Commit Graph

1019 Commits

Author SHA1 Message Date
H. Verbeet 8a7f427948 wined3d: Select the right shader backend when creating the device. 2006-11-28 12:19:27 +01:00
H. Verbeet df6f482a69 wined3d: Move some code specific to the different shader backends into the respective source files. 2006-11-28 12:19:19 +01:00
Andrew Talbot 92dc74016a wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
Andrew Talbot f3a515ce19 wined3d: Cast-qual warnings fix. 2006-11-27 13:43:05 +01:00
Andrew Talbot 5381dd2cf6 wined3d: Cast-qual warnings fix. 2006-11-27 13:43:00 +01:00
Markus Amsler 3fd8fe089c d3d: Fix partially applied patch: Remove AddRef from GetDirect3D. 2006-11-24 12:57:01 +01:00
Markus Amsler f84f687e6d d3d: Remove AddRef from IWineD3DDevice_GetSwapChain. 2006-11-22 11:40:50 +01:00
Markus Amsler 5c4008719c d3d: Remove AddRef from IWineD3DDevice_GetIndices. 2006-11-22 11:40:43 +01:00
Markus Amsler 16b1e046d8 d3d: Remove AddRef from IWineD3DDevice_GetStreamSource. 2006-11-22 11:40:37 +01:00
Markus Amsler 274df6ef88 d3d: Remove AddRef from IWineD3DDevice_GetTexture. 2006-11-22 11:40:31 +01:00
Markus Amsler 18546a65e6 d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface. 2006-11-22 11:40:24 +01:00
Markus Amsler a7518f6f54 d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget. 2006-11-22 11:40:05 +01:00
Markus Amsler 478a414e58 d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer. 2006-11-22 11:39:52 +01:00
H. Verbeet 9d6f22002c wined3d: Only copy the depth buffer if there is one. 2006-11-20 11:50:14 +01:00
H. Verbeet d1e6e81bbe wined3d: Make sure render target textures aren't bound when we start drawing. 2006-11-20 11:50:14 +01:00
H. Verbeet da65aed442 wined3d: Support cube map FBO attachments. 2006-11-20 11:50:14 +01:00
H. Verbeet 8afe27dacd wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
H. Verbeet ef2c062c09 wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
H. Verbeet 6d66085150 wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
H. Verbeet ad4c2bdb69 wined3d: Make the offscreen render mode a registry setting. 2006-11-17 18:13:57 +01:00
H. Verbeet 44f4e254a6 wined3d: Fix depth buffer formats to use actual depth textures. 2006-11-17 15:54:01 +01:00
H. Verbeet 9bf04ecd03 wined3d: Rename renderUpsideDown to render_offscreen. 2006-11-17 15:53:52 +01:00
Francois Gouget 1ccf944900 Assorted spelling fixes. 2006-11-13 13:01:53 +01:00
Stefan Dösinger 7311e9fc8e wined3d: Fix a comment. 2006-11-13 12:58:40 +01:00
Stefan Dösinger def7df305e wined3d: ScissorRect correction. 2006-11-08 15:49:22 +01:00
Markus Amsler fc179532f4 wined3d: Fix regression in surface conversion. 2006-11-08 11:25:27 +01:00
Francois Gouget 30e44c85c8 Assorted spelling fixes. 2006-11-07 15:25:24 +01:00
Markus Amsler 5ec0ce5b38 wined3d: Use width while converting surfaces.
