wined3d: Remove an old hack around Mesa choking on protected memory from flush_to_framebuffer_drawpixels.

This commit is contained in:
Gerald Pfeifer 2011-02-13 00:46:19 +01:00 committed by Alexandre Julliard
parent 8c9abc1dd8
commit 54d98ba791
1 changed files with 0 additions and 17 deletions

View File

@ -1960,23 +1960,6 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This,
glRasterPos3i(rect.left, rect.top, 1);
checkGLcall("glRasterPos3i");
/* Some drivers(radeon dri, others?) don't like exceptions during
* glDrawPixels. If the surface is a DIB section, it might be in GDIMode
* after ReleaseDC. Reading it will cause an exception, which x11drv will
* catch to put the dib section in InSync mode, which leads to a crash
* and a blocked x server on my radeon card.
*
* The following lines read the dib section so it is put in InSync mode
* before glDrawPixels is called and the crash is prevented. There won't
* be any interfering gdi accesses, because UnlockRect is called from
* ReleaseDC, and the app won't use the dc any more afterwards.
*/
if ((This->flags & SFLAG_DIBSECTION) && !(This->flags & SFLAG_PBO))
{
volatile BYTE read;
read = This->resource.allocatedMemory[0];
}
/* If not fullscreen, we need to skip a number of bytes to find the next row of data */
glPixelStorei(GL_UNPACK_ROW_LENGTH, This->currentDesc.Width);