Commit Graph

4938 Commits

Author SHA1 Message Date
Henri Verbeet 84103460bd wined3d: Check FBO completeness after the read / draw buffers are specified.
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet 8e12b2e61e wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.
For the benefit of depth-only draws and clears, that would otherwise fail FBO
completeness, unless the driver supports ARB_ES2_compatibility.
2011-04-11 11:50:48 +02:00
Henri Verbeet 2f3c147ab2 wined3d: Only set draw buffers that are explicitly specified in context_apply_draw_buffers().
Anything that isn't explicitly specified is set to GL_NONE by
glDrawBuffersARB().
2011-04-11 11:50:44 +02:00
Henri Verbeet bf99c0248f wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
It's trivial, and allows the rest of the code to assume at least 1 render
target is present.
2011-04-11 11:50:40 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet d19c3588bc wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
2011-04-08 14:40:43 +02:00
Henri Verbeet 28137ba2e9 wined3d: Only create a swapchain context array for GL swapchains.
Lying about the number of contexts a swapchain has isn't very useful.
2011-04-08 14:40:39 +02:00
Henri Verbeet 032c374307 wined3d: Merge swapchain_base.c into swapchain.c. 2011-04-07 19:27:01 +02:00
Henri Verbeet 0a174ae542 wined3d: Merge swapchain_gdi.c into swapchain.c. 2011-04-07 19:26:50 +02:00
Henri Verbeet 617efafecf wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
It adds COM overhead and validation of the swapchain index, but we already
know the index is valid.
2011-04-07 19:26:19 +02:00
Henri Verbeet fb4c7e9f9b wined3d: Rename "NumberOfSwapChains" to "swapchain_count". 2011-04-06 21:18:16 +02:00
Henri Verbeet 5555531950 wined3d: Rename "NumberOfPalettes" to "palette_count". 2011-04-06 21:18:11 +02:00
Henri Verbeet 9d405473d0 wined3d: Don't unregister windows with the wrong window proc on unload either.
This is the same issue as 7a354177b3, just on
wined3d unload this time.
2011-04-06 21:18:06 +02:00
Henri Verbeet a96f749ce0 wined3d: Add support for depth blits to the blitter. 2011-04-06 21:17:48 +02:00
Henri Verbeet 2ab5b833d7 wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
Henri Verbeet 519a3a9162 wined3d: Add depth fills to the blitter interface. 2011-04-06 12:05:07 +02:00
Henri Verbeet 99bfd81714 wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer. 2011-04-06 12:05:06 +02:00
Henri Verbeet 419d6e9acd wined3d: Introduce a separate function for depth fills. 2011-04-06 12:05:06 +02:00
Henri Verbeet 90da00927e wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
Henri Verbeet b372faec3c wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
Like ca381b610c, this was introduced by
f1ca14cb5b.
2011-04-05 11:14:04 +02:00
Henri Verbeet 032f8702ed wined3d: Fix partial depth buffer copies.
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
Henri Verbeet 0ce17ea27e wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets. 2011-04-05 11:13:39 +02:00
Matteo Bruni 77face22d5 wined3d: Get rid of context_validate.
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance hit.
2011-04-04 12:25:56 +02:00
Henri Verbeet ae58e47ca0 wined3d: Introduce a helper function for translating blend operations. 2011-04-04 11:53:50 +02:00
Henri Verbeet 6aa02f11ea wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value(). 2011-04-04 11:53:45 +02:00
Matteo Bruni 06ef87ceb1 wined3d: Better handle some instances when we can't make the required GL context current. 2011-04-01 11:50:20 +02:00
Matteo Bruni 0322114cd6 wined3d: Fix an error message. 2011-04-01 11:50:05 +02:00
Henri Verbeet 02480a902e wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
Henri Verbeet 97a5336ca9 wined3d: Fix the EXT_blend_subtract extension definitions. 2011-03-31 23:46:51 +02:00
Henri Verbeet e4e28c47ea wined3d: Fix the EXT_blend_color extension definitions. 2011-03-31 23:43:14 +02:00
Henri Verbeet f8507d6061 wined3d: Fix the EXT_blend_minmax extension definitions. 2011-03-31 23:43:05 +02:00
Henri Verbeet 692aa004d0 wined3d: Rename "numContexts" to "context_count". 2011-03-31 12:37:47 +02:00
Henri Verbeet 8fe80e18b2 wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 5555d904be wined3d: Get rid of IWineD3DBaseShaderClass. 2011-03-31 12:37:46 +02:00
Henri Verbeet 45fd0d4e7a wined3d: Merge the IWineD3DBaseShader implementations. 2011-03-31 12:37:46 +02:00
Henri Verbeet 99bed5d41d wined3d: Get rid of IWineD3DPixelShaderImpl. 2011-03-30 12:18:20 +02:00
Henri Verbeet 4674b94d23 wined3d: Get rid of struct wined3d_geometryshader. 2011-03-30 12:18:14 +02:00
Henri Verbeet dab01d435e wined3d: Get rid of IWineD3DVertexShaderImpl. 2011-03-30 12:18:09 +02:00
Henri Verbeet 3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet 9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet c9ba0949c2 Revert "wined3d: Prevent crash when blit_priv is NULL.".