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
2006-11-07 15:06:16 +01:00
Markus Amsler 5864d18c96 wined3d: Use SURFACE_ALIGNMENT. 2006-11-07 15:06:02 +01:00
Stefan Dösinger 7cae24fc36 wined3d: glReadPixels corrections. 2006-11-04 11:57:28 +01:00
Ivan Gyurdiev 4934b7ae79 wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
Ivan Gyurdiev 50130fdfdb wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace. 2006-10-31 12:11:01 +01:00
Ivan Gyurdiev 8d7a01963e wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace. 2006-10-31 12:10:52 +01:00
Ivan Gyurdiev aa164647e6 wined3d: Use D3DDEGREE consistently in the WINED3D namespace. 2006-10-31 12:10:42 +01:00
Ivan Gyurdiev 4c723a7662 wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace. 2006-10-31 12:10:31 +01:00
Ivan Gyurdiev f71edf223f wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace. 2006-10-31 12:10:12 +01:00
Ivan Gyurdiev b1df1d8320 wined3d: Add D3DCLEAR codes to the WINED3D namespace. 2006-10-31 12:09:46 +01:00
Ivan Gyurdiev de108f65e1 wined3d: Add D3DTSS_TCI codes to the WINED3D namespace. 2006-10-31 12:09:15 +01:00
Ivan Gyurdiev 875a1eb02d wined3d: Add D3DFVF codes to the WINED3D namespace. 2006-10-31 12:09:06 +01:00
Kovács András eb7b1f4bce wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn. 2006-10-30 20:37:34 +01:00
Ivan Gyurdiev 908853f63d wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace. 2006-10-30 12:06:17 +01:00
Ivan Gyurdiev 206d248e48 wined3d: Add D3DCMPFUNC to the WINED3D namespace. 2006-10-30 12:06:10 +01:00
Ivan Gyurdiev 2b6deb8637 wined3d: Add D3DSTENCILOP to the WINED3D namespace. 2006-10-30 12:06:03 +01:00
Ivan Gyurdiev f5cc612842 wined3d: Add D3DFILLMODE to the WINED3D namespace. 2006-10-30 12:05:55 +01:00
Ivan Gyurdiev 02fb9f6f41 wined3d: Add D3DCULL to the WINED3D namespace. 2006-10-30 12:05:48 +01:00
Ivan Gyurdiev 16767d21e1 wined3d: Add D3DSHADEMODE to the WINED3D namespace. 2006-10-30 12:05:36 +01:00
Ivan Gyurdiev 042fa7be8b wined3d: Add D3DBLENDOP to the WINED3D namespace. 2006-10-30 12:05:31 +01:00
Ivan Gyurdiev 4eced8ea24 wined3d: Add D3DFOGMODE to the WINED3D namespace. 2006-10-30 12:05:24 +01:00
Ivan Gyurdiev 69550f2c47 wined3d: Make GetTexture and GetSamplerState read from the correct stateblock. 2006-10-30 11:53:26 +01:00
Ivan Gyurdiev a648d4e3a3 wined3d: Set correct default for DMAPOFFSET sampler state. 2006-10-30 11:53:13 +01:00
Ivan Gyurdiev 61f9061484 wined3d: Fix GetTexture() for uninitialized textures. 2006-10-30 11:53:08 +01:00
Markus Amsler 9497e89d89 wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData. 2006-10-30 11:17:01 +01:00
Alexandre Julliard b4f42c94a7 wined3d: Simplify some uses of the WineD3D_Context object. 2006-10-27 15:03:07 +02:00
Alexandre Julliard 6afcf77889 wined3d: The WineD3D_GLContext structure doesn't need to be exported. 2006-10-27 14:42:17 +02:00
Alexandre Julliard 00ddebfafa wined3d: Fix a memory leak (spotted by Eric Pouech). 2006-10-27 14:41:25 +02:00
Kovács András da6c01bea0 wined3d: Implement D3DSIO_MOVA in ARB backend. 2006-10-27 14:12:58 +02:00
Ivan Gyurdiev 5f79e80827 wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace. 2006-10-24 20:06:45 +02:00
Ivan Gyurdiev 10cbffb335 wined3d: Add D3DBLEND to the WINED3D namespace. 2006-10-24 20:06:38 +02:00
Ivan Gyurdiev 4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev 93b3106be2 wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace. 2006-10-24 20:06:21 +02:00
Ivan Gyurdiev 997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
Ivan Gyurdiev 74cd90a18a wined3d: D3DLOCK: Use consistently in the WINED3D namespace. 2006-10-24 20:06:06 +02:00
Karsten Elfenbein 4ada8a5e26 wined3d: Fix the FrontBuffer content capturing. 2006-10-20 10:19:39 +02:00
Karsten Elfenbein 3447c21f22 wined3d: Correct the software cursor position if the app is running in windowed mode. 2006-10-20 10:19:28 +02:00
Karsten Elfenbein 1635da4b46 wined3d: BltOverride: Make sure that the content of the source rect is
copied to the correct position in the destination rect.
