Commit Graph

588 Commits

Author SHA1 Message Date
Józef Kucia cafab89093 d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface. 2012-05-22 17:43:59 +02:00
Michael Stefaniuc 3d9a4e8921 d3d9/tests: Remove stray ok() call. 2012-05-21 12:43:26 +02:00
Henri Verbeet 82b3dbdefb d3d9/tests: Fix a couple of return value checks. 2012-03-13 10:26:40 +01:00
Matteo Bruni 94953f165a d3d9/tests: Add shader model 2 fog tests. 2012-03-09 17:26:21 +01:00
Matteo Bruni 393b2f137c d3d9/tests: Reenable a VS fog test. 2012-03-09 17:26:06 +01:00
Henri Verbeet 9ad6f2e1f4 d3d9/tests: Add some tests for resetting the device window. 2012-02-29 20:47:30 +01:00
Henri Verbeet 8f6ddf789e d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled. 2012-02-24 09:56:02 +01:00
Matteo Bruni f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
Matteo Bruni ec0c7a1605 d3d9/tests: Add some RESZ tests. 2012-01-19 17:08:10 +01:00
Matteo Bruni 167b2869ff d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test. 2012-01-19 17:08:09 +01:00
Matteo Bruni 9fb3e0fb62 d3d9/tests: Multisampled depth buffer tests. 2012-01-10 10:48:43 +01:00
Matteo Bruni 175a6d8d59 d3d9/tests: Fix NP2 check. 2012-01-10 10:48:38 +01:00
Matteo Bruni 53849b7d5e d3d9/tests: Add more INTZ tests. 2012-01-10 10:48:34 +01:00
Alexandre Julliard 7533f9bead d3d9/tests: Convert a file to utf-8. 2012-01-03 12:37:20 +01:00
Matteo Bruni 8dee7989f2 d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests. 2011-12-28 18:55:25 +01:00
Eric Pouech 1d3952ed9f d3d: Fixed a couple of warnings for 64bit targets. 2011-12-12 10:53:49 +01:00
Stefan Dösinger f8dbf97e8d d3d9/tests: Clarify a comment. 2011-12-06 17:07:23 +01:00
Stefan Dösinger 171c18a5bb d3d9/tests: Test StrechRect between depth stencils with different sizes. 2011-12-06 17:07:20 +01:00
Henri Verbeet a51b03f16e d3d9/tests: Add a test for texture creation from system memory. 2011-12-02 11:51:19 +01:00
Henri Verbeet 1ac6f487d5 d3d9/tests: Test the window and backbuffer dimensions after display mode changes. 2011-11-28 16:40:47 +01:00
Marcus Meissner d255efbde1 d3d9: Check that surface is allocated (Coverity). 2011-11-25 17:12:25 +01:00
Stefan Dösinger 7eefed1410 wined3d: YUY2 and UYVY are block based. 2011-11-07 14:32:16 +01:00
Stefan Dösinger 7fd752047d d3d9/tests: Test partial block locks. 2011-11-07 14:27:24 +01:00
Stefan Dösinger f1d98aed70 d3d9/tests: Move the double unlock test into a separate test, test other pools. 2011-11-03 13:52:15 +01:00
Matteo Bruni 095a9a6893 wined3d: Refuse to create a shader unsupported by the backend. 2011-10-26 12:41:35 +02:00
Henri Verbeet 6e8273177a wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data(). 2011-10-24 11:16:33 +02:00
Henri Verbeet 002447357c d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition(). 2011-10-21 12:09:40 +02:00
Henri Verbeet 12a99309d9 d3d9/tests: Add a small test for multisampled GetRenderTargetData(). 2011-10-20 11:03:15 +02:00
Austin English c3f6f96df4 d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows. 2011-10-18 16:24:45 +02:00
Henri Verbeet 1226ffe062 d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget(). 2011-10-10 13:39:42 +02:00
André Hentschel 3c9aa22289 d3d9/tests: Don't test function directly when reporting GetLastError(). 2011-09-26 18:15:12 +02:00
Stefan Dösinger e1d92059ea d3d9: Implement FPUSETUP for msvc. 2011-09-26 17:59:41 +02:00
Matteo Bruni f87483c307 d3d9/tests: Test creating shaders with wrong type or version. 2011-09-26 17:57:55 +02:00
Stefan Dösinger 7759729fc7 d3d9/Tests: State getters don't work with PUREDEVICEs. 2011-09-16 17:23:10 +02:00
