Francois Gouget
e237369b09
ddraw: Remove WINAPI on static functions where not needed.
2010-08-25 11:56:15 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
9364f80b8c
ddraw: Failing surface creation is not an internal error.
2010-08-23 12:05:16 +02:00
Henri Verbeet
866099765a
ddraw: Attaching an already attached surface is not a FIXME.
...
According to the tests it should simply fail.
2010-08-23 12:05:08 +02:00
Henri Verbeet
c3cdebcf44
ddraw: Make some lookup tables const.
2010-08-23 12:04:31 +02:00
Henri Verbeet
20a42b4c98
ddraw: Add / improve TRACEs.
2010-08-20 13:21:24 +02:00
Henri Verbeet
4378d4b31e
ddraw: Add a separate function for surface initialization.
2010-08-20 13:21:24 +02:00
Henri Verbeet
c87fd4a65c
ddraw: Add a separate function for ddraw initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
0e955daed2
ddraw: Add a separate function for vertex buffer initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
e2021722fc
ddraw: Add a separate function for palette initialization.
2010-08-20 13:21:23 +02:00
Henri Verbeet
584cb331a9
ddraw: Add a separate function for execute buffer initialization.
2010-08-20 13:21:22 +02:00
Henri Verbeet
a60c493986
ddraw: Add a separate function for device initialization.
2010-08-20 13:21:21 +02:00
Oldřich Jedlička
e474eb81e0
ddraw/tests: Add test for bad size of surface caps in CreateSurface.
2010-08-19 12:01:57 +02:00
Henri Verbeet
4b84c5e5b7
ddraw: Add a separate function for clipper initialization.
2010-08-19 11:18:20 +02:00
Henri Verbeet
759fd517aa
ddraw: Add a separate function for parent initialization.
2010-08-19 11:18:16 +02:00
Henri Verbeet
921bd1bf9a
ddraw: Add a separate function for viewport initialization.
2010-08-19 11:18:12 +02:00
Henri Verbeet
bf26c2c869
ddraw: Add a separate function for material initialization.
2010-08-19 11:17:57 +02:00
Henri Verbeet
c892ed497c
ddraw: Add a separate function for light initialization.
2010-08-19 11:17:48 +02:00
Henri Verbeet
c5a14085d4
ddraw: Remove unused / redundant includes.
2010-08-19 11:17:41 +02:00
Henri Verbeet
407f78e9e1
ddraw: Merge texture.c into surface.c.
2010-08-19 11:17:29 +02:00
Henri Verbeet
3eba8b5d22
ddraw: Merge gamma.c into surface.c.
2010-08-19 11:17:15 +02:00
Henri Verbeet
fee9c1f2b5
ddraw: Remove a useless viewport callback.
2010-08-18 09:41:01 +02:00
Henri Verbeet
14399f6130
ddraw: Remove a useless material callback.
2010-08-18 09:40:55 +02:00
Henri Verbeet
06a44abc19
ddraw: Remove useless light callbacks.
2010-08-18 09:40:32 +02:00
Henri Verbeet
8394f00661
ddraw: Merge direct3d.c into ddraw.c.
2010-08-18 09:40:29 +02:00
Michael Stefaniuc
f55e2374a0
ddraw: Use FAILED instead of NOT SUCCEEDED.
2010-08-16 13:46:42 +02:00
Oldřich Jedlička
5c05b14167
ddraw/tests: New attachment/flipping tests for back buffers.
2010-08-04 12:27:11 +02:00
Oldřich Jedlička
109cb9fee4
ddraw/tests: New CreateSurface for DDSCAPS_BACKBUFFER tests.
2010-08-04 12:27:04 +02:00
Henri Verbeet
3ad82a82bb
wined3d: The stateblock doesn't have a parent.
2010-07-30 11:36:03 +02:00
Henri Verbeet
51a315386e
ddraw: Use a less offensive handle table implementation for surfaces.
2010-07-30 11:36:03 +02:00
Henri Verbeet
91193b6eec
ddraw: Use a less offensive handle table implementation for stateblocks.
2010-07-30 11:36:02 +02:00
Henri Verbeet
941aeade01
ddraw: Use a less offensive handle table implementation for matrices.
