Stefan Dösinger
561ebb355f
d3d9: Test the effect of lighting on the result alpha.
2008-11-03 13:34:13 +01:00
Henri Verbeet
eb0c0b3f25
d3d9: Don't ignore the GetCursorInfo() return value (LLVM/Clang).
2008-11-03 11:49:31 +01:00
Henri Verbeet
092b51e82a
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
2008-10-28 12:46:46 +01:00
Henri Verbeet
7142754820
wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
2008-10-24 14:24:59 +02:00
Alexandre Julliard
90fd6a2f4d
d3d9: Convert source files to utf-8.
2008-10-18 19:19:23 +02:00
Detlef Riekenberg
7cfaf4aca0
d3d9/tests: Fix test for old gfx-card.
2008-10-13 12:03:43 +02:00
Detlef Riekenberg
c27b37a77e
d3d9/tests: Fix test on win9x.
2008-10-13 12:03:38 +02:00
Francois Gouget
0f38a60dd3
Assorted spelling fixes.
2008-10-10 14:14:05 +02:00
Michael Stefaniuc
6a908eb149
d3d9/tests: Use FAILED instead of !SUCCEEDED.
2008-10-08 13:42:25 +02:00
Henri Verbeet
5780b9b56d
d3d9: Use more reasonable texture dimensions.
...
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very
large, which could cause a driver to run out of memory. Arguably the
driver shouldn't report such large limits, but there's no reason for
us to create a texture larger than 1024x1024 either.
2008-10-07 12:11:40 +02:00
Rob Shearman
0f236745a9
d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-10-06 13:07:02 +02:00
Rob Shearman
a4b2a2c380
d3d9: Fix incorrect ordering of brackets in IDirect3DVertexShader9Impl_GetDevice.
...
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
2008-09-30 10:20:22 -05:00
Rob Shearman
f6813e55c5
d3d9: Fix type used to store return value in IDirect3DDevice9Impl_GetNPatchMode.
...
It should be a float, not an HRESULT.
2008-09-15 13:23:30 +02:00
Stefan Dösinger
631f751fe1
wined3d: Add a test for zenable=false, zwriteenable=false.
...
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
Henri Verbeet
3783c5c029
d3d9: Add a test for auto depth stencil reset.
2008-09-10 12:05:41 +02:00
Henri Verbeet
8a77aa03e0
d3d9: Only run the reset test once.
2008-09-10 12:05:36 +02:00
Henri Verbeet
c0d770de9e
d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present.
2008-09-10 12:03:55 +02:00
Rico Schüller
525e30e6b7
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
Stefan Dösinger
8b1727ae62
wined3d: Report incorrect filtering settings in ValidateDevice.
2008-09-02 14:56:06 +02:00
Stefan Dösinger
b294e43206
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
...
Note that the fix is only implemented in the arbfp and atifs fragment
pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
2008-08-27 13:21:24 +02:00
Stefan Dösinger
4767be8cde
wined3d: The final luminance factor is clamped.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c6a6a2e61
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and atifs.
...
Also adds a simple test for this. In the fixed function and nvrc/nvts
code this already works properly.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c12b81552
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
e8b9f167d6
wined3d: Fix the texcoord size mask.
...
There is room for 8 texture coordinates, not just 4.
2008-08-26 12:07:41 +02:00
David Adam
acaeb92042
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-08-22 11:32:09 +02:00
Stefan Dösinger
b692e86104
wined3d: De-pickify the texbem test.
2008-08-21 13:34:06 +02:00
Stefan Dösinger
a901f0966d
d3d9: Make the bumpmap test less picky.
2008-08-21 13:33:58 +02:00
Stefan Dösinger
bbf313e76a
d3d9: Test for fixed function value clamping.
2008-08-21 13:27:58 +02:00
Stefan Dösinger
6a24b28b75
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-20 12:25:00 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Rob Shearman
30cd9b473e
d3d9: Remove unneeded local variable in IDirect3DDevice9Impl_SetFVF.
2008-08-18 17:15:57 +02:00
Rob Shearman
320aac97e4
d3d9: Fix variable type in IDirect3DDevice9Impl_GetSoftwareVertexProcessing.
...
