wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D().
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@ -2218,6 +2218,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
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}
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}
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for (i = 1; i < gl_info->limits.buffers; ++i)
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{
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IWineD3DDevice_SetRenderTarget(iface, i, NULL, FALSE);
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}
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TRACE("Releasing the render target at %p\n", This->render_targets[0]);
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IWineD3DSurface_Release((IWineD3DSurface *)This->render_targets[0]);
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