context, si, ¤t_bo, state);
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wined3d_context_gl_load_tex_coords(context_gl, si, ¤t_bo, state);
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}
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static void context_unload_numbered_array(struct wined3d_context *context, unsigned int i)
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@ -3315,6 +3315,7 @@ static void transform_texture(struct wined3d_context *context, const struct wine
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static void tex_coordindex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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static const GLfloat s_plane[] = { 1.0f, 0.0f, 0.0f, 0.0f };
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static const GLfloat t_plane[] = { 0.0f, 1.0f, 0.0f, 0.0f };
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static const GLfloat r_plane[] = { 0.0f, 0.0f, 1.0f, 0.0f };
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@ -3483,7 +3484,7 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d
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GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
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context_unload_tex_coords(context);
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context_load_tex_coords(context, &context->stream_info, &curVBO, state);
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wined3d_context_gl_load_tex_coords(context_gl, &context->stream_info, &curVBO, state);
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}
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}
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@ -2054,6 +2054,8 @@ void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
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void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
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HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
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const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
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struct wined3d_fb_state
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{
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@ -2236,8 +2238,6 @@ void context_gl_resource_released(struct wined3d_device *device,
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GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
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void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
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void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
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void context_load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si,
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GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
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void *context_map_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
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size_t size, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
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struct wined3d_context *context_reacquire(const struct wined3d_device *device,
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