d3d9/tests: Added unbound sampler test for pixel shaders.

This commit is contained in:
Sean Sube 2011-06-02 11:58:02 -05:00 committed by Alexandre Julliard
parent cbe4203623
commit 301c6ef4e5
1 changed files with 80 additions and 0 deletions

View File

@ -12049,6 +12049,85 @@ static void ds_size_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release(old_ds);
}
static void unbound_sampler_test(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DPixelShader9 *ps;
IDirect3DSurface9 *rt, *old_rt;
DWORD color;
static const DWORD ps_code[] =
{
0xffff0200, /* ps_2_0 */
0x0200001f, 0x90000000, 0xa00f0800, /* dcl_2d s0 */
0x0200001f, 0x80000000, 0xb00f0000, /* dcl t0 */
0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, /* texld r0, t0, s0 */
0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
0x0000ffff, /* end */
};
static const struct
{
float x, y, z;
float u, v;
}
quad[] =
{
{-1.0f, -1.0f, 0.1f, 0.0f, 0.0f},
{-1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
{ 1.0f, -1.0f, 0.1f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f}
};
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStage failed, %#x.\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, ps_code, &ps);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreatePixelShader failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &rt, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &old_rt);
ok(SUCCEEDED(hr), "IDirect3DDevice9_GetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 );
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x56ffffff, 0, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, ps);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "IDirect3DDevice9_BeginScene failed, hr %#x.\n", hr);
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr);
}
color = getPixelColorFromSurface(rt, 32, 32);
todo_wine ok(color == 0x56000000, "Unbound sampler color is %#x.\n", color);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, old_rt);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetPixelShader failed, hr %#x.\n", hr);
IDirect3DSurface9_Release(rt);
IDirect3DSurface9_Release(old_rt);
IDirect3DPixelShader9_Release(ps);
}
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
@ -12192,6 +12271,7 @@ START_TEST(visual)
cnd_test(device_ptr);
if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) {
dp2add_ps_test(device_ptr);
unbound_sampler_test(device_ptr);
if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
nested_loop_test(device_ptr);
pretransformed_varying_test(device_ptr);