2006-10-20 10:18:59 +02:00
Francois Gouget ef998ea6cb Assorted spelling fixes. 2006-10-16 11:33:38 +02:00
Francois Gouget 8e1e62616a wined3d: Remove '\0's in traces. 2006-10-16 11:30:53 +02:00
Stefan Dösinger 1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Francois Gouget 58162f87fd Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
Ivan Gyurdiev ce2e980d1b wined3d: Add shader version/end masks to the WINED3D namespace. 2006-10-13 11:15:45 +02:00
Ivan Gyurdiev 9846602412 wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace. 2006-10-13 11:15:31 +02:00
Ivan Gyurdiev 4745e602d2 wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace. 2006-10-13 11:15:18 +02:00
Ivan Gyurdiev b7edf5b008 wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace. 2006-10-13 11:15:00 +02:00
Ivan Gyurdiev 29aa316d67 wined3d: Add D3DSI and other opcode masks to the WINED3D namespace. 2006-10-13 11:14:47 +02:00
Ivan Gyurdiev 6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev 532fe7a1cf wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace. 2006-10-12 12:38:02 +02:00
Ivan Gyurdiev 2bac4a02da wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace. 2006-10-12 12:37:52 +02:00
Ivan Gyurdiev 1cd7bcf4c8 wined3d: Merge D3DCOLOR types into one type in WINED3D namespace. 2006-10-12 12:37:40 +02:00
Ivan Gyurdiev 9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev ec782c2b97 wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:39 +02:00
Ivan Gyurdiev b1a4bd87a9 wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:24 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
Ivan Gyurdiev fea4495a61 wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:34 +02:00
Ivan Gyurdiev a07a8f793b wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:21 +02:00
Ivan Gyurdiev f0d5b35c97 wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:19:15 +02:00
Ivan Gyurdiev 837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev 19c5534c35 wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:17:52 +02:00
Ivan Gyurdiev fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
H. Verbeet 94a86c1224 wined3d: Improve shader_dump_decl_usage() TRACEs. 2006-10-10 19:58:39 +02:00
Karsten Elfenbein f2d77d103f wined3d: Corrected names in checkGLcall text. 2006-10-10 19:58:29 +02:00
Ivan Gyurdiev 82379f22a7 wined3d: Move D3DSP dest modifier related items into the WINED3D namespace. 2006-10-10 13:38:45 +02:00
Ivan Gyurdiev 76b571cb48 wined3d: Move D3DSP source modifier-related items into the WINED3D namespace. 2006-10-10 13:38:36 +02:00
Ivan Gyurdiev 17c9d9588a wined3d: Move D3DSP_REG structures into the WINED3D namespace. 2006-10-10 13:37:49 +02:00
Ivan Gyurdiev e8137632c7 wined3d: Move D3DSP DCL-related structures into WINED3D namespace. 2006-10-10 13:37:35 +02:00
Ivan Gyurdiev 7259b9d8b6 wined3d: Move D3DSPR structure into the WINED3D namespace. 2006-10-10 13:37:12 +02:00
Ivan Gyurdiev 062541c026 wined3d: Move D3DSIO structure into WINED3D namespace. 2006-10-10 13:37:03 +02:00
Markus Amsler 8192555dff wined3d: Fix DEBUG_SINGLE_MODE. 2006-10-10 11:57:58 +02:00
Ivan Gyurdiev e020eceddf wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
Francois Gouget 4b248447c0 wined3d: Fix '\n' typo. 2006-10-06 17:29:22 +02:00
Christopher GAUTIER 331679bcc9 wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride. 2006-10-06 15:24:08 +02:00
Stefan Dösinger 6bcc5ae9f7 wined3d: Pitch alignment for the pow2Size. 2006-10-06 12:53:25 +02:00
Stefan Dösinger d45c16ba98 wined3d: Define the surface alignment in the header. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 90f097f835 wined3d: Honor the pitch in a few more places. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 49deec6139 wined3d: No color keying on surfaces with an alpha channel. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 2bcacf22d3 wined3d: Add IWineD3DSurface::UpdateOverlay. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 080e4f56cf wined3d: Add UpdatOverlayZOrder. 2006-10-06 12:53:24 +02:00
Stefan Dösinger f6647486cf wined3d: Add IWineD3DSurface::GetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 0f3995d21a wined3d: Add IWineD3DSurface::SetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 67436f9dbd wined3d: Correctly name a variable. 2006-10-06 12:32:29 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
H. Verbeet 80afd74933 wined3d: Report the correct number of available 4-component float vectors for GLSL. 2006-10-02 21:38:22 +02:00
H. Verbeet 35bd8d32b1 wined3d: Explicitly enable the GL_ARB_draw_buffers extension in GLSL shaders. 2006-10-02 21:38:18 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Ivan Gyurdiev 01d9eac0be wined3d: Remove unused field in shader opcode_arg. 2006-10-02 12:32:30 +02:00
Francois Gouget 222c167969 Assorted spelling fixes. 2006-09-29 16:28:30 +02:00
