wined3d: Set the correct matrix in wined3d_device_multiply_transform().
Fixes a regression introduced by 7163fbba85
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46565
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1544,7 +1544,7 @@ void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
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* into the primary stateblock. */
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mat = &device->state.transforms[state];
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multiply_matrix(mat, mat, matrix);
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wined3d_cs_emit_set_transform(device->cs, state, matrix);
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wined3d_cs_emit_set_transform(device->cs, state, mat);
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}
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/* Note lights are real special cases. Although the device caps state only
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