Stefan Dösinger
acadf3f241
wined3d: Replace the light chain with a hashmap.
2007-02-14 20:44:58 +01:00
H. Verbeet
157205c085
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac
d3d9: Don't store the d3d9 declaration in the wined3d object.
2007-02-14 13:54:42 +01:00
H. Verbeet
32e5cac2be
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
2007-02-14 13:54:29 +01:00
H. Verbeet
8f0884066f
wined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14 13:50:22 +01:00
H. Verbeet
2d9540cab7
wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG.
2007-02-14 13:50:01 +01:00
Stefan Dösinger
b90a665d20
wined3d: Do not allocate compressed surfaces with glTexImage2D.
2007-02-14 12:29:42 +01:00
Stefan Dösinger
ae3327334d
wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory.
2007-02-14 12:29:29 +01:00
Stefan Dösinger
0ddd236480
wined3d: Check error conditions before creating the object.
2007-02-14 12:29:19 +01:00
Stefan Dösinger
403b5ecf60
wined3d: Partial render target locking.
2007-02-14 12:29:11 +01:00
Stefan Dösinger
b48dfb3c54
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
Stefan Dösinger
21172f1dec
wined3d: Improve render target locking.
2007-02-14 12:28:39 +01:00
Stefan Dösinger
c3f0eb489b
wined3d: Remove pow2Size from the surfaces.
2007-02-14 12:28:19 +01:00
Stefan Dösinger
e16d08f011
wined3d: Show fullscreen rendering windows.
2007-02-14 12:28:04 +01:00
Stefan Dösinger
f196680c59
wined3d: GetRenderTargetData can call BltFast.
2007-02-14 12:27:37 +01:00
Stefan Dösinger
8cae0e4d07
wined3d: Dirtify the render targets, not the primary swapchain on draws.
2007-02-14 12:27:23 +01:00
H. Verbeet
2a309f503d
wined3d: Cleanup the pixelshader() state handler a little bit.
2007-02-14 12:21:46 +01:00
H. Verbeet
1636bc1aec
wined3d: Always select the correct shader pair in the vertexdeclaration() state handler.
2007-02-14 12:21:41 +01:00
Stefan Dösinger
f5f501d573
wined3d: Use the context manager to create onscreen contexts.
2007-02-13 12:08:02 +01:00
Stefan Dösinger
12252d0589
wined3d: Use the context manager to select the primary render target.
2007-02-13 12:05:35 +01:00
Stefan Dösinger
7253fae31f
wined3d: Make the context array dynamic.
2007-02-13 12:04:40 +01:00
Stefan Dösinger
e534340450
wined3d: Improve render target to texture blits.
2007-02-13 12:04:20 +01:00
Stefan Dösinger
f22d37e4dd
wined3d: Use the context manager to prepare for blitting.
2007-02-13 12:04:08 +01:00
Stefan Dösinger
c1623d4e7b
wined3d: Use the context manager to prepare for drawing.
2007-02-13 12:03:40 +01:00
Stefan Dösinger
380930dc54
wined3d: Store dirty states per context.
2007-02-13 11:55:07 +01:00
Stefan Dösinger
e6c9a073b0
wined3d: Store state optmization members in the context.
2007-02-13 11:50:38 +01:00
Stefan Dösinger
c739c387b6
wined3d: Add a per context structure for context management.
2007-02-13 11:50:14 +01:00
Chris Robinson
5f1a1bbc84
wined3d: Properly round negative values in shader_glsl_mov.
2007-02-12 14:12:29 +01:00
Stefan Dösinger
fa97fbdcad
wined3d: Make shader_cleanup more useful.
2007-02-12 12:37:48 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Maarten Lankhorst
89840c0517
wined3d: Report D3D caps properly for ATI cards.
2007-02-05 14:01:43 +01:00
H. Verbeet
7c40799df0
wined3d: Remove the d3d9types.h include from wined3d_private.h.
2007-01-23 11:27:05 +01:00
H. Verbeet
32778357f8
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.
...
Spotted by Marcus Meissner.
2007-01-23 11:26:58 +01:00
H. Verbeet
beed89cde4
wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
2007-01-19 12:29:17 +01:00
H. Verbeet
efed4c33c2
wined3d: gl_FragDepth is a float, so fixup the write mask.
2007-01-19 12:29:11 +01:00
H. Verbeet
4352934b84
wined3d: Use SetupFullscreenWindow() to make the window fullscreen.
