wined3d: Introduce wined3d_device_get_feature_level().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5026,6 +5026,13 @@ struct wined3d * CDECL wined3d_device_get_wined3d(const struct wined3d_device *d
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return device->wined3d;
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}
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enum wined3d_feature_level CDECL wined3d_device_get_feature_level(const struct wined3d_device *device)
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{
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TRACE("device %p.\n", device);
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return device->feature_level;
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}
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void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp)
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{
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@ -72,6 +72,7 @@
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@ cdecl wined3d_device_get_domain_shader(ptr)
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@ cdecl wined3d_device_get_ds_resource_view(ptr long)
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@ cdecl wined3d_device_get_ds_sampler(ptr long)
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@ cdecl wined3d_device_get_feature_level(ptr)
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@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
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@ cdecl wined3d_device_get_geometry_shader(ptr)
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@ cdecl wined3d_device_get_gs_resource_view(ptr long)
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@ -2295,6 +2295,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wi
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struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
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unsigned int idx);
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struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
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enum wined3d_feature_level __cdecl wined3d_device_get_feature_level(const struct wined3d_device *device);
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void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
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struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
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