Stefan Dösinger 6bf2eb76bb d3d9/tests: Add a slop to the fog tests for X1600 GPUs. 2011-09-16 17:23:09 +02:00
Stefan Dösinger f3644a513f d3d9/tests: Fix the depth stencil size tests on AMD. 2011-09-16 17:23:09 +02:00
Stefan Dösinger f708da1c1c d3d9/tests: Range fog is not used with table fog. 2011-09-15 15:41:41 +02:00
Stefan Dösinger c2cefe5584 d3d9: Add a LIT 0.0^0.0 test. 2011-09-12 10:09:40 +02:00
Matteo Bruni e46378c764 d3d9/tests: Add unbound cube/volume texture tests. 2011-08-29 12:08:19 +02:00
Frédéric Delanoy 760faf01a9 tests: Assorted spelling fixes. 2011-08-04 18:27:37 +02:00
Henri Verbeet 7e3ecd683c wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
2011-08-04 09:04:39 +02:00
Matteo Bruni afd1fe4389 d3d9/tests: Add a couple of fog tests. 2011-07-28 11:29:05 +02:00
Matteo Bruni 9a790806bd d3d9/tests: Fix some messages. 2011-07-27 11:53:14 +02:00
Matteo Bruni 85e729cf5d d3d9/tests: Rename a variable. 2011-07-27 11:53:09 +02:00
Matteo Bruni 9d3cc8b012 wined3d: Make dummy textures black. 2011-07-06 19:38:46 +02:00
Matteo Bruni 8d39a85e18 d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
2011-07-06 19:38:19 +02:00
Marcus Meissner 8e5c79e439 d3d9: Remove superflous NULL checks (Coverity). 2011-06-27 13:28:13 -05:00
Henri Verbeet 11bf170ce0 d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface(). 2011-06-16 11:16:22 +02:00
Andrew Nguyen 94785ab4d5 d3d9: Increment the reference count of the IDirect3D9 parent when creating a device. 2011-06-06 21:49:19 +02:00
Henri Verbeet 708d94212b wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Sean Sube 301c6ef4e5 d3d9/tests: Added unbound sampler test for pixel shaders. 2011-06-03 13:41:48 +02:00
Andrew Nguyen 14e199ff6b d3d9/tests: Avoid a shift overflow in render_state_test_data_init. 2011-05-31 18:32:59 +02:00
Rico Schüller 480259ca2c d3d9/tests: Fix some ok() messages in the visual tests. 2011-05-25 17:54:38 +02:00
Stefan Dösinger cf757a6361 d3d9: Use a pixel shader for the vs 3.0 input test. 2011-05-25 12:23:32 +02:00
Stefan Dösinger d8224118ab d3d: Make the INTZ test more reliable. 2011-05-25 12:23:24 +02:00
Henri Verbeet ea34d7aaba d3d9/tests: Add a test for unwritten pixel shader outputs. 2011-05-25 11:49:27 +02:00
Henri Verbeet 6d31824a6e d3d9/tests: Fix the depth clamping test. 2011-05-25 11:48:29 +02:00
Stefan Dösinger e7c55939c4 d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
2011-05-24 12:47:28 +02:00
Stefan Dösinger f6b30a17b3 d3d9: AMD cards don't clip transformed vertices. 2011-05-24 12:47:28 +02:00
Stefan Dösinger 9e19cb076f d3d9: AMD drivers return D3D_OK when reading data from an unfinished query. 2011-05-24 12:47:28 +02:00
Stefan Dösinger 77c1454cf6 d3d9: Skip the YUV tests when the driver confuses the U and V channels. 2011-05-20 10:34:37 +02:00
Stefan Dösinger 803bad0959 d3d9: Account for another different behavior in the viewport test. 2011-05-20 10:34:30 +02:00
Stefan Dösinger 5107796fc7 d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
2011-05-19 10:09:08 +02:00
Stefan Dösinger 387d5d74ce d3d9: Use a DWORD to read render states. 2011-05-19 10:08:55 +02:00
Francois Gouget 5920de5ffb Assorted spelling and case fixes. 2011-05-09 12:09:27 +02:00
Francois Gouget bfbc015854 d3d9/tests: Add a '\n' to a skip() call. 2011-05-09 12:09:15 +02:00
Henri Verbeet ed3f5081a3 d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test(). 2011-05-06 14:23:46 +02:00
Henri Verbeet 4a7ff5fc35 d3d9/tests: Add a volume texture test to test_reset(). 2011-05-05 11:45:13 +02:00
