Commit Graph

2343 Commits

Author SHA1 Message Date
Guillaume Charifi 5840ea47e6 wined3d: Add support for the ishr opcode.
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:52 +09:00
Józef Kucia 42fcf20221 wined3d: Implement index buffer offset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Józef Kucia 3bac75c040 wined3d: Add support for NULL sampler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Matteo Bruni d9f8c853ac wined3d: User clip planes emulation for core profile contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:48 +09:00
Caron Wills abd26b9d44 wined3d: Add Nvidia GeForce GT 730M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-30 19:49:18 +09:00
Józef Kucia 422bf938cd wined3d: Handle SM4 if instruction modifiers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:05:06 +09:00
Józef Kucia b18d8ec04a wined3d: Allow draw calls without vertex declaration.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:17 +09:00
Henri Verbeet 8ae3a9b624 wined3d: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Józef Kucia 77608ba4fc wined3d: Simplify "ffp_attrib_ops" initialization.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:17 +09:00
Matteo Bruni f5dc7a43b0 wined3d: Fixup vertex position in geometry shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:41 +09:00
Matteo Bruni 9a14d78de9 wined3d: Handle GS inputs and outputs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:38 +09:00
Matteo Bruni 0f062f5108 wined3d: Get rid of the "reorder shaders" for SM4+.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:36 +09:00
Matteo Bruni f5aee34d98 wined3d: Alpha test emulation for core profile contexts.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:07:23 +09:00
Henri Verbeet 27dac1eea3 wined3d: Get rid of some unused declarations.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:46 +09:00
Henri Verbeet aa666adfed wined3d: Send shader constant updates through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 14:06:41 +09:00
Andrey Gusev b868bc4e17 wined3d: Fix a typo in a pointer in wined3d_swapchain_ops.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:25:07 +09:00
Henri Verbeet 076697e31a wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:34 +09:00
Stefan Dösinger 3a72716556 wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Henri Verbeet e71a360fcd wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:13 +09:00
Henri Verbeet 43c31e68be wined3d: Store vertex shader integer constants as wined3d_ivec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:13 +09:00
Henri Verbeet 4f1acfebf5 wined3d: Rename MAX_CONST_I to WINED3D_MAX_CONSTS_I.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:12 +09:00
Henri Verbeet 25b907697a wined3d: Only allow 224 pixel shader vec4's.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:12 +09:00
Henri Verbeet aa5ccba868 wined3d: Only allow 256 vertex shader vec4's.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:11 +09:00
Francois Gouget 08736f5048 wined3d: Make wined3d_texture_set_dirty() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:51 +09:00
Józef Kucia b922dcc6f1 wined3d: Implement SM4 round_ne instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:44 +09:00
Henri Verbeet e6b647d121 wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:29 +09:00
Henri Verbeet b073e5c7b6 wined3d: Store vertex shader floating point constants as wined3d_vec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:26 +09:00
Henri Verbeet 6d2f710d66 wined3d: Pas a wined3d_vec4 structure to shader_arb_load_constants_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 14:48:15 +09:00
Alistair Leslie-Hughes 1bb1824e7e wined3d: Add detection for NVIDIA GTX TITAN Series.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 21:19:29 +09:00
Caron Wills f52accf86d wined3d: Add Nvidia GeForce GTX 880M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 21:04:35 +09:00
Henri Verbeet aaca15f172 wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:35 +09:00
Henri Verbeet 17768e567b wined3d: No longer make sub-resources full resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:33 +09:00
Caron Wills 7c18fe17c7 wined3d: Add Nvidia GeForce GTX 870M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 19:03:04 +09:00
Henri Verbeet 81b2ed4f0a wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet 58a1796d83 wined3d: Don't enumerate sub-resources in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet 3b96ac290d wined3d: Allocate system memory for complete textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet e6780a5e05 wined3d: Evict system memory for complete textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Józef Kucia 879d4bffeb wined3d: Add support for rendering to 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 21:50:42 +09:00
Caron Wills e44e6b2244 wined3d: Add Nvidia GeForce GTX 850M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 21:50:27 +09:00
Kim Malmo 5f4c496480 wined3d: Add Nvidia 9700M GT.
