d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know any app that depends on this.
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@ -5593,7 +5593,7 @@ struct hugeVertex
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DWORD diffuse, specular;
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};
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static void fixed_function_varying_test(IDirect3DDevice9 *device) {
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static void pretransformed_varying_test(IDirect3DDevice9 *device) {
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/* dcl_position: fails to compile */
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const DWORD blendweight_code[] = {
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0xffff0300, /* ps_3_0 */
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@ -5675,20 +5675,6 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
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};
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/* Declare a monster vertex type :-) */
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static const D3DVERTEXELEMENT9 decl_elements[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
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{0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
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{0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0},
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{0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
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{0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0},
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{0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0},
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{0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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{0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements2[] = {
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{0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
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{0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
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{0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
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@ -5758,11 +5744,9 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
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};
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struct hugeVertex data2[4];
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IDirect3DVertexDeclaration9 *decl;
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IDirect3DVertexDeclaration9 *decl2;
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HRESULT hr;
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unsigned int i;
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DWORD color, r, g, b, r_e, g_e, b_e;
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BOOL drawok;
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memcpy(data2, data, sizeof(data2));
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data2[0].pos_x = 0; data2[0].pos_y = 0;
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@ -5772,8 +5756,6 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
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@ -5784,56 +5766,7 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
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tests[i].name, hr);
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}
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for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
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{
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
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drawok = FALSE;
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if(SUCCEEDED(hr))
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{
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data, sizeof(data[0]));
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ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed (%08x)\n", hr);
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drawok = SUCCEEDED(hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
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}
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/* Some drivers reject the combination of ps_3_0 and fixed function vertex processing. Accept
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* the failure and do not check the color if it failed
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*/
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if(!drawok) {
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continue;
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}
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color = getPixelColor(device, 360, 240);
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r = color & 0x00ff0000 >> 16;
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g = color & 0x0000ff00 >> 8;
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b = color & 0x000000ff;
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r_e = tests[i].color & 0x00ff0000 >> 16;
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g_e = tests[i].color & 0x0000ff00 >> 8;
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b_e = tests[i].color & 0x000000ff;
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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if(tests[i].todo) {
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todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
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"Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
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tests[i].name, color, tests[i].color);
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} else {
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ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
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"Test %s returned color 0x%08x, expected 0x%08x\n",
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tests[i].name, color, tests[i].color);
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}
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}
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
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for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
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{
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@ -5883,7 +5816,6 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
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IDirect3DPixelShader9_Release(tests[i].shader);
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}
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IDirect3DVertexDeclaration9_Release(decl2);
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IDirect3DVertexDeclaration9_Release(decl);
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}
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@ -12175,7 +12107,7 @@ START_TEST(visual)
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dp2add_ps_test(device_ptr);
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if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
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nested_loop_test(device_ptr);
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fixed_function_varying_test(device_ptr);
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pretransformed_varying_test(device_ptr);
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vFace_register_test(device_ptr);
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vpos_register_test(device_ptr);
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multiple_rendertargets_test(device_ptr);
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