wined3d: Remove stateblock handling from wined3d_device_set_sampler().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2337,15 +2337,14 @@ static void wined3d_device_set_sampler(struct wined3d_device *device,
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return;
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}
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prev = device->update_state->sampler[type][idx];
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prev = device->state.sampler[type][idx];
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if (sampler == prev)
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return;
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if (sampler)
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wined3d_sampler_incref(sampler);
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device->update_state->sampler[type][idx] = sampler;
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if (!device->recording)
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wined3d_cs_emit_set_sampler(device->cs, type, idx, sampler);
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device->state.sampler[type][idx] = sampler;
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wined3d_cs_emit_set_sampler(device->cs, type, idx, sampler);
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if (prev)
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wined3d_sampler_decref(prev);
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}
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