This reverts commit 37aadc9e37.
This patch was superseded by b2132202c7.
2011-03-30 12:17:44 +02:00
Henri Verbeet 57d70bfdda wined3d: Move IWineD3DVertexShader::SetLocalConstantsF() to IWineD3DBaseShader. 2011-03-29 12:34:59 +02:00
Henri Verbeet 19e66a0dc9 wined3d: Replace "is_srgb" in wined3d_texture with a flag. 2011-03-29 12:34:54 +02:00
Henri Verbeet 0e22aea01e wined3d: Replace "pow2_matrix_identity" in wined3d_texture with a flag. 2011-03-29 12:34:49 +02:00
Henri Verbeet e111acdf11 wined3d: Replace "cond_np2" in wined3d_texture with a flag. 2011-03-29 12:34:44 +02:00
Henri Verbeet c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Konrad Rzepecki e1524883c1 wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function. 2011-03-29 12:20:04 +02:00
Konrad Rzepecki 37aadc9e37 wined3d: Prevent crash when blit_priv is NULL. 2011-03-29 12:19:48 +02:00
Maarten Lankhorst d19f840361 wined3d: Fix a clipping issue with D3DSPSM_SIGNNEG. 2011-03-28 18:42:37 +02:00
Roderick Colenbrander b2132202c7 wined3d: Check for ARB_fragment_program in arbfp_blit_supported. 2011-03-28 18:35:28 +02:00
Marcus Meissner 14d246665b wined3d: Mark up fallthrough breaks (Coverity). 2011-03-28 17:11:06 +02:00
Henri Verbeet eb5bfad18d wined3d: Get rid of the IWineD3DBaseTexture typedefs. 2011-03-28 17:08:52 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet 87087f379f wined3d: Merge the texture implementations. 2011-03-28 17:08:52 +02:00
Henri Verbeet 85f2348549 wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet 96a8417a21 wined3d: Merge the texture cleanup functions. 2011-03-18 15:59:05 +01:00
Henri Verbeet d30d9d5e49 wined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion() implementations. 2011-03-18 15:59:04 +01:00
Henri Verbeet afa93a5b58 wined3d: Get rid of IWineD3DCubeTextureImpl. 2011-03-18 15:59:04 +01:00
Henri Verbeet b8c40f3a7e wined3d: Get rid of IWineD3DCubeTexture. 2011-03-18 15:59:04 +01:00
Henri Verbeet b17d64923e wined3d: Don't use surface_from_resource() to retrieve volumes.
This happened to work because the field offsets are the same.
2011-03-17 10:42:09 +01:00
Henri Verbeet 09b4ed2e75 wined3d: Get rid of IWineD3DBaseTexture::IsCondNP2(). 2011-03-17 10:41:54 +01:00
Henri Verbeet 2d4bce87ba wined3d: Get rid of IWineD3DTextureImpl. 2011-03-17 10:41:41 +01:00
Henri Verbeet f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Stefan Dösinger 82f6410bfc wined3d: Disable the depth stencil if it is smaller than the primary color buffer.
This way we get correct behavior if the application has depth and stencil related tests
disabled. If we attach the depth stencil GL limits the framebuffer size to the smallest
surface, making some parts of the framebuffer inaccessible.
