wined3d: Free the "texture_type" array in wined3d_context_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1478,6 +1478,8 @@ static void wined3d_context_cleanup(struct wined3d_context *context)
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DWORD err = GetLastError();
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", context->glCtx, err);
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}
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heap_free(context->texture_type);
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}
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DWORD context_get_tls_idx(void)
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@ -2321,7 +2323,6 @@ void wined3d_context_destroy(struct wined3d_context *context)
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device->shader_backend->shader_free_context_data(context);
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device->adapter->fragment_pipe->free_context_data(context);
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heap_free(context->texture_type);
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device_context_remove(device, context);
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if (context->current && context->tid != GetCurrentThreadId())
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