2010-07-29 17:33:36 +02:00
Henri Verbeet
0cb4de4542
ddraw: Use a less offensive handle table implementation for materials.
2010-07-29 17:33:35 +02:00
Johan Gill
1fb67788b1
ddraw: Added a todo_wine test for SetCooperativeLevel.
2010-07-28 16:28:22 +02:00
Marcus Meissner
a58f31dd27
ddraw: Tighten up checks in DuplicateSurface (Coverity).
2010-07-26 18:38:29 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Henri Verbeet
ce8f6ecf6e
ddraw: Merge the surface thunks into surface.c.
2010-07-20 13:13:04 +02:00
Henri Verbeet
6fb9ee0ee7
ddraw: Merge the ddraw thunks into ddraw.c.
...
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Henri Verbeet
1edda50c03
ddraw: The surface isn't allowed to be NULL in EnumSurfacesCallbackThunk() and EnumCallback().
2010-07-19 14:49:07 +02:00
Henri Verbeet
5bf9dd902c
ddraw: Get rid of some dead code.
2010-07-19 14:49:07 +02:00
Henri Verbeet
f461b39b76
ddraw: Get rid of the useless "ddraw_owner" fields.
2010-07-19 14:49:07 +02:00
Henri Verbeet
16b3f17f87
ddraw: Avoid some forward declarations.
2010-07-19 14:49:07 +02:00
Andrew Nguyen
8b1c1edb6b
ddraw/tests: Test IDirect3D::FindDevice HAL enumeration.
2010-07-19 14:48:54 +02:00
Andrew Nguyen
14744c44b1
ddraw: Don't permit the enumeration of the Direct3D reference device in IDirect3D1::FindDevice.
2010-07-19 14:41:33 +02:00
Andrew Nguyen
d5c2a358b7
ddraw: Return a failure code in IDirectDrawSurfaceImpl::QueryInterface if IDirect3D7::CreateDevice fails.
2010-07-19 14:41:11 +02:00
Mikko Rasa
f18cb4c2f4
ddraw: Grow index buffer as needed.
2010-06-30 16:19:13 +02:00
Henri Verbeet
cf39adbaa2
ddraw: Avoid an integer overflow in IDirectDrawSurfaceImpl_BltFast().
...
Bug spotted by Iain Arnell, test by Iain Arnell.
2010-06-24 15:11:43 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Andrew Nguyen
bdc29f83bc
ddraw/tests: Add an observation regarding device color model criteria for IDirect3D3::FindDevice.
2010-06-22 11:47:39 +02:00
Andrew Nguyen
eb9227015a
ddraw: Allow the ddraw RGB device to be enumerated in IDirect3D3::FindDevice.
...
Partially based on a patch by David Adam.
2010-06-22 11:47:24 +02:00
Andrew Nguyen
10a076ad8d
ddraw: Validate structure pointers and sizes in IDirect3D3::FindDevice.
2010-06-22 11:24:59 +02:00
Henri Verbeet
e4a4065bbd
ddraw: Register / unregister the ddraw window class from DllMain().
...
This avoids failing in DDRAW_Create() if a previous IDirectDrawImpl object
with the same pointer value was imporperly cleaned up. The improper cleanup is
of course the larger problem, but I don't believe that can be fixed without
making more invasive changes to ddraw.
2010-06-18 15:22:22 +02:00
Michael Stefaniuc
989e98202f
ddraw: Remove redundant "not NULL" check of This (coccicheck).
2010-05-18 18:42:07 +02:00
Ričardas Barkauskas
f97c995054
ddraw: Fix missing D3D misc caps.
2010-05-03 17:20:15 +02:00
Rico Schüller
cef28bb3a2
ddraw: Change return to break in PixelFormat_WineD3DtoDD().
2010-05-03 14:00:15 +02:00
Vincent Pelletier
40cd9a7ff0
ddraw: Fix discrepancy in alpha mask for WINED3DFMT_B2G3R3A8_UNORM.
2010-05-03 13:57:58 +02:00
Johan Gill
7c90c1a0b5
ddraw: Do not restore the display mode from inside SetCooperativeLevel.
