wined3d: Remove a redundant adapter_count check (Coverity).

It is already tested that adapter_idx < wined3d->adapter_count
before calling device_init, so adapter_count can never be zero.

Signed-off-by: Sven Baars <sven.wine@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sven Baars 2019-02-20 19:26:52 +01:00 committed by Alexandre Julliard
parent f3ca766ec3
commit 236d3c5df8
1 changed files with 1 additions and 1 deletions

View File

@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
device->ref = 1;
device->wined3d = wined3d;
wined3d_incref(device->wined3d);
device->adapter = wined3d->adapter_count ? adapter : NULL;
device->adapter = adapter;
device->device_parent = device_parent;
list_init(&device->resources);
list_init(&device->shaders);