diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index e52e4bcff53..97d765658b0 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -5036,19 +5036,19 @@ void context_unload_tex_coords(const struct wined3d_context *context) } } -void context_load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si, - GLuint *current_bo, const struct wined3d_state *state) +void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl, + const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; const struct wined3d_format_gl *format_gl; unsigned int mapped_stage = 0; unsigned int texture_idx; - for (texture_idx = 0; texture_idx < context->d3d_info->limits.ffp_blend_stages; ++texture_idx) + for (texture_idx = 0; texture_idx < context_gl->c.d3d_info->limits.ffp_blend_stages; ++texture_idx) { unsigned int coord_idx = state->texture_states[texture_idx][WINED3D_TSS_TEXCOORD_INDEX]; - if ((mapped_stage = context->tex_unit_map[texture_idx]) == WINED3D_UNMAPPED_STAGE) + if ((mapped_stage = context_gl->c.tex_unit_map[texture_idx]) == WINED3D_UNMAPPED_STAGE) continue; if (mapped_stage >= gl_info->limits.texture_coords) @@ -5116,6 +5116,7 @@ static void context_unload_vertex_data(struct wined3d_context *context) static void context_load_vertex_data(struct wined3d_context *context, const struct wined3d_stream_info *si, const struct wined3d_state *state) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_stream_info_element *e; const struct wined3d_format_gl *format_gl; @@ -5305,7 +5306,7 @@ static void context_load_vertex_data(struct wined3d_context *context, } /* Texture coordinates */ - context_load_tex_coords(context, si, ¤t_bo, state); + wined3d_context_gl_load_tex_coords(context_gl, si, ¤t_bo, state); } static void context_unload_numbered_array(struct wined3d_context *context, unsigned int i) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 1d2ffbbc981..0f35f2afa42 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3315,6 +3315,7 @@ static void transform_texture(struct wined3d_context *context, const struct wine static void tex_coordindex(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); static const GLfloat s_plane[] = { 1.0f, 0.0f, 0.0f, 0.0f }; static const GLfloat t_plane[] = { 0.0f, 1.0f, 0.0f, 0.0f }; static const GLfloat r_plane[] = { 0.0f, 0.0f, 1.0f, 0.0f }; @@ -3483,7 +3484,7 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0; context_unload_tex_coords(context); - context_load_tex_coords(context, &context->stream_info, &curVBO, state); + wined3d_context_gl_load_tex_coords(context_gl, &context->stream_info, &curVBO, state); } } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index fd27c6edc72..a226cd4796a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2054,6 +2054,8 @@ void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl, void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN; HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; +void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl, + const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN; struct wined3d_fb_state { @@ -2236,8 +2238,6 @@ void context_gl_resource_released(struct wined3d_device *device, GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN; void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN; void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN; -void context_load_tex_coords(const struct wined3d_context *context, const struct wined3d_stream_info *si, - GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN; void *context_map_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags) DECLSPEC_HIDDEN; struct wined3d_context *context_reacquire(const struct wined3d_device *device,