Commit Graph

2332 Commits

Author SHA1 Message Date
Zebediah Figura 7561ded004 wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:26:16 +01:00
Sven Baars 236d3c5df8 wined3d: Remove a redundant adapter_count check (Coverity).
It is already tested that adapter_idx < wined3d->adapter_count
before calling device_init, so adapter_count can never be zero.

Signed-off-by: Sven Baars <sven.wine@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:25:53 +01:00
Zebediah Figura 477e01af71 wined3d: Get rid of the "update_state" field from struct wined3d_device.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-15 18:54:21 +01:00
Zebediah Figura d2fa2624e9 wined3d: Store lights in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Zebediah Figura de8eb61d97 wined3d: Introduce wined3d_state_set_light() helper.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Zebediah Figura bc96d2f164 wined3d: Introduce a separate structure for light state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Matteo Bruni c5f49c73f8 wined3d: Cleanup stateblock state before enumerating resources.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46617
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46618
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Zebediah Figura 1867b095a0 wined3d: Store stream state in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 22:43:13 +01:00
Zebediah Figura 44441feb3e wined3d: Store blend factor in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 22:43:11 +01:00
Zebediah Figura 61cc88675f wined3d: Store vertex declaration in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 22:43:09 +01:00
Zebediah Figura cc88fb0b69 wined3d: Store the index buffer in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-07 22:43:06 +01:00
Zebediah Figura ce9f7e19cb wined3d: Store the scissor rect in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:13:02 +01:00
Zebediah Figura 032bac171b wined3d: Store the viewport in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:12:59 +01:00
Zebediah Figura 88d017aa7d wined3d: Store the material in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:12:45 +01:00
Zebediah Figura e78bb5529e wined3d: Store clip planes in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:12:42 +01:00
Zebediah Figura b041cecfa1 wined3d: Store transforms in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:12:40 +01:00
Zebediah Figura a07960b941 wined3d: Store sampler states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:27:43 +01:00
Zebediah Figura 63fab710f2 wined3d: Store textures in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:27:39 +01:00
Zebediah Figura dfc7807cfe wined3d: Store texture states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:27:37 +01:00
Zebediah Figura f2578fc1b1 wined3d: Set the correct matrix in wined3d_device_multiply_transform().
Fixes a regression introduced by 7163fbba85.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46565
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:27:13 +01:00
Zebediah Figura 9a1d079793 wined3d: Store render states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-29 19:20:39 +01:00
Zebediah Figura c1f6c489c1 wined3d: Store pixel shader boolean constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-29 19:05:37 +01:00
Zebediah Figura c49ff2ce74 wined3d: Store pixel shader integer constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-29 19:05:35 +01:00
Zebediah Figura 3a5d7487d5 wined3d: Store pixel shader floating point constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-29 19:05:33 +01:00
Zebediah Figura 0e493a2d80 wined3d: Store the pixel shader in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:35:46 +01:00
Zebediah Figura 28b0f53f6e wined3d: Store vertex shader boolean constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:35:46 +01:00
Zebediah Figura 96d7437ada wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:35:46 +01:00
Zebediah Figura 4de2da1d14 wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:35:46 +01:00
Zebediah Figura f2e7906d9c wined3d: Introduce a separate structure for stateblock state and store vertex shader state therein.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:35:45 +01:00
Zebediah Figura 9415066f6e wined3d: Remove stateblock handling from wined3d_device_set_predication().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:55:18 +01:00
Zebediah Figura a6cd109ad6 wined3d: Remove stateblock handling from wined3d_device_set_compute_shader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:55:15 +01:00
Zebediah Figura d94ae444d2 wined3d: Remove stateblock handling from wined3d_device_set_geometry_shader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:55:12 +01:00
Zebediah Figura 6bb73652de wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Zebediah Figura 8973c22a48 wined3d: Remove stateblock handling from wined3d_device_set_stream_output().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Zebediah Figura 6f721eede5 wined3d: Remove stateblock handling from wined3d_device_set_pipeline_unordered_access_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Zebediah Figura 7bb0d2d4e8 wined3d: Remove stateblock handling from wined3d_device_set_sampler().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Zebediah Figura 8e70ce0872 wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().
