wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-02-20 14:53:56 -06:00 committed by Alexandre Julliard
parent 74111f3882
commit 7561ded004
5 changed files with 14 additions and 14 deletions

View File

@ -1368,7 +1368,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
device, stream_idx, buffer, offset, stride);
if (stream_idx >= MAX_STREAMS)
if (stream_idx >= WINED3D_MAX_STREAMS)
{
WARN("Stream index %u out of range.\n", stream_idx);
return WINED3DERR_INVALIDCALL;
@ -1423,7 +1423,7 @@ HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *devi
TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
device, stream_idx, buffer, offset, stride);
if (stream_idx >= MAX_STREAMS)
if (stream_idx >= WINED3D_MAX_STREAMS)
{
WARN("Stream index %u out of range.\n", stream_idx);
return WINED3DERR_INVALIDCALL;
@ -5249,7 +5249,7 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
break;
case WINED3D_RTYPE_BUFFER:
for (i = 0; i < MAX_STREAMS; ++i)
for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
{
if (&device->state.streams[i].buffer->resource == resource)
{

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@ -2210,7 +2210,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
caps->MaxStreams = MAX_STREAMS;
caps->MaxStreams = WINED3D_MAX_STREAMS;
caps->MaxStreamStride = 1024;
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */

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@ -457,7 +457,7 @@ void state_unbind_resources(struct wined3d_state *state)
}
}
for (i = 0; i < MAX_STREAMS; ++i)
for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
{
if ((buffer = state->streams[i].buffer))
{
@ -535,7 +535,7 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
wined3d_vertex_declaration_decref(decl);
}
for (i = 0; i < MAX_STREAMS; ++i)
for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
{
if ((buffer = state->streams[i].buffer))
{
@ -1480,7 +1480,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
state->blend_factor.b = 1.0f;
state->blend_factor.a = 1.0f;
for (i = 0; i < MAX_STREAMS; ++i)
for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
state->streams[i].frequency = 1;
}
@ -1531,7 +1531,7 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state
state->blend_factor.b = 1.0f;
state->blend_factor.a = 1.0f;
for (i = 0; i < MAX_STREAMS; ++i)
for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
state->streams[i].frequency = 1;
}

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@ -217,7 +217,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
/* Find the streams used in the declaration. The vertex buffers have
* to be loaded when drawing, but filter tesselation pseudo streams. */
if (e->input_slot >= MAX_STREAMS)
if (e->input_slot >= WINED3D_MAX_STREAMS)
continue;
if (!(e->format->flags[WINED3D_GL_RES_TYPE_BUFFER] & WINED3DFMT_FLAG_VERTEX_ATTRIBUTE))

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@ -258,7 +258,7 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
}
/* Device caps */
#define MAX_STREAMS 16
#define WINED3D_MAX_STREAMS 16
#define MAX_TEXTURES 8
#define MAX_FRAGMENT_SAMPLERS 16
#define MAX_VERTEX_SAMPLERS 4
@ -2909,7 +2909,7 @@ struct wined3d_state
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tesselated pseudo-stream */];
struct wined3d_buffer *index_buffer;
enum wined3d_format_id index_format;
unsigned int index_offset;
@ -2978,7 +2978,7 @@ struct wined3d_dummy_textures
struct wined3d_stateblock_state
{
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_state streams[MAX_STREAMS + 1];
struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1];
struct wined3d_buffer *index_buffer;
enum wined3d_format_id index_format;
int base_vertex_index;
@ -3566,8 +3566,8 @@ struct wined3d_vertex_declaration
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
WORD streamSource; /* MAX_STREAMS, 16 */
WORD streamFreq; /* MAX_STREAMS, 16 */
WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */