d3d9: Drop the fixed function varying test.

Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
This commit is contained in:
Stefan Dösinger 2011-05-23 18:18:54 +02:00 committed by Alexandre Julliard
parent f6b30a17b3
commit e7c55939c4
1 changed files with 3 additions and 71 deletions

View File

@ -5593,7 +5593,7 @@ struct hugeVertex
DWORD diffuse, specular;
};
static void fixed_function_varying_test(IDirect3DDevice9 *device) {
static void pretransformed_varying_test(IDirect3DDevice9 *device) {
/* dcl_position: fails to compile */
const DWORD blendweight_code[] = {
0xffff0300, /* ps_3_0 */
@ -5675,20 +5675,6 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
};
/* Declare a monster vertex type :-) */
static const D3DVERTEXELEMENT9 decl_elements[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
{0, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
{0, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_FOG, 0},
{0, 80, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 96, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
{0, 112, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0},
{0, 128, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_DEPTH, 0},
{0, 144, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
{0, 148, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements2[] = {
{0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
{0, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
{0, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
@ -5758,11 +5744,9 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
};
struct hugeVertex data2[4];
IDirect3DVertexDeclaration9 *decl;
IDirect3DVertexDeclaration9 *decl2;
HRESULT hr;
unsigned int i;
DWORD color, r, g, b, r_e, g_e, b_e;
BOOL drawok;
memcpy(data2, data, sizeof(data2));
data2[0].pos_x = 0; data2[0].pos_y = 0;
@ -5772,8 +5756,6 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements2, &decl2);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
@ -5784,56 +5766,7 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
tests[i].name, hr);
}
for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
{
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
IDirect3DDevice9_SetPixelShader(device, tests[i].shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
drawok = FALSE;
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, data, sizeof(data[0]));
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "DrawPrimitiveUP failed (%08x)\n", hr);
drawok = SUCCEEDED(hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
/* Some drivers reject the combination of ps_3_0 and fixed function vertex processing. Accept
* the failure and do not check the color if it failed
*/
if(!drawok) {
continue;
}
color = getPixelColor(device, 360, 240);
r = color & 0x00ff0000 >> 16;
g = color & 0x0000ff00 >> 8;
b = color & 0x000000ff;
r_e = tests[i].color & 0x00ff0000 >> 16;
g_e = tests[i].color & 0x0000ff00 >> 8;
b_e = tests[i].color & 0x000000ff;
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
if(tests[i].todo) {
todo_wine ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
"Test %s returned color 0x%08x, expected 0x%08x(todo)\n",
tests[i].name, color, tests[i].color);
} else {
ok(abs(r - r_e) <= 1 && abs(g - g_e) <= 1 && abs(b - b_e) <= 1,
"Test %s returned color 0x%08x, expected 0x%08x\n",
tests[i].name, color, tests[i].color);
}
}
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl2);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
for(i = 0; i < sizeof(tests) / sizeof(tests[0]); i++)
{
@ -5883,7 +5816,6 @@ static void fixed_function_varying_test(IDirect3DDevice9 *device) {
IDirect3DPixelShader9_Release(tests[i].shader);
}
IDirect3DVertexDeclaration9_Release(decl2);
IDirect3DVertexDeclaration9_Release(decl);
}
@ -12175,7 +12107,7 @@ START_TEST(visual)
dp2add_ps_test(device_ptr);
if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
nested_loop_test(device_ptr);
fixed_function_varying_test(device_ptr);
pretransformed_varying_test(device_ptr);
vFace_register_test(device_ptr);
vpos_register_test(device_ptr);
multiple_rendertargets_test(device_ptr);