wined3d: Give shader constants their own debug channel.
This commit is contained in:
parent
79c7aeab00
commit
955fb95eb6
|
@ -33,6 +33,7 @@
|
|||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
||||
WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
|
||||
|
||||
#define GLINFO_LOCATION (*gl_info)
|
||||
|
||||
|
@ -56,7 +57,7 @@ static void shader_arb_load_constantsF(IWineD3DBaseShaderImpl* This, WineD3D_GL_
|
|||
if (!constant_list) {
|
||||
if (TRACE_ON(d3d_shader)) {
|
||||
for (i = 0; i < max_constants; ++i) {
|
||||
TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
constants[i * 4 + 0], constants[i * 4 + 1],
|
||||
constants[i * 4 + 2], constants[i * 4 + 3]);
|
||||
}
|
||||
|
@ -69,7 +70,7 @@ static void shader_arb_load_constantsF(IWineD3DBaseShaderImpl* This, WineD3D_GL_
|
|||
if (TRACE_ON(d3d_shader)) {
|
||||
LIST_FOR_EACH_ENTRY(constant, constant_list, constant_entry, entry) {
|
||||
i = constant->idx;
|
||||
TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
constants[i * 4 + 0], constants[i * 4 + 1],
|
||||
constants[i * 4 + 2], constants[i * 4 + 3]);
|
||||
}
|
||||
|
@ -85,7 +86,7 @@ static void shader_arb_load_constantsF(IWineD3DBaseShaderImpl* This, WineD3D_GL_
|
|||
if (TRACE_ON(d3d_shader)) {
|
||||
LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
|
||||
GLfloat* values = (GLfloat*)lconst->value;
|
||||
TRACE("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
|
||||
TRACE_(d3d_constants)("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
|
||||
values[0], values[1], values[2], values[3]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
||||
WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
|
||||
|
||||
#define GLINFO_LOCATION (*gl_info)
|
||||
|
||||
|
@ -113,7 +114,7 @@ static void shader_glsl_load_constantsF(IWineD3DBaseShaderImpl* This, WineD3D_GL
|
|||
for (i = 0; i < max_constants; ++i) {
|
||||
tmp_loc = constant_locations[i];
|
||||
if (tmp_loc != -1) {
|
||||
TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
constants[i * 4 + 0], constants[i * 4 + 1],
|
||||
constants[i * 4 + 2], constants[i * 4 + 3]);
|
||||
}
|
||||
|
@ -134,7 +135,7 @@ static void shader_glsl_load_constantsF(IWineD3DBaseShaderImpl* This, WineD3D_GL
|
|||
i = constant->idx;
|
||||
tmp_loc = constant_locations[i];
|
||||
if (tmp_loc != -1) {
|
||||
TRACE("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
|
||||
constants[i * 4 + 0], constants[i * 4 + 1],
|
||||
constants[i * 4 + 2], constants[i * 4 + 3]);
|
||||
}
|
||||
|
@ -157,7 +158,7 @@ static void shader_glsl_load_constantsF(IWineD3DBaseShaderImpl* This, WineD3D_GL
|
|||
tmp_loc = constant_locations[lconst->idx];
|
||||
if (tmp_loc != -1) {
|
||||
GLfloat* values = (GLfloat*)lconst->value;
|
||||
TRACE("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
|
||||
TRACE_(d3d_constants)("Loading local constants %i: %f, %f, %f, %f\n", lconst->idx,
|
||||
values[0], values[1], values[2], values[3]);
|
||||
}
|
||||
}
|
||||
|
@ -194,7 +195,7 @@ void shader_glsl_load_constantsI(
|
|||
for (i=0; i<max_constants; ++i) {
|
||||
if (NULL == constants_set || constants_set[i]) {
|
||||
|
||||
TRACE("Loading constants %i: %i, %i, %i, %i\n",
|
||||
TRACE_(d3d_constants)("Loading constants %i: %i, %i, %i, %i\n",
|
||||
i, constants[i*4], constants[i*4+1], constants[i*4+2], constants[i*4+3]);
|
||||
|
||||
/* TODO: Benchmark and see if it would be beneficial to store the
|
||||
|
@ -216,7 +217,7 @@ void shader_glsl_load_constantsI(
|
|||
unsigned int idx = lconst->idx;
|
||||
GLint* values = (GLint*) lconst->value;
|
||||
|
||||
TRACE("Loading local constants %i: %i, %i, %i, %i\n", idx,
|
||||
TRACE_(d3d_constants)("Loading local constants %i: %i, %i, %i, %i\n", idx,
|
||||
values[0], values[1], values[2], values[3]);
|
||||
|
||||
snprintf(tmp_name, sizeof(tmp_name), "%s[%i]", prefix, idx);
|
||||
|
@ -252,7 +253,7 @@ void shader_glsl_load_constantsB(
|
|||
for (i=0; i<max_constants; ++i) {
|
||||
if (NULL == constants_set || constants_set[i]) {
|
||||
|
||||
TRACE("Loading constants %i: %i;\n", i, constants[i*4]);
|
||||
TRACE_(d3d_constants)("Loading constants %i: %i;\n", i, constants[i*4]);
|
||||
|
||||
/* TODO: Benchmark and see if it would be beneficial to store the
|
||||
* locations of the constants to avoid looking up each time */
|
||||
|
@ -273,7 +274,7 @@ void shader_glsl_load_constantsB(
|
|||
unsigned int idx = lconst->idx;
|
||||
GLint* values = (GLint*) lconst->value;
|
||||
|
||||
TRACE("Loading local constants %i: %i\n", idx, values[0]);
|
||||
TRACE_(d3d_constants)("Loading local constants %i: %i\n", idx, values[0]);
|
||||
|
||||
snprintf(tmp_name, sizeof(tmp_name), "%s[%i]", prefix, idx);
|
||||
tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
|
||||
|
|
Loading…
Reference in New Issue