2010-04-19 16:06:01 +02:00
Johan Gill
15b959fba7
ddraw/tests: Added todo_wine test to verify resizing of fullscreen windows.
2010-04-07 18:13:05 +02:00
Henri Verbeet
f97a9e3c0f
ddraw: Fix and clarify texture filter state mappings.
2010-04-06 11:48:59 +02:00
Henri Verbeet
1289842da3
wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw.
2010-04-02 10:36:06 +02:00
Henri Verbeet
2e5976a8c5
wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw.
2010-04-02 10:35:54 +02:00
Roderick Colenbrander
2930f84961
ddraw: Add some DirectDraw Blt tests.
2010-03-30 13:55:05 +02:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Stefan Dösinger
b5ddd6f0fc
ddraw: Use a D24X8 depth buffer.
2010-03-17 16:08:48 +01:00
Henri Verbeet
89fef0e669
ddraw: Fix IDirectDraw4Impl_GetSurfaceFromDC().
...
Perhaps interesting to note is that this returns an IDirectDrawSurface instead
of an IDirectDrawSurface4.
2010-03-17 10:06:29 +01:00
Henri Verbeet
4e48ae2629
ddraw: Implement IDirectDrawImpl_GetSurfaceFromDC().
...
This is a pretty naive implementation, should that become a performance
problem it's easy enough to speed up with a search tree of some kind.
2010-03-17 10:06:25 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Henri Verbeet
ae437ab5b8
ddraw: Print unhandled vertex processing flags in IDirect3DExecuteBufferImpl_Execute().
2010-03-15 15:55:14 +01:00
Michael Stefaniuc
67a2751b94
ddraw: Remove redundant memset.
2010-03-15 13:28:24 +01:00
Christian Costa
2e48bdd144
ddraw/tests: Fix typos.
2010-03-01 12:05:53 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Paul Vriens
22fc1fe366
ddraw/tests: Fix a test failure on VMware and VirtualBox on W2K and below.
2010-02-15 16:09:31 +01:00
Christian Costa
e0213af9ab
ddraw: Enable GetViewport to retreive data set by SetViewport2 and vice-versa + tests.
2010-02-15 12:51:23 +01:00
Christian Costa
720aa5bf23
ddraw: Fix D3DTBLEND_MODULATE emulation.
...
Alpha source should be selected with WINED3DTSS_ALPHAOP and not by changing the source itself.
2010-02-15 12:51:09 +01:00
Stefan Dösinger
bb035638d0
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
2010-02-09 11:33:53 +01:00
Alexandre Julliard
6d1ba98f5b
ddraw/tests: Fix a test that fails on Win2k.
2010-02-05 11:54:51 +01:00
Stefan Dösinger
a9f969094c
ddraw: Convert VB lock flags to wined3d flags.
2010-01-29 14:59:02 +01:00
Stefan Dösinger
f0266ee519
ddraw: Test invalid buffer lock parameters.
2010-01-29 14:59:02 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
ec03d3e4f1
ddraw: Add depth clamp tests.
2010-01-27 11:15:58 +01:00
Michael Stefaniuc
a0789f611d
ddraw: Simplify DllCanUnloadNow().
2010-01-14 09:03:58 -06:00
Henri Verbeet
9ae92661cc
ddraw: Remove a redundant return.
2009-12-30 13:31:30 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Christian Costa
df9bddcd27
ddraw: Improve error message.
2009-12-23 14:27:30 +01:00
Luke Benstead
34e82e3dbd
ddraw: Fix an incorrect refcount test.
2009-12-18 11:39:48 +01:00
Henri Verbeet
aa305c4a24
ddraw: Don't depend on IWineD3DDevice_CreateSurface() not touching the surface parameter on failure.
...
The reason it actually fails is because of ddraw trying to create surface of
type "SURFACE_UNKNOWN". Stefan should have a patch for that.
2009-12-18 11:38:30 +01:00
Roderick Colenbrander
6d8c4572ef
wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support.
2009-12-17 12:53:19 +01:00
Henri Verbeet
e79a6b20d2
ddraw/tests: Add tests for ddraw window proc handling.
2009-12-17 12:43:05 +01:00
Nicolas Le Cam
bf64bbd1fb
ddraw/tests: Get rid of a carriage return in a trace.