John Edmonds d9f8cba50f wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through. 2011-05-04 20:42:34 +02:00
John Edmonds 1772a043db d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode. 2011-05-04 20:42:34 +02:00
Henri Verbeet d06873443d d3d9/tests: Avoid leaking a device in the Reset test. 2011-05-04 17:26:46 +02:00
Henri Verbeet d2479406e8 d3d9/tests: Add a test for window styles on device creation. 2011-05-04 17:26:46 +02:00
Henri Verbeet 02f0d82d24 d3d9/tests: Destroy the window after we're done with it in test_reset(). 2011-05-03 14:38:06 +02:00
Henri Verbeet 86d090ee8e d3d9/tests: Add a depth blit test. 2011-04-06 21:17:53 +02:00
Henri Verbeet f212a56819 d3d9/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:56 +02:00
Stefan Dösinger 5e9884a488 d3d9: Test depth stencil size mismatches. 2011-03-16 16:31:54 +01:00
Austin English 66f5234f3e d3d9/tests: Make sure to use return values (LLVM/Clang). 2011-02-17 18:33:42 +01:00
Matteo Bruni c04f8ce055 d3d9/tests: Add a test for clip planes. 2011-02-15 17:24:26 +01:00
Peter Urbanec 766e732fb3 d3d9/tests: Use primary monitor screen size to perform tests. 2011-02-11 17:40:39 +01:00
Stefan Dösinger eadae86c85 d3d9: Use a proper window class for the query test. 2011-02-07 10:05:00 -06:00
Henri Verbeet 82a4373cd0 wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
2011-02-02 12:23:34 +01:00
Henri Verbeet 0fb6005fa8 d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang). 2011-02-02 12:21:20 +01:00
Stefan Dösinger af641eb4fd d3d9: Add an sRGB format test. 2011-02-01 12:04:35 +01:00
Stefan Dösinger 73c4fbcc51 d3d9: Work around an odd nvidia windows bug. 2011-02-01 12:03:24 +01:00
Stefan Dösinger d9591d69f4 d3d9: Use a proper window class in the device tests. 2011-02-01 12:03:03 +01:00
Henri Verbeet 4125fa62b9 d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang). 2011-02-01 12:01:06 +01:00
Henri Verbeet 34bd603b9e d3d9/tests: Add a test for the NULL format. 2011-01-27 14:14:04 +01:00
Henri Verbeet 91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Greg Geldorp 5c9ce61e9b d3d9/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:25 +01:00
Henri Verbeet ac2afd08ae d3d9/tests: Don't draw undefined data in stream_test(). 2010-12-07 11:33:20 +01:00
Austin English b98c8ce556 d3d8/d3d9: Fix compiler warnings on non x86/x86_64. 2010-12-03 16:08:55 +01:00
Henri Verbeet 27b72fa847 d3d9/tests: Use GetRenderTargetData() for reading back pixels.
This is the recommended way to read back render targets. It's also much faster
on current wined3d, but that's mostly a side effect of imperfections in our
resource location management.
2010-11-23 13:15:29 +01:00
Henri Verbeet 4ea2d9f62f d3d9/tests: Add a test for 0 width / height surface creation. 2010-11-18 12:37:40 +01:00
Henri Verbeet 4f651808fc wined3d: Disallow empty surfaces. 2010-11-18 12:37:36 +01:00
Henri Verbeet 10ccba52e7 d3d9/tests: Fix some failure messages. 2010-11-17 14:01:14 +01:00
Henri Verbeet 6ae987ea98 d3d9/tests: Specify width and height when changing the display orientation.
This appears to be required on Windows 7, or perhaps depends on the video
driver.
2010-11-09 14:20:37 +01:00
Henri Verbeet feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Henri Verbeet e279fa2afd d3d9/tests: Add a test for INTZ. 2010-11-05 17:15:37 +01:00
Henri Verbeet 14b063a14f d3d9/tests: Check for multiple expected messages in test_wndproc(). 2010-11-04 12:12:51 +01:00
Austin Lund 47d2a00a28 d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source. 2010-10-07 17:42:13 +02:00