wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2247,15 +2247,14 @@ void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device,
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return;
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}
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prev = device->update_state->cb[type][idx];
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prev = device->state.cb[type][idx];
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if (buffer == prev)
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return;
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if (buffer)
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wined3d_buffer_incref(buffer);
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device->update_state->cb[type][idx] = buffer;
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if (!device->recording)
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wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
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device->state.cb[type][idx] = buffer;
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wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
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if (prev)
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wined3d_buffer_decref(prev);
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}
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