2007-01-19 12:29:05 +01:00
H. Verbeet
6112522122
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
2007-01-19 12:28:58 +01:00
H. Verbeet
a31f2fd9fc
wined3d: Use %s in trace.
2007-01-19 12:28:58 +01:00
Francois Gouget
b0bde6b87c
Assorted spelling fixes.
2007-01-18 12:56:52 +01:00
H. Verbeet
955fb95eb6
wined3d: Give shader constants their own debug channel.
2007-01-18 12:09:09 +01:00
H. Verbeet
79c7aeab00
wined3d: Fix a typo.
2007-01-18 12:09:03 +01:00
H. Verbeet
d429ff5b69
wined3d: When switching color material, apply the material we were previously tracking.
...
This fixes a regression introduced by 329670c7f1
.
2007-01-18 12:08:57 +01:00
H. Verbeet
612a74a994
wined3d: Don't set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn't used anyway.
2007-01-18 12:08:45 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Stefan Dösinger
354fdae524
wined3d: Implement per stream offsets.
2007-01-17 11:24:04 +01:00
Stefan Dösinger
1d3abdeeaa
wined3d: Store the stream number in the strided structure.
2007-01-17 11:23:54 +01:00
Stefan Dösinger
71f923a6d2
wined3d: Improve drawStridedSlow a bit.
2007-01-17 11:23:41 +01:00
H. Verbeet
e3cc00cf47
wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays.
2007-01-16 16:14:21 +01:00
H. Verbeet
04e6250c87
wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays.
2007-01-16 16:13:58 +01:00
H. Verbeet
6f3fae4e04
wined3d: Simplify shader_glsl_get_write_mask().
2007-01-16 16:13:29 +01:00
H. Verbeet
c6bccc9278
wined3d: Simplify shader_glsl_get_swizzle().
2007-01-16 16:13:19 +01:00
H. Verbeet
48f82d3f5e
wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoord().
2007-01-16 16:13:10 +01:00
H. Verbeet
c3bfef8d7e
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
2007-01-16 16:12:46 +01:00
H. Verbeet
50e0deafca
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_breakc().
2007-01-16 16:12:37 +01:00
H. Verbeet
f593cd0de8
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc().
2007-01-16 16:12:26 +01:00
H. Verbeet
a89edf1be9
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if().
2007-01-16 16:12:18 +01:00
H. Verbeet
9f22df26ef
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep().
2007-01-16 16:12:11 +01:00
H. Verbeet
2cb49c67db
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
...
Fix the comment.
2007-01-16 16:12:02 +01:00
H. Verbeet
cf1a3cc81a
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3vspec().
...
Use shader_glsl_get_sample_function().
Use the GLSL builtin reflect() function.
2007-01-16 16:11:45 +01:00
H. Verbeet
f0fb61daed
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3spec().
...
Use shader_glsl_get_sample_function().
2007-01-16 16:11:26 +01:00
H. Verbeet
ba1740909e
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3().
2007-01-16 16:11:13 +01:00
H. Verbeet
b26fae9a25
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3tex().
...
Use shader_glsl_get_sample_function().
2007-01-16 16:11:02 +01:00
H. Verbeet
950783d4fd
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2tex().
2007-01-16 16:10:43 +01:00
H. Verbeet
92ab90eee8
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3pad().
2007-01-16 16:10:34 +01:00
H. Verbeet
459e0bf633
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2pad().
2007-01-16 16:10:23 +01:00
H. Verbeet
04144983eb
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2depth().
2007-01-16 16:10:17 +01:00
H. Verbeet
1947b27380
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3().
2007-01-16 16:10:07 +01:00
H. Verbeet
3cd84d9ab6
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3tex().
2007-01-16 16:10:01 +01:00
H. Verbeet
0fcb682af6
wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.
...
Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself.
Get rid of shader_glsl_add_dst_old().
2007-01-16 16:09:50 +01:00
H. Verbeet
67e203215f
wined3d: Split out getting the sample function and coordinate mask from shader_glsl_sample().
2007-01-16 16:09:23 +01:00
H. Verbeet
54137bacfa
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2gb().
2007-01-16 16:09:09 +01:00
H. Verbeet
8325937ded
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.
...
Use the correct source swizzle.