Michael Stefaniuc 85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Stefan Dösinger ab8264a86d wined3d: Tell gl about the surface alignment. 2006-09-28 11:56:29 +02:00
Jan Zerebecki 10d13b2186 wined3d: Fix typo in ResourceReleased. 2006-09-27 20:20:54 +02:00
Ivan Gyurdiev 42a9262acf wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
Ivan Gyurdiev d0032a1a2a wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
H. Verbeet 5abdd7a19f wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
H. Verbeet 1d839e42e9 wined3d: Add a comment to clarify the point of max_sampler_stages. 2006-09-27 09:48:30 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
H. Verbeet fdefaed46d wined3d: Enable pixel shaders by default. 2006-09-27 09:47:00 +02:00
H. Verbeet ba8a6a3c0c wined3d: Fix the default values for wined3d_settings. 2006-09-27 09:46:37 +02:00
H. Verbeet 5bc0e91ddf wined3d: Don't overwrite the position y offset in ARB vertex programs. 2006-09-27 09:46:08 +02:00
H. Verbeet e4d5385d2c wined3d: Cleanup ActiveRender some more. 2006-09-27 09:45:50 +02:00
H. Verbeet cc821415ae wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to. 2006-09-27 09:45:34 +02:00
H. Verbeet 4bc8125648 wined3d: Show the MESSAGE in device_find_fbconfigs() only once. 2006-09-27 09:45:25 +02:00
Stefan Dösinger 581c24ef4e wined3d: Use GL_EXTCALL.
That fixes compilation with gl headers that do not know about glUniform4fvARB.
2006-09-26 11:41:53 +02:00
Roderick Colenbrander 4b55964a26 wined3d: Add the missing gamma cap. 2006-09-26 11:39:29 +02:00
Stefan Dösinger 9cafbd6de0 wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
Stefan Dösinger 96bce8d6d4 wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
Stefan Dösinger 674af50174 wined3d: Stop fixing up a VBO if the declaration changes too often. 2006-09-25 18:22:36 +02:00
Stefan Dösinger 615db2b93d wined3d: Verify the VBO vertex declaration every draw. 2006-09-25 18:21:50 +02:00
Stefan Dösinger 0ce3c59477 wined3d: Fix a typo. 2006-09-25 18:21:04 +02:00
Roderick Colenbrander 7c86d91bb9 wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
Ivan Gyurdiev b421b60874 wined3d: Allow null streams in the vertex declaration. 2006-09-21 19:57:12 +02:00
Stefan Dösinger fd65b9b413 wined3d: Do not bind the 0 vbo when vbos are unsupported. 2006-09-21 11:14:52 +02:00
Christoph Frick 6192f77d25 wined3d: Clamp the light exponent at 128. 2006-09-20 20:03:46 +02:00
Alexandre Julliard 32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
Paul Chitescu f2aee453f1 wined3d: Avoid crashing when renderer returns no name. 2006-09-13 11:37:06 +02:00
H. Verbeet 87fe835f5b wined3d: Cleanup the surface loading code a bit.
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
  into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Francois Gouget 06f9532dda Assorted spelling fixes. 2006-09-08 11:04:53 +02:00
Jan Zerebecki db7b684d30 wined3d: Simplify setting the stencil renderstate. 2006-09-07 16:11:21 +02:00
Ivan Gyurdiev 2e1cf4d948 wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
Ivan Gyurdiev de54843d7b wined3d: Remove unused field: Surface.textureName. 2006-09-07 13:47:25 +02:00
Ivan Gyurdiev 448f918a39 wined3d: Clean up ActiveRender. 2006-09-07 13:47:13 +02:00
Paul Chitescu 4a581e6030 wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration. 2006-09-07 13:46:45 +02:00
András Kovács d1d5f4b646 wined3d: Implement BlendFactor renderstate. 2006-09-07 13:44:02 +02:00
András Kovács c33e6245b5 wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate. 2006-09-07 13:43:53 +02:00
Stefan Dösinger bc449ca31f wined3d: Apply the half pixel correction for shaders too. 2006-08-29 12:26:15 +02:00
Ivan Gyurdiev bda6d092a5 wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats. 2006-08-28 11:46:20 +02:00
Stefan Dösinger 760456dc7f wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
Stefan Dösinger 252a0a76d4 wined3d: Properly initialize a variable. 2006-08-28 11:37:11 +02:00
Jan Zerebecki fd15b8d064 wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions. 2006-08-25 20:04:56 +02:00
Stefan Dösinger d4a88724dd wined3d: Load projected textures in fragment shaders. 2006-08-25 11:19:15 +02:00
Stefan Dösinger 0b7a96e92b wined3d: Compile pixel shaders in drawprim. 2006-08-25 11:19:08 +02:00
Stefan Dösinger e0b21688fa wined3d: Make the destination surface glDirty in UpdateSurface. 2006-08-23 16:54:18 +02:00
Stefan Dösinger d7f94bf7c9 wined3d: Correctly draw transformed and untransformed vertices in the same scene. 2006-08-22 12:53:53 +02:00
Chris Robinson a39e2b51cb wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc. 2006-08-21 12:23:41 +02:00
Chris Robinson 4c88bb84b9 wined3d: Print real unhandled D3DCMPFUNC value. 2006-08-21 12:23:02 +02:00
Roderick Colenbrander de97fa7a3b wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
H. Verbeet 09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet 49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
