wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1368,7 +1368,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
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TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
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device, stream_idx, buffer, offset, stride);
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if (stream_idx >= MAX_STREAMS)
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if (stream_idx >= WINED3D_MAX_STREAMS)
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return WINED3DERR_INVALIDCALL;
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@ -1423,7 +1423,7 @@ HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *devi
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TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
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device, stream_idx, buffer, offset, stride);
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if (stream_idx >= MAX_STREAMS)
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if (stream_idx >= WINED3D_MAX_STREAMS)
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return WINED3DERR_INVALIDCALL;
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@ -5249,7 +5249,7 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
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break;
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case WINED3D_RTYPE_BUFFER:
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for (i = 0; i < MAX_STREAMS; ++i)
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for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
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{
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if (&device->state.streams[i].buffer->resource == resource)
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{
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@ -2210,7 +2210,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
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caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
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caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
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caps->MaxStreams = MAX_STREAMS;
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caps->MaxStreams = WINED3D_MAX_STREAMS;
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caps->MaxStreamStride = 1024;
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/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
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@ -457,7 +457,7 @@ void state_unbind_resources(struct wined3d_state *state)
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}
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}
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for (i = 0; i < MAX_STREAMS; ++i)
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for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
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{
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if ((buffer = state->streams[i].buffer))
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{
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@ -535,7 +535,7 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
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wined3d_vertex_declaration_decref(decl);
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}
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for (i = 0; i < MAX_STREAMS; ++i)
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for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
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{
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if ((buffer = state->streams[i].buffer))
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{
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@ -1480,7 +1480,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
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state->blend_factor.b = 1.0f;
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state->blend_factor.a = 1.0f;
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for (i = 0; i < MAX_STREAMS; ++i)
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for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
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state->streams[i].frequency = 1;
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}
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@ -1531,7 +1531,7 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state
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state->blend_factor.b = 1.0f;
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state->blend_factor.a = 1.0f;
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for (i = 0; i < MAX_STREAMS; ++i)
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for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
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state->streams[i].frequency = 1;
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}
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@ -217,7 +217,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
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/* Find the streams used in the declaration. The vertex buffers have
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* to be loaded when drawing, but filter tesselation pseudo streams. */
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if (e->input_slot >= MAX_STREAMS)
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if (e->input_slot >= WINED3D_MAX_STREAMS)
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continue;
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if (!(e->format->flags[WINED3D_GL_RES_TYPE_BUFFER] & WINED3DFMT_FLAG_VERTEX_ATTRIBUTE))
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@ -258,7 +258,7 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
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}
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/* Device caps */
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#define MAX_STREAMS 16
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#define WINED3D_MAX_STREAMS 16
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#define MAX_TEXTURES 8
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#define MAX_FRAGMENT_SAMPLERS 16
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#define MAX_VERTEX_SAMPLERS 4
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@ -2909,7 +2909,7 @@ struct wined3d_state
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
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struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
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struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tesselated pseudo-stream */];
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struct wined3d_buffer *index_buffer;
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enum wined3d_format_id index_format;
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unsigned int index_offset;
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@ -2978,7 +2978,7 @@ struct wined3d_dummy_textures
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struct wined3d_stateblock_state
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{
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_state streams[MAX_STREAMS + 1];
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struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1];
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struct wined3d_buffer *index_buffer;
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enum wined3d_format_id index_format;
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int base_vertex_index;
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@ -3566,8 +3566,8 @@ struct wined3d_vertex_declaration
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struct wined3d_saved_states
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{
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DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
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WORD streamSource; /* MAX_STREAMS, 16 */
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WORD streamFreq; /* MAX_STREAMS, 16 */
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WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
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WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
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DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
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DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
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WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
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