wined3d: Cleanup stateblock state before enumerating resources.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46617 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46618 Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4894,6 +4894,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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wined3d_texture_decref(device->cursor_texture);
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device->cursor_texture = NULL;
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}
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wined3d_stateblock_state_cleanup(&device->stateblock_state);
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state_unbind_resources(&device->state);
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}
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@ -5082,7 +5083,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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}
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wined3d_cs_emit_reset_state(device->cs);
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state_cleanup(&device->state);
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wined3d_stateblock_state_cleanup(&device->stateblock_state);
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if (device->d3d_initialized)
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wined3d_device_delete_opengl_contexts(device);
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