2007-01-16 16:08:58 +01:00
H. Verbeet
7d07f31045
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_dst().
2007-01-16 16:08:35 +01:00
H. Verbeet
146093af33
wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account.
2007-01-16 16:08:19 +01:00
H. Verbeet
9857158a99
wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
2007-01-16 16:08:08 +01:00
H. Verbeet
2c60906ec4
wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
...
Take the difference between ps 1.4 and earlier versions into account.
2007-01-16 16:07:56 +01:00
H. Verbeet
693b6ef876
wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account.
2007-01-16 16:07:44 +01:00
H. Verbeet
1414d75a3f
wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction.
2007-01-16 16:07:35 +01:00
H. Verbeet
e0588e7475
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_lit().
2007-01-16 16:07:15 +01:00
H. Verbeet
cb5c47f8fe
wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
...
In case of writing to an address register round the source.
2007-01-16 16:07:05 +01:00
H. Verbeet
9425aef623
wined3d: Rewrite pshader_glsl_dp2add() to properly take the write mask into account.
2007-01-16 16:06:37 +01:00
H. Verbeet
f3a4d35dee
wined3d: Rewrite shader_glsl_dot() to properly take the write mask into account.
2007-01-16 16:06:25 +01:00
H. Verbeet
b3ff0c3703
wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account.
2007-01-16 16:06:11 +01:00
H. Verbeet
7252b4d340
wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
2007-01-16 16:05:49 +01:00
H. Verbeet
b557a8021a
wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from shader_glsl_map2gl() to shader_glsl_compare() where they belong.
...
Properly take the write mask into account
2007-01-16 16:04:18 +01:00
H. Verbeet
e0f0bf1d08
wined3d: Rewrite shader_glsl_mad() to properly take the write mask into account.
2007-01-16 16:03:59 +01:00
H. Verbeet
b0fd23e844
wined3d: Rewrite shader_glsl_arith() to properly take the write mask into account.
2007-01-16 16:03:50 +01:00
H. Verbeet
4452120007
wined3d: Rewrite shader_glsl_sincos() to properly take the write mask into account.
...
The write mask can only be one of .x, .y, .xy
2007-01-16 16:03:38 +01:00
H. Verbeet
dc0d2a27f1
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name().
2007-01-16 16:03:25 +01:00
H. Verbeet
b8bc92dc7b
wined3d: Pass a mask to shader_glsl_add_src_param().
2007-01-16 16:03:15 +01:00
H. Verbeet
1bfc08e081
wined3d: Rename shader_glsl_add_dst() to shader_glsl_add_dst_old(), add shader_glsl_append_dst().
2007-01-16 16:02:41 +01:00
H. Verbeet
cb26d59d26
05/49: wined3d: Only add line numbers for new lines in shader_addline().
2007-01-16 16:02:28 +01:00
H. Verbeet
b28bd67fd9
wined3d: Fixup the write mask for gl_FogFragCoord and gl_PointSize.
...
gl_FogFragCoord and gl_PointSize are floats rather than vec4s in GLSL,
so they shouldn't have a destination swizzle, and the write mask we
return should consist of only the first component.
2007-01-16 16:02:21 +01:00
H. Verbeet
16cf41413b
wined3d: Return the (binary) write mask from shader_glsl_add_dst_param().
2007-01-16 16:02:13 +01:00
H. Verbeet
9f4f02b5fb
wined3d: Split shader_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param().
2007-01-16 16:02:06 +01:00
H. Verbeet
aa4d88d6f8
wined3d: Add a comment about D3D write masks and GLSL destination swizzles.
2007-01-16 16:01:55 +01:00
Dmitry Timoshkov
5ddac44dc2
wined3d: Do not play with WS_VISIBLE, this causes unwanted mapping/unmapping of the window.
2007-01-15 12:44:18 +01:00
Stefan Dösinger
8658d20b3e
wined3d, d3d9: Caps correction.
2007-01-15 12:44:03 +01:00
Stefan Dösinger
8c8d1e4f89
wined3d: Do not force dynamic usage on transformed buffers.
2007-01-15 12:43:46 +01:00
Stefan Dösinger
e328e24daa
wined3d: Better tracking of vertex buffer assignments.
2007-01-15 12:43:40 +01:00
Stefan Dösinger
03389acc30
wined3d: Do not free regularily locked surfaces.
2007-01-15 12:43:29 +01:00
Stefan Dösinger
a7916d8011
wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".
