d3d9: AMD cards don't clip transformed vertices.

This commit is contained in:
Stefan Dösinger 2011-05-23 18:08:51 +02:00 committed by Alexandre Julliard
parent 9e19cb076f
commit f6b30a17b3
1 changed files with 19 additions and 3 deletions

View File

@ -2127,6 +2127,9 @@ static void z_range_test(IDirect3DDevice9 *device)
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
IDirect3DDevice9_GetDeviceCaps(device, &caps);
/* Does the Present clear the depth stencil? Clear the depth buffer with some value != 0,
* then call Present. Then clear the color buffer to make sure it has some defined content
* after the Present with D3DSWAPEFFECT_DISCARD. After that draw a plane that is somewhere cut
@ -2183,7 +2186,14 @@ static void z_range_test(IDirect3DDevice9 *device)
color = getPixelColor(device, 28, 238);
ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
color = getPixelColor(device, 28, 241);
ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS)
{
ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
}
else
{
ok(color == 0x00ffff00, "Z range failed: Got color 0x%08x, expected 0x00ffff00.\n", color);
}
/* Not clipped, > z buffer clear value(0.75) */
color = getPixelColor(device, 31, 238);
@ -2209,13 +2219,19 @@ static void z_range_test(IDirect3DDevice9 *device)
color = getPixelColor(device, 321, 238);
ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
color = getPixelColor(device, 321, 241);
ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS)
{
ok(color == 0x00ffffff, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
}
else
{
ok(color == 0x0000ff00, "Z range failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
/* Test the shader path */
IDirect3DDevice9_GetDeviceCaps(device, &caps);
if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) {
skip("Vertex shaders not supported\n");
goto out;