2009-12-14 12:04:06 +01:00
Paul Vriens
0f0d92bf13
ddraw/tests: Fix some test failures on Vista+.
2009-12-10 15:01:06 +01:00
Henri Verbeet
ddddc60eb9
ddraw: Avoid enumerating display modes for formats that arent't supported anyway.
...
Some of these formats can't even be translated by ddraw.
2009-12-10 11:54:22 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Austin Lund
38d44e0a52
ddraw/tests: Fix test failure for D3DFMT_A2R10G10B10 pixel format in GetDC tests.
2009-11-17 15:14:56 +01:00
Paul Vriens
8a1f0eed8e
ddraw/tests: Fix a test failure on systems with no DirectDraw7.
2009-11-03 21:26:46 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Markus Stockhausen
f222a1654e
ddraw: Avoid memory overwrite in GetDeviceIdentifier().
2009-10-30 16:32:53 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
052d955567
wined3d: Don't depend on uninitialized data in the CreateSurface() thunks (Valgrind).
...
Perhaps IDirectDraw7_CreateSurface() should also always set "pSurface7" to
NULL on failure, but at least for our internal functions that's a silly thing
to rely on.
2009-10-29 13:09:45 +01:00
Paul Vriens
e1bf800ba5
ddraw/tests: Fix a test failure on Win9x/WinMe.
2009-10-21 16:05:57 +02:00
Francois Gouget
323f163af4
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2009-10-19 14:45:21 +02:00
Henri Verbeet
02772641b2
ddraw/tests: Remove some leftover debug code.
2009-10-19 11:45:36 +02:00
Henri Verbeet
c45609f15c
ddraw/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:00 +02:00
Christian Costa
e95ffacde0
ddraw: Make SetColorKey handle case where dwColorSpaceHighValue < dwColorSpaceLowValue + tests.
2009-10-15 12:06:22 +02:00
Stefan Dösinger
e80144c403
d3d: Make EndScene calls hookable.
2009-10-14 12:21:06 +02:00
Stefan Dösinger
64367542d0
ddraw: Make directdraw create functions hookable.
2009-10-14 12:21:06 +02:00
Paul Vriens
72fab20ffe
ddraw/tests: Don't crash on older ddraw.
2009-10-12 12:14:03 +02:00
Andrew Nguyen
7211f7ce18
ddraw: Implement and test DirectDrawEnumerateExW.
2009-10-09 11:50:28 +02:00
Andrew Nguyen
3496fe5f43
ddraw: More fully implement and test DirectDrawEnumerateExA.
2009-10-09 11:50:28 +02:00
Andrew Nguyen
bab8f7e557
ddraw: Implement and test DirectDrawEnumerateW.
2009-10-09 11:50:14 +02:00
Andrew Nguyen
4c61c2ff63
ddraw: Simplify and test DirectDrawEnumerateA.
2009-10-09 11:40:16 +02:00
Andrew Nguyen
611fae610c
ddraw/tests: Remove a superfluous return statement.
2009-10-09 11:40:07 +02:00
Paul Vriens
ddd255cb08
ddraw/tests: Fix some test failures on WinME/VMware.
2009-10-08 12:17:30 +02:00
Stefan Dösinger
9e068a33b3
wined3d: SetRenderTarget doesn't change the viewport in d3d7.
2009-10-02 15:06:56 +02:00
Markus Stockhausen
dbb29993db
ddraw: Set dwBackBufferCount=0 in CreateSurface for backbuffer.
2009-09-29 16:06:47 +02:00
Henri Verbeet
33bfcdd044
ddraw: The ddraw surface is now always the wined3d surface's parent.
...
This GetParent() trick would now cause infinite recursion.
2009-09-25 15:15:55 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
6c8636c337
ddraw: Mark internal symbols hidden.
2009-09-17 10:10:04 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Jörg Höhle
3eb62ed62c
ddraw: Complete recognition of pixelformat 19: X8L8V8U8.
2009-09-15 16:41:24 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Henri Verbeet
ee60e5fd71
ddraw: Remove trailing spaces.
