d3d9/tests: Added unbound sampler test for pixel shaders.
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@ -12049,6 +12049,85 @@ static void ds_size_test(IDirect3DDevice9 *device)
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IDirect3DSurface9_Release(old_ds);
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}
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static void unbound_sampler_test(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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IDirect3DPixelShader9 *ps;
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IDirect3DSurface9 *rt, *old_rt;
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DWORD color;
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static const DWORD ps_code[] =
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{
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0xffff0200, /* ps_2_0 */
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0x0200001f, 0x90000000, 0xa00f0800, /* dcl_2d s0 */
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0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */
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0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, /* texld r0, t0, s0 */
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0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
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0x0000ffff, /* end */
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};
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static const struct
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{
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float x, y, z;
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float u, v;
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}
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quad[] =
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{
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{-1.0f, -1.0f, 0.1f, 0.0f, 0.0f},
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{-1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
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{ 1.0f, -1.0f, 0.1f, 0.0f, 1.0f},
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{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f}
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};
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStage failed, %#x.\n", hr);
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hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &ps);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreatePixelShader failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &rt, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateRenderTarget failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetRenderTarget(device, 0, &old_rt);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_GetRenderTarget failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 );
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x56ffffff, 0, 0);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetPixelShader(device, ps);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_BeginScene failed, hr %#x.\n", hr);
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if(SUCCEEDED(hr))
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{
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr);
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}
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color = getPixelColorFromSurface(rt, 32, 32);
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todo_wine ok(color == 0x56000000, "Unbound sampler color is %#x.\n", color);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, old_rt);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetPixelShader(device, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
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IDirect3DSurface9_Release(rt);
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IDirect3DSurface9_Release(old_rt);
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IDirect3DPixelShader9_Release(ps);
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}
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START_TEST(visual)
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{
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IDirect3DDevice9 *device_ptr;
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@ -12192,6 +12271,7 @@ START_TEST(visual)
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cnd_test(device_ptr);
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if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
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dp2add_ps_test(device_ptr);
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unbound_sampler_test(device_ptr);
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if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
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nested_loop_test(device_ptr);
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pretransformed_varying_test(device_ptr);
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