d3d9: Use a DWORD to read render states.
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@ -1593,7 +1593,7 @@ static void test_depthstenciltest(void)
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D3DDISPLAYMODE d3ddm;
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IDirect3DSurface9 *pDepthStencil = NULL;
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IDirect3DSurface9 *pDepthStencil2 = NULL;
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D3DZBUFFERTYPE state;
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DWORD state;
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pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
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ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
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