wined3d: Use %s in trace.

This commit is contained in:
H. Verbeet 2007-01-18 23:41:27 +01:00 committed by Alexandre Julliard
parent 9c03681753
commit a31f2fd9fc
1 changed files with 1 additions and 1 deletions

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@ -61,7 +61,7 @@ int shader_addline(
TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
buffer->newline = FALSE;
} else {
TRACE(base);
TRACE("%s", base);
}
buffer->bsize += rc;