wined3d: Store the viewport in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1926,10 +1926,7 @@ void CDECL wined3d_device_set_viewports(struct wined3d_device *device, unsigned
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}
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if (viewport_count)
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memcpy(device->update_state->viewports, viewports, viewport_count * sizeof(*viewports));
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else
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memset(device->update_state->viewports, 0, sizeof(device->update_state->viewports));
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device->update_state->viewport_count = viewport_count;
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device->update_stateblock_state->viewport = viewports[0];
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/* Handle recording of state blocks */
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if (device->recording)
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@ -1939,6 +1936,12 @@ void CDECL wined3d_device_set_viewports(struct wined3d_device *device, unsigned
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return;
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}
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if (viewport_count)
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memcpy(device->state.viewports, viewports, viewport_count * sizeof(*viewports));
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else
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memset(device->state.viewports, 0, sizeof(device->state.viewports));
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device->state.viewport_count = viewport_count;
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wined3d_cs_emit_set_viewports(device->cs, viewport_count, viewports);
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}
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@ -4523,6 +4526,7 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
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state->viewports[0].max_z = 1.0f;
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state->viewport_count = 1;
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wined3d_cs_emit_set_viewports(device->cs, 1, state->viewports);
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device->stateblock_state.viewport = state->viewports[0];
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SetRect(&state->scissor_rects[0], 0, 0, view->width, view->height);
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state->scissor_rect_count = 1;
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@ -830,19 +830,12 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
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stateblock->stateblock_state.material = state->material;
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}
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assert(src_state->viewport_count <= 1);
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if (stateblock->changed.viewport
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&& (src_state->viewport_count != stateblock->state.viewport_count
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|| memcmp(src_state->viewports, stateblock->state.viewports,
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src_state->viewport_count * sizeof(*stateblock->state.viewports))))
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&& memcmp(&state->viewport, &stateblock->stateblock_state.viewport, sizeof(state->viewport)))
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{
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TRACE("Updating viewports.\n");
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TRACE("Updating viewport.\n");
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if ((stateblock->state.viewport_count = src_state->viewport_count))
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memcpy(stateblock->state.viewports, src_state->viewports, sizeof(src_state->viewports));
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else
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memset(stateblock->state.viewports, 0, sizeof(*stateblock->state.viewports));
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stateblock->stateblock_state.viewport = state->viewport;
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}
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if (stateblock->changed.scissorRect
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@ -1134,7 +1127,11 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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}
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if (stateblock->changed.viewport)
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wined3d_device_set_viewports(device, stateblock->state.viewport_count, stateblock->state.viewports);
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{
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state->viewport = stateblock->stateblock_state.viewport;
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wined3d_device_set_viewports(device, 1, &stateblock->stateblock_state.viewport);
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}
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if (stateblock->changed.scissorRect)
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wined3d_device_set_scissor_rects(device, stateblock->state.scissor_rect_count,
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@ -2989,6 +2989,7 @@ struct wined3d_stateblock_state
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struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
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struct wined3d_vec4 clip_planes[MAX_CLIP_DISTANCES];
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struct wined3d_material material;
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struct wined3d_viewport viewport;
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};
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struct wined3d_device
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