2011-03-16 16:31:53 +01:00
Stefan Dösinger 0fc6381bc7 wined3d: Check the framebuffer setup in ValidateDevice. 2011-03-16 16:31:53 +01:00
Stefan Dösinger 38c213ecda wined3d: Ignore clears when the framebuffer setup is broken. 2011-03-16 16:31:53 +01:00
Francois Gouget 60b63fea4e wined3d: Make IWineD3DVolumeImpl_GetResource() static. 2011-03-16 14:14:23 +01:00
Roderick Colenbrander d003215ab4 wined3d: Add latest Nvidia GPUs. 2011-03-16 14:14:22 +01:00
Roderick Colenbrander b1a97099e7 wined3d: Update Nvidia Geforce6+ driver version. 2011-03-16 14:14:22 +01:00
Henri Verbeet f77c0e36a4 wined3d: Get rid of IWineD3DVolumeTextureImpl. 2011-03-16 14:14:22 +01:00
Henri Verbeet ed0037854a wined3d: Get rid of IWineD3DVolumeTexture. 2011-03-16 14:14:21 +01:00
Henri Verbeet 6110fe3a82 wined3d: Use the correct resource_ops in cubetexture_unload(). 2011-03-16 14:14:21 +01:00
Henri Verbeet 4a10bbc76d wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
Henri Verbeet e409b83bcb wined3d: Get rid of IWineD3DVolumeTexture::Unmap(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 4c3d55f10e wined3d: Get rid of IWineD3DVolumeTexture::Map(). 2011-03-15 17:14:06 +01:00
Henri Verbeet 3494106d77 wined3d: Get rid of IWineD3DCubeTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 3ac924a2da wined3d: Get rid of IWineD3DCubeTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 13b05b9dbe wined3d: Get rid of IWineD3DTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet b77a661515 wined3d: Get rid of IWineD3DTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 1bff3599ce wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
This used to be invalidated to update the vertex shader position fixup
uniform, but this is handled by STATE_VIEWPORT now. Any performance impact
from this will be minimal, since in practice there are enough other things
invalidating STATE_VDECL that it's close to being invalidated for every draw
anyway.
2011-03-11 11:40:56 +01:00
Henri Verbeet adb1e10979 wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
Henri Verbeet 5f73f41f35 wined3d: Get rid of IWineD3DVolume::GetDesc(). 2011-03-11 11:40:37 +01:00
Henri Verbeet 2b18192e7a wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
Henri Verbeet 4fd03150f6 wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
Henri Verbeet 8809ebdf79 wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource(). 2011-03-10 12:53:04 +01:00
Henri Verbeet 4be256a47c wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc. 2011-03-10 12:52:58 +01:00
Henri Verbeet ac9c592ca9 wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
Henri Verbeet 63b72d789d wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface. 2011-03-09 12:29:04 +01:00
Henri Verbeet 756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet aa420ced0e wined3d: Pass gl_info to volume_bind_and_dirtify(). 2011-03-08 12:27:33 +01:00
Henri Verbeet 60a710455e wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
Henri Verbeet b1e03b3250 wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap(). 2011-03-07 11:10:10 +01:00
Henri Verbeet eb3796083a wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels(). 2011-03-07 11:10:06 +01:00
Henri Verbeet 9059271442 wined3d: Check subresources for NULL during texture cleanup.
This fixes a regression introduced by
1de6adfbae.
2011-03-07 11:10:01 +01:00
Henri Verbeet bea8d0a713 wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
Henri Verbeet a27ee75ed2 wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
Henri Verbeet 39aa477e4c wined3d: Pass gl_info to surface_bind(). 2011-03-04 16:25:58 +01:00
Henri Verbeet af0a4b6956 wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
Henri Verbeet 75c8e9f7b4 wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
Henri Verbeet a97c1ad15e wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
Henri Verbeet 09c3537ad0 wined3d: Retrieve the GL texture through a function. 2011-03-03 17:47:13 +01:00
Henri Verbeet d523dee76b wined3d: Retrieve the surface's texture name through a function. 2011-03-02 12:50:59 +01:00
Henri Verbeet ddc7a803e9 wined3d: Standalone surfaces should never be sRGB. 2011-03-02 12:50:59 +01:00
Henri Verbeet fe425a2f23 wined3d: Use basetexture_set_dirty() in some more places. 2011-03-02 12:50:59 +01:00
Henri Verbeet 7b2274dff1 wined3d: The basetexture_set_dirty() return value is never used. 2011-03-02 12:50:59 +01:00
Henri Verbeet ff8c79e45b wined3d: Recognize some Nouveau renderer strings. 2011-03-01 13:21:59 +01:00