2009-09-01 14:06:03 +02:00
Francois Gouget
e168876d8f
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:41:21 +02:00
Stefan Dösinger
c0892c2f35
ddraw: d3d7 does not support two sided stencil.
...
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
Henri Verbeet
7165bd19c1
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
2009-08-05 11:20:43 +02:00
Andrew Talbot
99139d9671
ddraw: Constify some variables.
2009-07-24 11:44:17 +02:00
Alexandre Julliard
60d389670a
ddraw/tests: Properly release surfaces even if we can't get the texture object.
2009-07-14 11:29:47 +02:00
Alexandre Julliard
340f5734bf
ddraw/tests: Fix a failing test on 64-bit.
2009-07-14 11:29:47 +02:00
Alexandre Julliard
5622f74486
ddraw/tests: Fix a few tests that fail on Win64.
2009-07-10 20:52:41 +02:00
Gerald Pfeifer
d1e5b3bf62
ddraw: Fix two bounds checks.
2009-06-22 11:44:19 +02:00
Gerald Pfeifer
3176d936f9
ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute().
2009-06-22 11:44:06 +02:00
Marcus Meissner
882716e78b
ddraw: Use correct union member.
2009-06-15 13:42:30 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Luke Benstead
73abda63d7
ddraw: Add tests for DirectDrawSurface reference counting.
2009-05-20 11:09:07 +02:00
Francois Gouget
82b7fc6855
ddraw/tests: Replace malloc() with HeapAlloc().
2009-05-13 12:45:36 +02:00
Nicolas Le Cam
ad66aa77a4
ddraw/tests: Fix a test failure on VirtualBox.
2009-05-04 12:51:15 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Christian Costa
06d2b30903
ddraw/tests: Add tests for refcount handling of light with viewport.
2009-04-21 16:30:36 +02:00
Christian Costa
ffb5f749d5
ddraw: Handle refcount of lights when interacting with viewport.
2009-04-21 16:30:32 +02:00
David Adam
8681d49030
ddraw: Remove useless comments.
2009-04-21 16:30:04 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Stefan Dösinger
fd9b574e4e
ddraw: Store the fvf in the ddraw buffer.
...
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Stefan Dösinger
3ed94329a3
wined3d: Use Map and Unmap for index buffers.
...
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC.
2009-04-08 11:36:02 +02:00
Henri Verbeet
4194d8040f
ddraw: Filter invalid texture stage states passed by the application.
2009-04-01 14:23:38 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
d7c7c76850
wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info.
2009-03-27 15:51:25 +01:00
Andrew Nguyen
e1a1ae5e1b
ddraw/tests: Skip some cooperative level tests on NT4/Win95.
...
The DirectX SDK reports that cooperative level flags
DDSCL_SETDEVICEWINDOW and DDSCL_SETFOCUSWINDOW are only
available on Windows 98 and higher.
2009-03-23 18:21:06 +01:00
Michael Stefaniuc
58f2a01e23
ddraw/tests: Use ULONG instead of unsigned long.
2009-03-23 12:41:21 +01:00
Paul Vriens
5974ad1200
ddraw/tests: Fix a test failure on VMware and some native boxes.
2009-03-13 14:55:47 +01:00
Paul Vriens
27f52727e4
ddraw/tests: Fix two test failures on W2K/VMware.
2009-03-13 14:53:02 +01:00
Paul Vriens
d5e9c3cf92
ddraw/tests: Fix some test failures on W2K/VMware.
2009-03-12 13:09:53 +01:00
Paul Vriens
ae1802d01b
ddraw/tests: Fix some test failures on W2K/VMware.
2009-03-11 16:03:32 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
602bb1f551
wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
2009-03-05 16:16:24 +01:00
Alexandre Julliard
e047edb080
ddraw/tests: Allow IDirectDrawSurface_AddAttachedSurface failure on Windows.
2009-03-05 12:47:02 +01:00
Christian Costa
f716306f36
ddraw: Implement IDirect3DViewportImpl_NextLight.
2009-03-04 13:03:52 +01:00
David Adam
22bfd1396c
ddraw: Implement ComputeSphereVisibility.
2009-02-26 15:13:25 +01:00
Francois Gouget
77a3cffb1b
ddraw/tests: Use win_skip() to skip over unimplemented functionality.