IWineD3DDevice_GetSoftwareVertexProcessing returns a BOOL, not an HRESULT.
2008-08-18 17:15:56 +02:00
Stefan Dösinger
ef647c9ad9
d3d9: Skip gracefully if A16R16G16B16 is not supported.
2008-08-04 13:12:20 +02:00
Francois Gouget
2592687321
d3d9: Add an API documentation stub to make winapi_check happy.
2008-08-04 13:04:39 +02:00
Stefan Dösinger
b554cdbb5a
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
2008-07-24 11:55:42 +02:00
H. Verbeet
d1c835f890
d3d9: Use color_match() in test_vshader_input().
2008-07-24 11:55:27 +02:00
Gerald Pfeifer
971a1e66f4
d3d9: Fix type of loop variable in stream_test() and texop_test().
2008-07-21 15:06:35 +02:00
Stefan Dösinger
3a224fe289
d3d9: Unset the vertex shader in the compare_instructions test.
2008-07-18 11:40:26 +02:00
H. Verbeet
c876c929a2
d3d9: Correct some shader comments.
2008-07-18 11:11:53 +02:00
H. Verbeet
0bebad66f7
d3d9: Replace color_near() with color_match().
2008-07-18 11:11:49 +02:00
H. Verbeet
f902b044d3
d3d9: Use color_match() in vshader_version_varying_test().
...
Also fixes the range on the test, 0x19 plus 1 equals 0x1a, and
0x003c0000 should've been 0x004c0000.
2008-07-17 11:36:51 +02:00
Tobias Jakobi
fb0fbc4b85
d3d9: Remove faulty comment from CreateOffscreenPlainSurface.
2008-07-08 21:08:53 +02:00
Alexandre Julliard
a08bb2f04c
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
Alexandre Julliard
79c64acc7b
tests: Don't depend on the static uuid libraries in the tests.
...
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins
7d22101e6b
d3d9: Fix a failing test for broken drivers.
2008-07-08 10:48:10 +02:00
Stefan Dösinger
c4eae160d7
wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
...
The test used D3DPOOL_MANAGED which is mutually exclusive with
RENDERTARGET usage, thus the call failed.
2008-07-02 12:24:12 +02:00
James Hawkins
74bb01f4a9
d3d9: Fix a test that fails with broken drivers.
2008-07-02 12:16:44 +02:00
H. Verbeet
674b3b84e9
d3d9: Unset the pixel shader at the end of cnd_test().
...
This prevents failures in subsequent tests when no PS2.0 support is present.
2008-06-25 20:29:12 +02:00
H. Verbeet
873c0afb82
d3d: Allow more imprecision in the texop test.
2008-06-25 20:29:05 +02:00
H. Verbeet
079686b707
d3d9: Use color_match() in fog_with_shader_test().
2008-06-25 10:43:13 +02:00
H. Verbeet
60b5581e1c
d3d9: Use color_match() in alpha_test().
...
Also fixes some of the messages.
2008-06-24 11:48:38 +02:00
Alexandre Julliard
15a5da9790
d3d9/tests: Test for Direct3DCreate9 failure.
2008-06-24 11:09:47 +02:00
Alexandre Julliard
a6e0c9cbf3
d3d9: Make Direct3DCreate9 fail if we can't initialize wined3d.
2008-06-24 11:07:53 +02:00
Paul Vriens
189603a995
d3d9/tests: Fix a few typos.
2008-06-11 12:55:43 +02:00
Dmitry Timoshkov
1c8994247e
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
Michael Karcher
a6e515af83
d3d9/tests: Keep swapchain while its backbuffer is in use.
2008-06-03 11:11:20 +02:00
Maarten Lankhorst
06f65e65d0
d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs.
2008-05-29 12:08:20 +02:00
H. Verbeet
8c79f13663
d3d9: Test our texop implementation.
2008-05-27 12:04:33 +02:00
H. Verbeet
14b13d0687
d3d: Use an alpha capable backbuffer format in the visual tests.
2008-05-27 12:04:05 +02:00
Dan Kegel
83da377494
d3d9/tests: Another wee bit of slop.
2008-05-21 11:38:14 +02:00
Dan Kegel
480297336b
d3d9/tests: Add missing skip().
