wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4461,9 +4461,9 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
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return WINED3DERR_INVALIDCALL;
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}
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if (view && !(view->resource->usage & WINED3DUSAGE_RENDERTARGET))
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if (view && !(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
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{
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WARN("View resource %p doesn't have render target usage.\n", view->resource);
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WARN("View resource %p doesn't have render target bind flags.\n", view->resource);
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return WINED3DERR_INVALIDCALL;
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}
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