wined3d: Move get_flexible_vertex_size() to device.c.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3016,6 +3016,36 @@ unsigned int CDECL wined3d_device_get_max_frame_latency(const struct wined3d_dev
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return device->max_frame_latency;
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}
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static DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
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{
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DWORD size = 0;
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int i;
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int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
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if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
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if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
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if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
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if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
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switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK)
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{
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case WINED3DFVF_XYZ: size += 3 * sizeof(float); break;
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case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
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case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break;
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case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break;
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case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
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case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
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case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
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case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
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default: FIXME("Unexpected position mask %#x.\n", d3dvtVertexType & WINED3DFVF_POSITION_MASK);
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}
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for (i = 0; i < numTextures; i++)
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{
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size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
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}
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return size;
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}
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/* Context activation is done by the caller. */
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#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
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static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
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@ -5563,33 +5563,6 @@ void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *sr
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*dst = tmp;
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}
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
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DWORD size = 0;
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int i;
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int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
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if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
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if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
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if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
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if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
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switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) {
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case WINED3DFVF_XYZ: size += 3 * sizeof(float); break;
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case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
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case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break;
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case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break;
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case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
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case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
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case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
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case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
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default: ERR("Unexpected position mask\n");
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}
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for (i = 0; i < numTextures; i++) {
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size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
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}
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return size;
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}
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unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info)
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{
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/* On core profile we have to also count diffuse and specular colors and the
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@ -1540,7 +1540,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
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void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
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const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
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#define eps 1e-8f
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