wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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5765632d9f
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@ -177,7 +177,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup)
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{
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/* We need to deal with frequency data! */
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IWineD3DVertexDeclarationImpl *declaration = This->stateBlock->state.vertex_declaration;
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struct wined3d_vertex_declaration *declaration = This->stateBlock->state.vertex_declaration;
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unsigned int i;
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stream_info->use_map = 0;
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@ -1325,14 +1325,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, U
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice *iface,
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const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
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const struct wined3d_parent_ops *parent_ops, IWineD3DVertexDeclaration **declaration)
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const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DVertexDeclarationImpl *object = NULL;
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struct wined3d_vertex_declaration *object;
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HRESULT hr;
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TRACE("iface %p, declaration %p, parent %p, elements %p, element_count %u.\n",
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iface, declaration, parent, elements, element_count);
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TRACE("iface %p, elements %p, element_count %u, parent %p, parent_ops %p, declaration %p.\n",
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iface, elements, element_count, parent, parent_ops, declaration);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if(!object)
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@ -1350,7 +1350,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice
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}
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TRACE("Created vertex declaration %p.\n", object);
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*declaration = (IWineD3DVertexDeclaration *)object;
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*declaration = object;
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return WINED3D_OK;
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}
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@ -1494,14 +1494,15 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3DDevice *iface,
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DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
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IWineD3DVertexDeclaration **declaration)
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struct wined3d_vertex_declaration **declaration)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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WINED3DVERTEXELEMENT *elements;
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unsigned int size;
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DWORD hr;
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TRACE("iface %p, declaration %p, parent %p, fvf %#x.\n", iface, declaration, parent, fvf);
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TRACE("iface %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n",
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iface, fvf, parent, parent_ops, declaration);
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size = ConvertFvfToDeclaration(This, fvf, &elements);
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if (size == ~0U) return E_OUTOFMEMORY;
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@ -3290,18 +3291,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetScissorRect(IWineD3DDevice *iface, R
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexDeclaration(IWineD3DDevice* iface, IWineD3DVertexDeclaration* pDecl) {
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static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexDeclaration(IWineD3DDevice *iface,
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struct wined3d_vertex_declaration *pDecl)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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IWineD3DVertexDeclaration *oldDecl = (IWineD3DVertexDeclaration *)This->updateStateBlock->state.vertex_declaration;
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struct wined3d_vertex_declaration *oldDecl = This->updateStateBlock->state.vertex_declaration;
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TRACE("(%p) : pDecl=%p\n", This, pDecl);
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TRACE("iface %p, declaration %p.\n", iface, pDecl);
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if (pDecl)
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wined3d_vertex_declaration_incref(pDecl);
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if (oldDecl)
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wined3d_vertex_declaration_decref(oldDecl);
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This->updateStateBlock->state.vertex_declaration = (IWineD3DVertexDeclarationImpl *)pDecl;
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This->updateStateBlock->state.vertex_declaration = pDecl;
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This->updateStateBlock->changed.vertexDecl = TRUE;
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if (This->isRecordingState) {
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@ -3317,12 +3320,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexDeclaration(IWineD3DDevice* if
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetVertexDeclaration(IWineD3DDevice* iface, IWineD3DVertexDeclaration** ppDecl) {
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static HRESULT WINAPI IWineD3DDeviceImpl_GetVertexDeclaration(IWineD3DDevice *iface,
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struct wined3d_vertex_declaration **ppDecl)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : ppDecl=%p\n", This, ppDecl);
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TRACE("iface %p, declaration %p.\n", iface, ppDecl);
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*ppDecl = (IWineD3DVertexDeclaration *)This->stateBlock->state.vertex_declaration;
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*ppDecl = This->stateBlock->state.vertex_declaration;
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if (*ppDecl)
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wined3d_vertex_declaration_incref(*ppDecl);
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@ -4266,7 +4271,7 @@ static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIn
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/* Do not call while under the GL lock. */
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static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, UINT SrcStartIndex, UINT DestIndex,
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UINT VertexCount, IWineD3DBuffer *pDestBuffer, IWineD3DVertexDeclaration *pVertexDecl, DWORD flags,
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UINT VertexCount, IWineD3DBuffer *pDestBuffer, struct wined3d_vertex_declaration *pVertexDecl, DWORD flags,
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DWORD DestFVF)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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@ -991,7 +991,7 @@ HRESULT CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblo
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if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration)
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{
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IWineD3DDevice_SetVertexDeclaration(device, (IWineD3DVertexDeclaration *)stateblock->state.vertex_declaration);
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IWineD3DDevice_SetVertexDeclaration(device, stateblock->state.vertex_declaration);
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}
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if (stateblock->changed.material)
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@ -157,7 +157,7 @@ static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
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}
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}
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HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
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HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration, IWineD3DDeviceImpl *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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@ -59,8 +59,6 @@ typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
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struct IWineD3DBaseShaderImpl;
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struct IWineD3DBaseTextureImpl;
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struct IWineD3DResourceImpl;
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typedef struct wined3d_vertex_declaration IWineD3DVertexDeclaration;
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typedef struct wined3d_vertex_declaration IWineD3DVertexDeclarationImpl;
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/* Texture format fixups */
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@ -2326,8 +2324,8 @@ struct wined3d_vertex_declaration
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BOOL half_float_conv_needed;
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};
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HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count,
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HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
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IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count,
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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/* Internal state Block for Begin/End/Capture/Create/Apply info */
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@ -2375,7 +2373,7 @@ struct wined3d_stream_state
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struct wined3d_state
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{
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IWineD3DVertexDeclarationImpl *vertex_declaration;
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
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BOOL user_stream;
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struct wined3d_buffer *index_buffer;
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