Henri Verbeet 02fa8bf013 wined3d: Rename ATI to AMD. 2011-03-01 13:21:59 +01:00
Henri Verbeet 1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet 1674ca1ebd wined3d: Pass const resources to some resource functions. 2011-03-01 13:21:58 +01:00
Henri Verbeet 39497ff4d1 wined3d: Remove IWineD3DResource::UnLoad() from the public interface. 2011-02-28 11:09:48 +01:00
Henri Verbeet 1da773ff4d wined3d: Merge device_unload_resource() and reset_unload_resources(). 2011-02-28 11:09:38 +01:00
Henri Verbeet 14050e125d wined3d: Recognize some Northern Islands cards in select_card_ati_mesa(). 2011-02-28 11:09:35 +01:00
Henri Verbeet d9d2fe31e3 wined3d: Filter sRGB capabilities during format initialization. 2011-02-28 11:09:25 +01:00
Matteo Bruni 75386a99b4 wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
Gerald Pfeifer 54d98ba791 wined3d: Remove an old hack around Mesa choking on protected memory from flush_to_framebuffer_drawpixels. 2011-02-14 13:33:30 +01:00
Henri Verbeet 14c3387fc2 wined3d: Get rid of the IWineD3DQuery typedefs. 2011-02-04 15:25:32 +01:00
Henri Verbeet a5fe3610ad wined3d: Remove COM from the query implementation. 2011-02-04 15:25:32 +01:00
Henri Verbeet 831a29d250 wined3d: Use an internal call table for query operations. 2011-02-04 15:25:31 +01:00
Henri Verbeet b59dc811e2 wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
Henri Verbeet 304d713860 wined3d: Remove COM from the clipper implementation. 2011-02-04 15:25:31 +01:00
Henri Verbeet e1815f5e3b wined3d: Get rid of the IWineD3DPalette typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet 5963483fc2 wined3d: Remove COM from the palette. 2011-02-03 13:15:17 +01:00
Henri Verbeet fe3cfb3e8e wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
Henri Verbeet 5765632d9f wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
Henri Verbeet 074977d404 wined3d: Get rid of the IWineD3D typedefs. 2011-02-02 12:22:53 +01:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet 1fd7c96a31 wined3d: Make volumetexture_ops static. 2011-02-02 12:21:23 +01:00
Henri Verbeet ddb36691f6 wined3d: Pass a const adapter to the format caps checking functions. 2011-02-01 12:01:18 +01:00
Henri Verbeet 4c30b82c83 wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
2011-02-01 12:01:10 +01:00
Henri Verbeet 96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet b98cd5d982 wined3d: Get rid of the IWineD3DStateBlock typedef. 2011-01-31 12:25:01 +01:00
Henri Verbeet 4b109ff1f8 wined3d: Remove COM from the stateblock. 2011-01-31 12:24:58 +01:00
Henri Verbeet a538d28f28 wined3d: Set color / depth / stencil surfaces to NULL before releasing them in IWineD3DDeviceImpl_Uninit3D(). 2011-01-31 12:24:55 +01:00
Stefan Reimer 1c25577873 wined3d: Adding AMD HD5670, HD5570, HD5550, HD5450 detection. 2011-01-28 17:23:57 +01:00
Henri Verbeet 1b726498ed wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D(). 2011-01-28 11:58:06 +01:00
Henri Verbeet c964134a59 wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
Henri Verbeet 2469597e2a wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
Henri Verbeet 7438e42f1a wined3d: Do checks at the start of surface_init() (LLVM/Clang). 2011-01-26 15:00:12 +01:00
Henri Verbeet 91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
Henri Verbeet a50546e563 wined3d: Use dot() instead of length() in shader_glsl_nrm().
As Eric Anholt pointed out, using length() here is suboptimal. It essentially
translates into "inversesqrt(dot(x, x));", but needs to handle the case of
zero-length vectors, much like nrm.
2011-01-24 14:43:26 +01:00
Henri Verbeet 010e285b88 wined3d: WINED3DFMT_INTZ is a FOURCC format.
This is mostly for consistency, in practice ddraw code is never going to use
this format.
2011-01-24 14:43:26 +01:00
Henri Verbeet 4891ca168e wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
Henri Verbeet 05603c4568 wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface. 2011-01-24 14:43:26 +01:00
Henri Verbeet 1eefb46a57 wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface. 2011-01-21 18:37:11 +01:00
Henri Verbeet ce050c89de wined3d: Get rid of IWineD3DSurface::GetData(). 2011-01-21 18:37:09 +01:00
Henri Verbeet 0b7fef751e wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
Henri Verbeet 629d81b192 wined3d: Remove IWineD3DSurface::BindTexture() from the public interface. 2011-01-21 18:37:04 +01:00
Henri Verbeet 227efbbf65 wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device. 2011-01-20 12:19:04 +01:00