It cannot be called while recording a stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Zebediah Figura 7163fbba85 wined3d: Remove stateblock handling from wined3d_device_multiply_transform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:32:27 +01:00
Józef Kucia 2058505ceb wined3d: Handle unmappable buffers in wined3d_device_process_vertices() gracefully.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-27 22:43:47 +01:00
Józef Kucia 57110d5bc2 wined3d: Introduce wined3d_cs_finish() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Henri Verbeet 74931f9217 wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the cursor texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:24:54 +01:00
Henri Verbeet e5a6861d3a wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the logo texture.
We never map it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-26 20:24:52 +01:00
Józef Kucia f17544a77c wined3d: Get rid of vram_bytes from struct wined3d_adapter.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:03 +01:00
Henri Verbeet 54d63891f3 wined3d: Allow binding scratch textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet 87871e75e4 wined3d: Validate that the view resource has depth/stencil bind flags in wined3d_device_set_depth_stencil_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet cdfdfc382b wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:03:26 +01:00
Henri Verbeet 04b675223d wined3d: Update the swapchain flags on wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-07 16:54:55 +01:00
Henri Verbeet ca87bd95c2 wined3d: Do not set WINED3D_TEXTURE_CREATE_GET_DC on the implicit depth/stencil texture.
It doesn't make a lot of sense for depth formats.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-07 16:54:53 +01:00
Henri Verbeet a0d6ef5bb4 wined3d: Get rid of WINED3DUSAGE_DEPTHSTENCIL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:34 +01:00
Henri Verbeet b93cfc18fa wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-05 19:12:12 +01:00
Henri Verbeet 543605ca9d wined3d: Pass correct bind flags to swapchain creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet 7cba915710 wined3d: Pass correct bind flags to texture creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet 09c4e23ed5 wined3d: Introduce a separate structure for OpenGL device information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 21:18:27 +02:00
Henri Verbeet 32e46a9805 wined3d: Get rid of the "device" parameter to context_bind_dummy_textures().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 21:18:27 +02:00
Daniel Ansorregui 3d4dd7a06e wined3d: Store the blend factor as a struct wined3d_color.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 01:00:52 +02:00
Henri Verbeet a4104c7c60 wined3d: Avoid accessing the device after deactivation some more.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-16 22:26:07 +02:00
Stefan Dösinger 222d30754e wined3d: Deactivate the device before minimizing the window.
This fixes tabbing out of Deus Ex Game of the Year edition.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-15 20:13:51 +02:00
Andrew Wesie 504380a2b3 wined3d: Remove extraneous flush from EndScene.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45724
Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:10 +02:00
Józef Kucia 29533a6cba wined3d: Introduce wined3d_device_get_feature_level().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Józef Kucia 7b2ff90404 wined3d: Pass feature levels to wined3d_device_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Józef Kucia d3da2400e6 wined3d: Store max_clip_distances in struct d3d_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-20 16:37:30 +02:00
Józef Kucia f9d14d6713 wined3d: Cleanup get_flexible_vertex_size().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-17 15:39:13 +02:00
Józef Kucia 51db33ca07 wined3d: Move get_flexible_vertex_size() to device.c.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-17 15:39:12 +02:00
Józef Kucia 490c6d548a wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources.
wined3d_device_update_sub_resource() should work only on
D3D11_USAGE_DEFAULT resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-07 18:18:48 +02:00
Józef Kucia 619c54f49a wined3d: Add max_rt_count field to d3d_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-27 17:34:40 +02:00
Józef Kucia 95a051b333 wined3d: Store max point size in d3d_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:33 +02:00
Józef Kucia 5546f2914a wined3d: Get D3D and GL info from context in create_dummy_textures().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 23:02:31 +02:00
Józef Kucia 24e609735b wined3d: Allow multisample resolve for typeless resources.