...
This reverts commit 6fb1869b98
.
2007-01-15 12:43:11 +01:00
Stefan Dösinger
ce0773a02e
wined3d: Avoid a NULL pointer dereference in UpdateTexture (Coverity).
2007-01-12 11:50:04 +01:00
Stefan Dösinger
723b32b1c9
wined3d: Do not perform a NULL check on riid (Coverity).
2007-01-12 11:49:46 +01:00
Stefan Dösinger
cb74603e43
d3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-12 11:49:38 +01:00
Ken Thomases
94be42eb2d
wined3d: Do not block waiting for occlusion query result in GetData.
2007-01-12 11:24:20 +01:00
Stefan Dösinger
60c9ea6751
wined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10 22:03:50 +01:00
Stefan Dösinger
b07c48c499
wined3d: Do not activate / deactivate texture dimensions twice.
2007-01-10 22:03:28 +01:00
Stefan Dösinger
70831d1d2d
wined3d: D3D7 vertex buffers never change their declaration.
2007-01-10 22:03:17 +01:00
Stefan Dösinger
08c7b3947b
wined3d: Fix a capital letter in a parameter name.
2007-01-10 22:03:09 +01:00
Stefan Dösinger
7fd246ebe3
wined3d: Add copyright statements to state.c.
2007-01-10 22:02:23 +01:00
Stefan Dösinger
fe6165db19
wined3d: Attempt to remove some tabs smuggled in by xcode.
2007-01-10 22:02:10 +01:00
Stefan Dösinger
953f8d7b37
wined3d: Do not warn about unsupported point sizes if the default values are set.
2007-01-10 22:01:57 +01:00
Stefan Dösinger
60ea760945
wined3d: Avoid false resultarg warnings.
2007-01-10 22:01:46 +01:00
Stefan Dösinger
d4b63bbd87
wined3d: Store the scissor rect in the stateblock.
2007-01-10 22:01:20 +01:00
Stefan Dösinger
222c531b1a
wined3d: Count the framerate per swapchain, not globally.
2007-01-10 22:00:47 +01:00
Stefan Dösinger
9b4920996e
wined3d: Move material applying to the state table.
2007-01-10 22:00:34 +01:00
Stefan Dösinger
dfeb40cbff
wined3d: Remove the invymat from drawprim.c.
2007-01-10 22:00:25 +01:00
Stefan Dösinger
329670c7f1
wined3d: Do not reset the material.
2007-01-10 22:00:17 +01:00
Michael Stefaniuc
33af3c5c83
janitorial: Use the C standard for multiline strings.
2007-01-10 12:28:19 +01:00
Michael Stefaniuc
290ae94e66
wined3d: Remove stray '\' at end of lines.
2007-01-09 12:03:50 +01:00
Stefan Dösinger
577f8db7cf
wined3d: Fix np2 textures.
2007-01-08 21:00:23 +01:00
Stefan Dösinger
9f2e0fa2e0
wined3d: Do not try to read the vertex decl when the stateblock isn't finalized.
2007-01-08 21:00:14 +01:00
Stefan Dösinger
2e55c196ee
wined3d: Remove some unneeded context cache members from the device.
2007-01-08 21:00:04 +01:00
Stefan Dösinger
d47ec21280
wined3d: Vertex buffers can use the declaration from the device.
2007-01-08 20:59:57 +01:00
Stefan Dösinger
6fb1869b98
wined3d: Do not preload vertex buffers in unlock.
2007-01-08 20:59:48 +01:00
Stefan Dösinger
b310e98693
wined3d: Clean up drawprim a bit.
2007-01-08 20:59:38 +01:00
Stefan Dösinger
478d22f742
wined3d: Do not keep internal references on index buffers.
2007-01-08 20:59:17 +01:00
Stefan Dösinger
3581d8e8d8
wined3d: Do not keep internal references on vertex buffers.
2007-01-08 20:59:06 +01:00
Stefan Dösinger
467fa4e702
wined3d: Do not keep internal references on pixel shaders.
2007-01-08 20:58:53 +01:00
Stefan Dösinger
7123d617a4
wined3d: Do not keep internal references on vertex shaders.
2007-01-08 20:58:45 +01:00
Stefan Dösinger
15f91b4ad3
wined3d: Do not keep internal references to the vertex declaration.
