d3d9: Account for another different behavior in the viewport test.
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@ -10394,9 +10394,15 @@ static void viewport_test(IDirect3DDevice9 *device) {
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* TODO: Test Width < surface.width, but X + Width > surface.width
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* TODO: Test Width < surface.width, what happens with the height?
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*
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* Note that Windows 7 rejects MinZ / MaxZ outside [0;1], but accepts Width
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* and Height fields bigger than the framebuffer. However, it later refuses
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* to draw.
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* The expected behavior is that the viewport behaves like the "default"
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* viewport with X = Y = 0, Width = surface_width, Height = surface_height,
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* MinZ = 0.0, MaxZ = 1.0.
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*
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* Starting with Windows 7 the behavior among driver versions is not
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* consistent. The SetViewport call is accepted on all drivers. Some
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* drivers(older nvidia ones) refuse to draw and return an error. Newer
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* nvidia drivers draw, but use the actual values in the viewport and only
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* display the upper left part on the surface.
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*/
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memset(&vp, 0, sizeof(vp));
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vp.X = 0;
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@ -10430,10 +10436,10 @@ static void viewport_test(IDirect3DDevice9 *device) {
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color = getPixelColor(device, 158, 122);
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ok(color == 0x00ff0000, "viewport test: (158,122) has color %08x\n", color);
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color = getPixelColor(device, 162, 122);
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ok(color == 0x00ffffff, "viewport test: (162,122) has color %08x\n", color);
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ok(color == 0x00ffffff || broken(color == 0x00ff0000), "viewport test: (162,122) has color %08x\n", color);
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color = getPixelColor(device, 478, 358);
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ok(color == 0x00ffffff, "viewport test: (478,358 has color %08x\n", color);
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ok(color == 0x00ffffff || broken(color == 0x00ff0000), "viewport test: (478,358 has color %08x\n", color);
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color = getPixelColor(device, 482, 358);
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ok(color == 0x00ff0000, "viewport test: (482,358) has color %08x\n", color);
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color = getPixelColor(device, 478, 362);
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