wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
Changing the texture type has no effect at this point, and it wouldn't work properly anyway.
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@ -4563,7 +4563,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info,
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if (!blt_pshader)
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{
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FIXME("tex_type %#x not supported\n", tex_type);
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tex_type = tex_2d;
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return 0;
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}
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vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
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