2008-05-19 13:35:31 +02:00
Dan Kegel
7d989b7f71
d3d9: shademode_test: Increase slop in color comparison.
2008-05-13 11:24:47 +02:00
Francois Gouget
58665f5db7
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-05-06 16:10:07 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
James Hawkins
7b385fb60c
d3d9: Fix a few test failures in win2k3.
2008-04-28 13:27:51 +02:00
Stefan Dösinger
dc684c060f
d3d9: Dump the device information in the visual tests.
2008-04-24 22:10:01 +02:00
Stefan Dösinger
97d64396eb
d3d9: Check textures for srgb writing, not surfaces.
2008-04-24 22:09:55 +02:00
Stefan Dösinger
27a29a2f6a
d3d9: Make the offscreen format test a bit more tolerant.
2008-04-24 22:09:15 +02:00
Stefan Dösinger
5d49dea373
d3d9: Add a test for NP2 stretchrect.
2008-04-24 11:43:18 +02:00
David Adam
7df193676e
wined3d: Fix a possible null dereference.
2008-04-21 16:54:00 +02:00
Marcus Meissner
c59f18121f
d3d9: Initialized 2 variables with NULL.
2008-04-15 14:34:46 +02:00
Chris Robinson
fd823fc2d2
wined3d: Check for NULL vertex declarations.
2008-04-09 12:17:35 +02:00
Stefan Dösinger
3e5899b38d
d3d9: Some Windows drivers set undefined attributes to 0.0.
2008-04-09 11:55:22 +02:00
Stefan Dösinger
1c3e725d63
d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
...
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger
9cd1d505bd
d3d9: Make the srgb reading test less strict.
2008-04-09 11:53:52 +02:00
Rico Schüller
54d23c9669
d3d9: Add stream_test with instancing.
2008-04-07 21:20:59 +02:00
Rico Schüller
29713df8d9
d3d9: fix two copy and paste mistakes.
2008-04-07 12:05:13 +02:00
Rico Schüller
82521353f5
d3d9: Make the shader test more precision tolerant.
2008-04-07 12:05:06 +02:00
Stefan Dösinger
c65020646c
d3d9: Run the visual test with hardware vertex processing.
2008-04-07 11:49:39 +02:00
Stefan Dösinger
5b7ad3ad61
d3d9: Fix a few ok conditions in the visual tests.
2008-04-07 11:49:27 +02:00
Stefan Dösinger
b245c37ce6
d3d9: Accept nvidia hardware vp garbage.
...
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger
3ec49a32f2
d3d9: Read from a slightly different spot in a test.
2008-04-07 11:48:46 +02:00
Stefan Dösinger
b094c95d85
d3d9: Remove some test trace lines.
2008-04-07 11:48:33 +02:00
Stefan Dösinger
cd7d2dc136
d3d9: Enforce ColorFill restrictions.
2008-04-07 11:48:26 +02:00
Stefan Dösinger
de5a8db58b
d3d9: Improve an ok line.
2008-04-03 12:01:39 +02:00
Austin English
b4f52938e4
Spelling fixes.
2008-04-02 23:18:21 +02:00
Stefan Dösinger
685d14818c
d3d9: Make the shading test even more precision tolerant.
...
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger
20a2afe6aa
d3d9: Add a test for temporary results.
2008-04-02 20:06:50 +02:00
Stefan Dösinger
ab86a4e963
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
2008-04-01 20:31:59 +02:00
Jason Green
4f5cb4fb76
d3d9: Add some visual tests for Direct3DDevice9_StretchRect().
2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e
d3d9: Add a visual test for the DP2ADD shader instruction.
2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a
d3d9: Test post pixelshader blending.
2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa
d3d9: Add a basic test for multiple rendertargets.
2008-03-27 11:18:59 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
7bb58929b7
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
2008-03-27 11:09:11 +01:00
Dmitry Timoshkov
5c93f092c8
d3d9: Make the visual test pass on GeForce Go 7600.
2008-03-26 11:18:33 +01:00
Stefan Dösinger
aaced1f5ba
d3d9: Add a projected texture test.
2008-03-25 19:39:34 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00