d3d9/tests: Fix the depth clamping test.
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197826b12d
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6d31824a6e
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@ -200,15 +200,10 @@ static IDirect3DDevice9 *init_d3d9(void)
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HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
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HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr)) {
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr)) {
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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}
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}
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"Failed to create a device, hr %#x.\n", hr);
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return device_ptr;
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}
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@ -10417,59 +10412,63 @@ static void viewport_test(IDirect3DDevice9 *device) {
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}
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/* This test tests depth clamping / clipping behaviour:
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* - When D3DRS_CLIPPING is disabled depth values are *clamped* to the
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* minimum/maximum z value.
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* - With software vertex processing, depth values are clamped to the
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* minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
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* when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
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* same as regular vertices here.
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* - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
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* Normal vertices are always clipped. Pretransformed vertices are
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* clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
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* - The viewport's MinZ/MaxZ is irrelevant for this.
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* - When D3DRS_CLIPPING is enabled depth values are clipped.
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* - Pretransformed vertices behave the same as regular vertices.
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*/
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static void depth_clamp_test(IDirect3DDevice9 *device)
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{
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const struct tvertex quad1[] =
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{
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{ 0, 0, 5.0f, 1.0, 0xff002b7f},
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{ 640, 0, 5.0f, 1.0, 0xff002b7f},
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{ 0, 480, 5.0f, 1.0, 0xff002b7f},
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{ 640, 480, 5.0f, 1.0, 0xff002b7f},
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{ 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
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{640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
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{ 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
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{640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
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};
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const struct tvertex quad2[] =
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{
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{ 0, 300, 10.0f, 1.0, 0xfff9e814},
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{ 640, 300, 10.0f, 1.0, 0xfff9e814},
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{ 0, 360, 10.0f, 1.0, 0xfff9e814},
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{ 640, 360, 10.0f, 1.0, 0xfff9e814},
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{ 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
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{640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
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{ 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
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{640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
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};
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const struct vertex quad3[] =
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const struct tvertex quad3[] =
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{
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{-0.65, 0.55, 5.0f, 0xffffffff},
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{-0.35, 0.55, 5.0f, 0xffffffff},
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{-0.65, 0.15, 5.0f, 0xffffffff},
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{-0.35, 0.15, 5.0f, 0xffffffff},
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{112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
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{208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
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{112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
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{208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
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};
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const struct vertex quad4[] =
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const struct tvertex quad4[] =
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{
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{-0.87, 0.83, 10.0f, 0xffffffff},
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{-0.65, 0.83, 10.0f, 0xffffffff},
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{-0.87, 0.55, 10.0f, 0xffffffff},
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{-0.65, 0.55, 10.0f, 0xffffffff},
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{ 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
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{112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
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{ 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
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{112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
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};
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const struct vertex quad5[] =
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{
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{ -0.5, 0.5, 10.0f, 0xff14f914},
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{ 0.5, 0.5, 10.0f, 0xff14f914},
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{ -0.5, -0.5, 10.0f, 0xff14f914},
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{ 0.5, -0.5, 10.0f, 0xff14f914},
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{ -0.5f, 0.5f, 10.0f, 0xff14f914},
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{ 0.5f, 0.5f, 10.0f, 0xff14f914},
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{ -0.5f, -0.5f, 10.0f, 0xff14f914},
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{ 0.5f, -0.5f, 10.0f, 0xff14f914},
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};
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const struct tvertex quad6[] =
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const struct vertex quad6[] =
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{
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{ 0, 120, 10.0f, 1.0, 0xfff91414},
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{ 640, 120, 10.0f, 1.0, 0xfff91414},
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{ 0, 180, 10.0f, 1.0, 0xfff91414},
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{ 640, 180, 10.0f, 1.0, 0xfff91414},
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{ -1.0f, 0.5f, 10.0f, 0xfff91414},
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{ 1.0f, 0.5f, 10.0f, 0xfff91414},
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{ -1.0f, 0.25f, 10.0f, 0xfff91414},
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{ 1.0f, 0.25f, 10.0f, 0xfff91414},
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};
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D3DVIEWPORT9 vp;
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D3DCOLOR color;
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D3DCAPS9 caps;
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HRESULT hr;
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vp.X = 0;
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@ -10479,6 +10478,9 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
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vp.MinZ = 0.0;
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vp.MaxZ = 7.5;
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetViewport(device, &vp);
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if(FAILED(hr))
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{
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@ -10493,7 +10495,7 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
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}
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ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
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ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
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@ -10516,22 +10518,25 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(*quad3));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(*quad4));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad5, sizeof(*quad5));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, TRUE);
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ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad6, sizeof(*quad6));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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@ -10539,16 +10544,32 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
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color = getPixelColor(device, 75, 75);
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ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 150);
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ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS)
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{
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color = getPixelColor(device, 75, 75);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 150);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
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}
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else
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{
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color = getPixelColor(device, 75, 75);
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ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 150, 150);
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ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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color = getPixelColor(device, 320, 330);
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ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color);
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}
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
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