2007-01-08 20:58:36 +01:00
Stefan Dösinger
fdb62cbaeb
wined3d: Do not activate vertex shaders needlessly.
2007-01-08 20:58:21 +01:00
Stefan Dösinger
09ab812e79
wined3d: Avoid negative draw start indices.
2007-01-08 20:58:11 +01:00
Stefan Dösinger
8e37fcd266
wined3d: Move applying shader constants to the state table.
2007-01-08 20:57:57 +01:00
Stefan Dösinger
f2dfbe76c2
wined3d: Remove the general query fixme.
2007-01-08 20:57:03 +01:00
Stefan Dösinger
799770b992
wined3d: Apply shaders in their state handlers.
2007-01-08 20:56:51 +01:00
Stefan Dösinger
7e314011fb
wined3d: Move debugging fixmes from drawprim to the stream source handler.
2007-01-08 20:56:36 +01:00
Stefan Dösinger
27bac24acb
wined3d: Re-add the fixed function stream source trace.
2007-01-08 20:56:06 +01:00
Stefan Dösinger
d5f18e6a63
wined3d: Move applying the gl stream sources to the state table.
2007-01-08 20:55:51 +01:00
Chris Robinson
d8c67c3415
wined3d: state_pointsprite should apply to all texture units.
2007-01-04 21:36:59 +01:00
H. Verbeet
7ae71a92a2
wined3d: Skip sampler state application for stages that aren't mapped to a texture unit.
2007-01-04 21:23:42 +01:00
H. Verbeet
aced8de853
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
2007-01-04 21:23:37 +01:00
H. Verbeet
c7fad607ba
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
2007-01-04 21:23:31 +01:00
H. Verbeet
8c530333cb
wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
2007-01-04 21:18:10 +01:00
Francois Gouget
bbb2b7fd98
Assorted spelling fixes.
2007-01-04 11:27:31 +01:00
Stefan Dösinger
2ffc90d670
wined3d: Dirtify the stream sources in DrawPrimitiveUP.
2007-01-04 10:58:29 +01:00
Stefan Dösinger
51a9810693
wined3d: Move decoding the streams to their own inline function.
2007-01-04 10:58:20 +01:00
Stefan Dösinger
5d2ce97136
wined3d: Catch NOP SetStreamSource changes.
2007-01-04 10:58:02 +01:00
Stefan Dösinger
4e0f7ccd7d
wined3d: Catch nop pixel shader changes.
2007-01-04 10:57:49 +01:00
Stefan Dösinger
cd9a3517f3
wined3d: Catch NOP vertex declaration changes.
2007-01-04 10:57:41 +01:00
Stefan Dösinger
0d700bef5d
wined3d: Break the viewport out of the vertex declaration state.
2007-01-04 10:57:33 +01:00
Stefan Dösinger
d0f1c23c93
wined3d: Select a proper texture unit in LockRect and dirtify the state.
2007-01-03 11:20:06 +01:00
Stefan Dösinger
e26e3ee5f3
wined3d: Remove d3ddevice_set_ortho.
2007-01-03 11:19:55 +01:00
Stefan Dösinger
82bd0790ed
wined3d: Move the projection matrix into its own state.
2007-01-03 11:19:45 +01:00
Stefan Dösinger
a0ff9826ad
wined3d: Break the lighting state out of the vertex decl.
2007-01-03 11:19:31 +01:00
Stefan Dösinger
5fa0f7f775
wined3d: Move the world matrix to the state table.
2007-01-03 11:19:09 +01:00
Stefan Dösinger
20de200fa3
wined3d: Move the functionality of primitiveInitState to the state table.
2007-01-03 11:17:08 +01:00
Stefan Dösinger
a48bbc3611
wined3d: Add a viewport state to the state table.
2007-01-03 11:10:13 +01:00
Stefan Dösinger
438c172841
wined3d: Move decoding the vertex declaration to the vertexshader state handler.
2007-01-03 11:10:01 +01:00
Stefan Dösinger
04ce141940
wined3d: Pass the user pointer strided structure via the device implementation.
2007-01-03 11:03:03 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Christoph Bumiller
d905795503
wined3d: Sampler variables wrongly named 'shader'.
2007-01-03 11:01:26 +01:00
Christoph Bumiller
b3d018f99b
wineded3: dirtyend set to more than resource size.
2007-01-02 20:30:08 +01:00
Nick Burns
d955715180
wined3d: Fix point handling.