2009-02-24 16:57:26 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Paul Vriens
4542ab35b4
ddraw/tests: Use skip() instead of trace().
2009-02-19 12:54:25 +01:00
Paul Vriens
b63728a850
ddraw/tests: Don't crash on W2K.
2009-02-19 12:54:21 +01:00
Vincent Pelletier
f879176b99
ddraw: Use ddraw_from_d3d7 to make a (IDirectDrawImpl *) from a (IDirect3D7 *).
2009-02-10 12:31:50 +01:00
Alasdair Sinclair
8a46be6cee
ddraw/tests: Fix missing void in empty parameter list.
2009-01-28 12:10:49 +01:00
Francois Gouget
96e81f0698
ddraw: Make some device_parent_*() functions static.
2009-01-26 15:13:26 +01:00
David Adam
62b8b9a8fd
ddraw/tests: Add a few tests for ComputeShereVisibility.
2009-01-26 14:30:17 +01:00
Henri Verbeet
9b5f3ed8f3
ddraw: Rename the main vtables to lpVtbl.
2009-01-22 15:28:22 +01:00
Henri Verbeet
c0e72b0556
ddraw: Get rid of CONVERT and CONVERT_REV.
2009-01-22 12:05:18 +01:00
Henri Verbeet
b09b0fbf95
ddraw: Get rid of ddcomimpl.h.
2009-01-22 12:05:14 +01:00
Henri Verbeet
802f9c7e29
ddraw: Get rid of ICOM_OBJECT.
2009-01-22 12:05:07 +01:00
Henri Verbeet
8c4cc2af46
ddraw: Get rid of ICOM_THIS_FROM.
2009-01-22 12:05:03 +01:00
Henri Verbeet
772e56a2d8
ddraw: Get rid of ICOM_VFIELD_MULTI_NAME and ICOM_VFIELD_OFFSET.
2009-01-21 11:17:41 +01:00
Henri Verbeet
9a0c885e63
ddraw: Get rid of ICOM_INTERFACE.
2009-01-21 11:17:25 +01:00
Henri Verbeet
ad171b143f
ddraw: Get rid of ICOM_INIT_INTERFACE.
2009-01-21 11:16:51 +01:00
Henri Verbeet
4e38c2e943
ddraw: Get rid of ICOM_VFIELD_MULTI.
2009-01-21 11:16:41 +01:00
Henri Verbeet
94c98d0697
ddraw: Get rid of ICOM_VFIELD_MULTI_NAME2.
2009-01-21 11:16:34 +01:00
Henri Verbeet
ba771f0fac
ddraw: Fix Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport().
2009-01-20 12:34:20 +01:00
Henri Verbeet
b2d42ad665
ddraw: Compare the against the correct IID in IDirect3DExecuteBufferImpl_QueryInterface().
2009-01-20 12:34:17 +01:00
Henri Verbeet
2afa23867b
ddraw: Add extern to some global variable declarations.
2009-01-16 13:30:08 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Michael Stefaniuc
5ee7a104c9
ddraw: Remove superfluous pointer casts.
2009-01-14 12:21:02 +01:00
Andrew Talbot
1ac07906ae
ddraw: Fix double unlock of critical section.
2009-01-10 17:43:10 +01:00
Stefan Dösinger
ae4e824423
ddraw[ex]: Show a caps handling difference.
2009-01-09 16:18:12 +01:00
Alexandre Julliard
149259d49f
ddraw: Fix an uninitialized variable warning on non-i386.
2009-01-08 17:30:22 +01:00
Henri Verbeet
cc447eac55
wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
2009-01-08 13:21:31 +01:00
Henri Verbeet
352e60e6ed
d3d: Explicitly translate texture stage states.
...
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet
c51bc826e8
ddraw: Properly handle sampler states.
2009-01-06 12:45:20 +01:00
Michael Stefaniuc
91bb8dc043
ddraw/tests: Remove superfluous casts.
2009-01-04 13:34:13 +01:00
Michael Stefaniuc
566a133a82
ddraw/tests: Simplify a pointer increment.
2009-01-04 13:34:05 +01:00