H. Verbeet efa5f78598 wined3d: Free the float constant map arrays for all stateblocks. 2006-08-21 12:16:06 +02:00
H. Verbeet 2358fbbb03 wined3d: Fix indices for the float constant map.
Indices for the float constant map should be multiplied by 4 because
we're loading 4 component float vectors, not because the size of a
float is 4.
2006-08-21 12:15:12 +02:00
Christian Costa f50bb771c9 wined3d: Make sure b_info structure is properly allocated and released. 2006-08-17 11:20:33 +02:00
Stefan Dösinger ce5c4d38c4 wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN. 2006-08-16 16:43:32 +02:00
Phil Costin ef1c8fd118 wined3d: Fix vertex shader corruption issue. 2006-08-14 11:45:33 +02:00
Roderick Colenbrander 1a3359884c wined3d: Fix opengl extension call. 2006-08-11 11:56:36 +02:00
Jan Zerebecki 387c982d5c wined3d: Fix spelling in a comment. 2006-08-11 11:55:27 +02:00
Roderick Colenbrander 2628627e79 wined3d: Surface pitch fix. 2006-08-10 10:54:59 +02:00
Roderick Colenbrander 31abc2febd wined3d: Draw buffers support. 2006-08-10 10:54:50 +02:00
Stefan Dösinger 30ef7f0b08 wined3d: Minor cursor fixes. 2006-08-10 10:54:37 +02:00
Roderick Colenbrander c2b6cc9dc4 wined3d: Fix GLSL regression / draw buffers support. 2006-08-09 20:35:59 +02:00
Stefan Dösinger bfbcfd2234 wined3d: Watch out for negative results when validating the shader constant range. 2006-08-09 20:35:02 +02:00
Roderick Colenbrander c856432fab wined3d: Volume texture addressing caps. 2006-08-08 19:37:30 +02:00
Roderick Colenbrander eba1f90ef6 wined3d: Shader declaration cap fixes. 2006-08-08 19:37:23 +02:00
Roderick Colenbrander 194cdfa4b0 wined3d: Shader cap fixes. 2006-08-08 19:35:24 +02:00
Jan Zerebecki ccf0d11352 wined3d: Stub out remaining renderstates. 2006-08-08 11:21:17 +02:00
Jan Zerebecki f5d9b221cf wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS. 2006-08-08 11:21:10 +02:00
Jan Zerebecki f02af24039 wined3d: Add missing newline at the end of traces. 2006-08-08 11:20:15 +02:00
Jan Zerebecki 4d6cfb6351 wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Roderick Colenbrander 91998b4d99 wined3d: Textureops caps fix. 2006-08-08 11:15:07 +02:00
H. Verbeet 3d2ae69102 wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
H. Verbeet 008c23d06a wined3d: Improve a few query traces.
The query type is useful to have in query TRACEs.
IWineD3DQueryImpl_GetDataSize isn't really a stub.
2006-08-07 19:42:54 +02:00
H. Verbeet 44c1747f71 wined3d: Check Occlusion query GL calls. 2006-08-07 19:42:39 +02:00
H. Verbeet 02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
Francois Gouget ce9b4baad8 Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
Roderick Colenbrander 930a9a1d02 wined3d: texture caps fixes. 2006-08-07 13:52:38 +02:00
Roderick Colenbrander bd6f0b23d6 wined3d: General constant caps fix. 2006-08-07 13:52:03 +02:00
H. Verbeet 219ca7c2a0 wined3d: Fix D3DCOLOR swizzling in shaders. 2006-08-07 13:12:21 +02:00
H. Verbeet ef87a40c72 wined3d: Delay vertex shader compilation until the shader is first used. 2006-08-07 13:12:10 +02:00