wined3d: Cast-qual warnings fix.
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@ -701,7 +701,7 @@ void shader_generate_main(
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if (shader_is_comment(*pToken)) {
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DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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++pToken;
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TRACE("#%s\n", (char*)pToken);
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TRACE("#%s\n", (const char*)pToken);
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pToken += comment_len;
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continue;
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}
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@ -834,7 +834,7 @@ void shader_trace_init(
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if (shader_is_comment(*pToken)) { /** comment */
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DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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++pToken;
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TRACE("//%s\n", (char*)pToken);
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TRACE("//%s\n", (const char*)pToken);
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pToken += comment_len;
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len += comment_len + 1;
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continue;
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@ -868,10 +868,10 @@ void shader_trace_init(
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unsigned int offset = shader_get_float_offset(*pToken);
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TRACE("def c%u = %f, %f, %f, %f", offset,
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*(float *)(pToken + 1),
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*(float *)(pToken + 2),
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*(float *)(pToken + 3),
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*(float *)(pToken + 4));
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*(const float *)(pToken + 1),
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*(const float *)(pToken + 2),
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*(const float *)(pToken + 3),
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*(const float *)(pToken + 4));
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pToken += 5;
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len += 5;
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