2007-01-02 20:29:53 +01:00
Alexandre Julliard
656fc93815
Use GetDC instead of CreateDC where possible.
2007-01-02 17:16:36 +01:00
Alexandre Julliard
d46d7d13ab
Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
...
This reverts commit a9f658f6a6
.
2007-01-02 13:21:47 +01:00
Vitaliy Margolen
f9e5c12019
wined3d: Clip mouse after resolution change while creating default swap chain.
2007-01-02 13:21:19 +01:00
Stefan Dösinger
ef1ebb6e4d
wined3d: Add emtpy vertex declaration and related states to the state table.
2007-01-02 12:29:18 +01:00
Stefan Dösinger
a710f721c3
wined3d: Add stub handlers for world matrices 1-255.
2007-01-02 12:29:11 +01:00
Stefan Dösinger
091f9c28e4
wined3d: Put the decoded strided data structure into the device.
2007-01-02 12:29:04 +01:00
Stefan Dösinger
f5fafab663
wined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02 12:25:00 +01:00
Stefan Dösinger
197ec1c179
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02 12:22:04 +01:00
Stefan Dösinger
c10efb3492
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table.
2007-01-02 12:21:50 +01:00
H. Verbeet
a9f658f6a6
wined3d: Simplify the get_write_mask and get_swizzle functions.
2006-12-29 20:56:16 +01:00
H. Verbeet
c8fc7df8a3
wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add_input_param_swizzle().
2006-12-29 20:56:01 +01:00
H. Verbeet
0fae42da50
wined3d: Cleanup shader_glsl_get_input_register_swizzle().
2006-12-29 20:55:51 +01:00
H. Verbeet
572cac4eec
wined3d: Cleanup & merge pshader_get_write_mask() and vshader_program_add_output_param_swizzle().
2006-12-29 20:55:39 +01:00
H. Verbeet
2b9a63b5d1
wined3d: Cleanup shader_glsl_get_output_register_swizzle().
2006-12-29 20:55:25 +01:00
H. Verbeet
845cd590d2
wined3d: Remove dead code in shader_get_registers_used().
...
As spotted by Christoph Bumiller, these branches are now never
reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and
WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we
can lookup rather than guess the texture type these days.
2006-12-29 20:55:16 +01:00
Stefan Dösinger
b58715e8ab
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
Stefan Dösinger
603038a07a
wined3d: Do not setup states for unlocking if unlocking is disabled.
2006-12-29 12:49:41 +01:00
Alexandre Julliard
bbfe120036
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
...
This reverts commit 045975b1f4
.
2006-12-29 11:35:57 +01:00
H. Verbeet
74b85c8b38
wined3d: Create samplers for all 1.x instructions that sample.
2006-12-28 12:18:41 +01:00
H. Verbeet
a22933e08e
wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader.
2006-12-28 12:18:09 +01:00
H. Verbeet
c972351051
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28 12:17:49 +01:00
H. Verbeet
045975b1f4
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-28 12:17:29 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
H. Verbeet
957474f223
wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
...
Downgrade a FIXME to a WARN.
2006-12-26 12:50:44 +01:00
H. Verbeet
bf250285ff
wined3d: Restore texture bindings in the FBO code.
2006-12-26 12:37:38 +01:00
H. Verbeet
d6010edee0
wined3d: Copy the depth buffer after all dirty states are applied.
2006-12-26 12:37:29 +01:00
Stefan Dösinger
d6245409de
wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE).
2006-12-26 12:37:20 +01:00
Stefan Dösinger
bc90458244
wined3d: Do not mark texture stages above MAX_TEXTURES dirty.
2006-12-26 12:37:00 +01:00
Chris Robinson
e37755b60c
wined3d: Clarify OpenGL error codes.
2006-12-24 15:12:42 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Stefan Dösinger
df97fd3e46
wined3d: Reinstall the nvrc texture unit mapping.
2006-12-20 17:09:40 +01:00
Stefan Dösinger
a008003ccc
wined3d: Catch nop pixel shader changes.
2006-12-20 17:09:29 +01:00
Stefan Dösinger
22e2a5aca5
wined3d: Add pixel shaders to the state table.
2006-12-20 17:09:21 +01:00
Stefan Dösinger
8365b2819a
wined3d: Catch nop sampler changes.
2006-12-20 17:09:08 +01:00