wined3d: Use %s in trace.
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9c03681753
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@ -61,7 +61,7 @@ int shader_addline(
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TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
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buffer->newline = FALSE;
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} else {
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TRACE(base);
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TRACE("%s", base);
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}
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buffer->bsize += rc;
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