It may perform an undesired format conversion in rare cases.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=39754
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-20 17:27:12 +02:00
Józef Kucia 2aa5b0011a wined3d: Allow copying between different texture types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 13:06:09 +02:00
Józef Kucia ec42ed4e18 wined3d: Get rid of WINED3DCAPS typedef.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:29 +02:00
Matteo Bruni 11f9cac435 wined3d: Set stream stride and offset even when buffer is NULL.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:20 +02:00
Pablo Martin f610f121b8 wined3d: Delete the wined3d_device_get_*_cb and wined3d_device_set_*_cb methods.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:24 +02:00
Pablo Martin a7a2d61792 wined3d: Expose wined3d_shader_type enum and wined3d_device_*_constant_buffer methods.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:12 +02:00
Józef Kucia 82155cbc77 wined3d: Implement clears for 3D render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-28 22:08:23 +02:00
Pablo Martin b7d21a669d wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:01 +02:00
Pablo Martin 43efd4f5ec wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:46 +02:00
Henri Verbeet 6fc027e5ac wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
Since the GLSL blitter can do everything the ARBfp one can.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:36 +02:00
Nikolay Sivov 23ea779d8f wined3d: Add new functions to set and get maximum frame latency for the device.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Józef Kucia 130b6ed876 wined3d: Implement clears for 1D render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:26 +02:00
Matteo Bruni 56d4de0fde wined3d: Don't clamp viewport coordinates.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:31:53 +02:00
Nikolay Sivov 3ee3324c2f wined3d: Add support for returning multiple scissor rectangles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:14 +02:00
Józef Kucia ca8e05154e wined3d: Add support for stream output with vertex shaders.
In Direct3D, a stream-output geometry shader can be created from a
vertex shader bytecode. We generate a pass-through geometry shader in
this case. Pass-through geometry shaders are helpful because they can
easily split outputs when rasterization is disabed. We could also add
another codepath in order to avoid geometry shaders when possible.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Nikolay Sivov 409497ee84 wined3d: Add support for setting multiple scissor rectangles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Nikolay Sivov b67870b7a7 wined3d: Add support for returning multiple viewports.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:37:04 +02:00
Nikolay Sivov 853f6538e4 wined3d: Add support for setting multiple viewports.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 20:42:56 +02:00
Matteo Bruni 2f0777b8aa wined3d: Introduce a GLSL-based blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:14:01 +02:00
Sven Hesse 0e9f94ec1c wined3d: Implement support for 1D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:45 +02:00
Henri Verbeet e7af1ea387 wined3d: Avoid a FIXME about 0 back-buffer usage in wined3d_device_reset().
Since we use this for ddraw now.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet 1567329f91 wined3d: Only create back-buffer views for swapchains with WINED3DUSAGE_RENDERTARGET set.
Since without it the view wouldn't be usable.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-27 16:13:14 +02:00
Henri Verbeet 1b26c27861 wined3d: Simplify wined3d_device_update_sub_resource() a little.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 11:35:45 +02:00
Henri Verbeet 6ea4445cc2 wined3d: Handle 3D textures in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 11:35:41 +02:00
Henri Verbeet 9240316552 wined3d: Get rid of the special case for WINED3D_RTYPE_TEXTURE_3D in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-26 11:35:39 +02:00
Józef Kucia 81459fb8a2 wined3d: Remove swap interval from swapchain description.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:55 +01:00
Henri Verbeet f31ed9837a wined3d: Simplify device_resource_released() a little.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:42:04 +01:00
Henri Verbeet 70f017ac4d wined3d: Get rid of the "StrictDrawOrdering" setting.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:41:50 +01:00
Henri Verbeet b7ed6b9b8e wined3d: Get rid of the "container" field from struct wined3d_surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-14 15:27:59 +01:00
Józef Kucia 4998cea070 wined3d: Remove redundant if statement from device_init_swapchain_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:51:56 +01:00
Henri Verbeet bca2fc4189 wined3d: Explicitly calculate the sub-resource level in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Józef Kucia 1075b4615b wined3d: Limit number of supported render targets to 8.
Virtually all relatively modern GPUs support 8 render targets.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:23 +01:00
Henri Verbeet 6e16062532 wined3d: Explicitly calculate the sub-resource level in is_full_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 11:40:33 +01:00