wined3d: Simplify wined3d_context_destroy().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-05-03 15:25:58 +04:30 committed by Alexandre Julliard
parent e5e79bb7aa
commit 817f915bb3
1 changed files with 18 additions and 20 deletions

View File

@ -2302,7 +2302,6 @@ BOOL wined3d_adapter_gl_create_context(struct wined3d_context *context,
void wined3d_context_destroy(struct wined3d_context *context)
{
struct wined3d_device *device = context->device;
BOOL destroy;
TRACE("Destroying ctx %p\n", context);
@ -2320,29 +2319,28 @@ void wined3d_context_destroy(struct wined3d_context *context)
return;
}
if (context->tid == GetCurrentThreadId() || !context->current)
{
context_destroy_gl_resources(context);
TlsSetValue(wined3d_context_tls_idx, NULL);
destroy = TRUE;
}
else
{
/* Make a copy of gl_info for context_destroy_gl_resources use, the one
in wined3d_adapter may go away in the meantime */
struct wined3d_gl_info *gl_info = heap_alloc(sizeof(*gl_info));
*gl_info = *context->gl_info;
context->gl_info = gl_info;
context->destroyed = 1;
destroy = FALSE;
}
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
heap_free(context->texture_type);
device_context_remove(device, context);
if (destroy)
heap_free(context);
if (context->current && context->tid != GetCurrentThreadId())
{
struct wined3d_gl_info *gl_info;
/* Make a copy of gl_info for context_destroy_gl_resources() use, the
* one in wined3d_adapter may go away in the meantime. */
gl_info = heap_alloc(sizeof(*gl_info));
*gl_info = *context->gl_info;
context->gl_info = gl_info;
context->destroyed = 1;
return;
}
context_destroy_gl_resources(context);
TlsSetValue(wined3d_context_tls_idx, NULL);
heap_free(context);
}
const DWORD *context_get_tex_unit_mapping(const struct wined3d_context *context,