From 4c30b82c83744c286c0406eaf0464018b9bb9abf Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 31 Jan 2011 19:19:24 +0100 Subject: [PATCH] wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang). Changing the texture type has no effect at this point, and it wouldn't work properly anyway. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e8bb5535064..e349e2673e2 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4563,7 +4563,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, if (!blt_pshader) { FIXME("tex_type %#x not supported\n", tex_type); - tex_type = tex_2d; + return 0; } vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));