wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4de2da1d14
commit
96d7437ada
|
@ -2445,22 +2445,23 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
|
|||
|
||||
if (count > WINED3D_MAX_CONSTS_I - start_idx)
|
||||
count = WINED3D_MAX_CONSTS_I - start_idx;
|
||||
memcpy(&device->update_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
|
||||
|
||||
memcpy(&device->update_stateblock_state->vs_consts_i[start_idx], constants, count * sizeof(*constants));
|
||||
if (device->recording)
|
||||
{
|
||||
for (i = start_idx; i < count + start_idx; ++i)
|
||||
device->recording->changed.vertexShaderConstantsI |= (1u << i);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
memcpy(&device->state.vs_consts_i[start_idx], constants, count * sizeof(*constants));
|
||||
if (TRACE_ON(d3d))
|
||||
{
|
||||
for (i = 0; i < count; ++i)
|
||||
TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
|
||||
}
|
||||
|
||||
if (device->recording)
|
||||
{
|
||||
for (i = start_idx; i < count + start_idx; ++i)
|
||||
device->recording->changed.vertexShaderConstantsI |= (1u << i);
|
||||
}
|
||||
else
|
||||
{
|
||||
wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
|
||||
}
|
||||
wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants);
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
|
|
@ -716,9 +716,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
|
|||
{
|
||||
unsigned int idx = stateblock->contained_vs_consts_i[i];
|
||||
|
||||
TRACE("Setting vs_consts[%u] to %s.\n", idx, debug_ivec4(&src_state->vs_consts_i[idx]));
|
||||
TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx]));
|
||||
|
||||
stateblock->state.vs_consts_i[idx] = src_state->vs_consts_i[idx];
|
||||
stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx];
|
||||
}
|
||||
|
||||
/* Vertex shader boolean constants. */
|
||||
|
@ -1014,8 +1014,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
|
|||
}
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i)
|
||||
{
|
||||
state->vs_consts_i[i] = stateblock->stateblock_state.vs_consts_i[i];
|
||||
wined3d_device_set_vs_consts_i(device, stateblock->contained_vs_consts_i[i],
|
||||
1, &stateblock->state.vs_consts_i[stateblock->contained_vs_consts_i[i]]);
|
||||
1, &stateblock->stateblock_state.vs_consts_i[stateblock->contained_vs_consts_i[i]]);
|
||||
}
|
||||
for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
|
||||
{
|
||||
|
|
|
@ -2972,6 +2972,7 @@ struct wined3d_stateblock_state
|
|||
{
|
||||
struct wined3d_shader *vs;
|
||||
struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
|
||||
struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
|
||||
};
|
||||
|
||||
struct wined3d_device
|
||||
|
|
Loading…
Reference in New Issue