Signed-off-by: Kim Malmo <berencamlost@msn.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:51 +09:00
Stefan Dösinger 0dc88185bc wined3d: Use wined3d_texture_prepare_location() in wined3d_volume_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:49 +09:00
Henri Verbeet 62a766f75c wined3d: Use the texture dimensions in swapchain_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:38 +09:00
Józef Kucia 7eac961454 wined3d: Create dummy 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:53 +09:00
Caron Wills 43da2217a2 wined3d: Add Nvidia GeForce 845M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:46 +09:00
Stefan Dösinger 1462f66d5d wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:17 +09:00
Henri Verbeet 16ff4e7cf6 wined3d: Track the map binding per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:05 +09:00
Henri Verbeet feb86895b4 wined3d: Store renderbuffer IDs in struct wined3d_texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Caron Wills f8d6eee32a wined3d: Add Nvidia GeForce 840M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:04:50 +09:00
Caron Wills e184b81ce2 wined3d: Add Nvidia GeForce 830M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 21:57:08 +09:00
Stefan Dösinger aad6fb4a42 wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:44 +09:00
Henri Verbeet ecee205f6c wined3d: Check texture usage/pool/flags in texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:37 +09:00
Henri Verbeet 4896cda6c5 wined3d: Track SFLAG_DISCARD per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:32 +09:00
Henri Verbeet 82a7f1ebf2 wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:25 +09:00
Stefan Dösinger a3401dfaf2 wined3d: Explicitly pass a wined3d_state structure to draw_primitive().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-14 13:13:47 +09:00
Henri Verbeet 1e0603eb58 wined3d: Store the power-of-two dimensions in the texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-14 13:13:43 +09:00
Henri Verbeet 9e763ab92b wined3d: Be more strict with wined3d_texture_get_dc() calls from d3d9.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet c3d74913b7 wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet 2a2554ee59 wined3d: Store sub-resource map counts in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:36:04 +09:00
Stefan Dösinger b284f13836 wined3d: Pass a texture and sub-resource index to wined3d_texture_ops.texture_sub_resource_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-08 12:29:37 +09:00
Stefan Dösinger 7d23c8a4d8 wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:39 +09:00
Henri Verbeet eeac4013cd wined3d: Use struct wined3d_ffp_attrib_ops for generic attributes as well.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:31 +09:00
Henri Verbeet e686b5a62f wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:29 +09:00
Caron Wills 9ecc547c6a wined3d: Add Nvidia GeForce 820M.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:20 +09:00
Henri Verbeet 639dd9b9e3 wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:33 +09:00
Henri Verbeet 6b8fb1c22e wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:19 +09:00
Józef Kucia e8e27b1a25 wined3d: Implement SM4 ult instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 00:06:44 +09:00
Józef Kucia 992f3add3a wined3d: Recognize SM5 hs_join_phase opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 00:06:43 +09:00
Józef Kucia 231f9188bf wined3d: Recognize SM5 hs_control_point_phase opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 00:06:43 +09:00
Józef Kucia 90ce5e24f7 wined3d: Recognize SM5 vpc register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 00:06:43 +09:00
Józef Kucia 63d0392491 wined3d: Recognize SM5 vOutputControlPointID register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 00:06:43 +09:00
Józef Kucia a6c0139e9d wined3d: Recognize SM5 vicp register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 00:06:43 +09:00
Józef Kucia ddc7ea39ad wined3d: Recognize SM5 vDomainLocation register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 00:06:43 +09:00
Alistair Leslie-Hughes 20478d9182 wined3d: Add detection for NVIDIA GTX TITAN.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-04 13:13:09 +09:00
Jarkko Korpi ea4f91c7ea wined3d: Add detection for NVIDIA GeForce 425M.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-04 13:13:05 +09:00
Stefan Dösinger 7f9798de91 wined3d: Remove the dead wined3d_volume_invalidate_location declaration.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-04 13:13:01 +09:00
Józef Kucia ea92105d41 wined3d: Add domain shader type.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:33 +09:00
Józef Kucia 873912847e wined3d: Recognize SM5 dcl_tessellator_partitioning opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:21 +09:00
Józef Kucia 90dcb4db72 wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:18 +09:00
Józef Kucia e1a870c6ab wined3d: Recognize SM5 dcl_tessellator_domain opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:15 +09:00
Stefan Dösinger a2c5afe61e wined3d: Introduce wined3d_texture_get_memory().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:41 +09:00
Józef Kucia 49cd3aef7b wined3d: Recognize SM5 vForkInstanceId register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 19:50:31 +09:00
Józef Kucia f21d1b19b5 wined3d: Recognize SM5 dcl_hs_max_tessfactor opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 19:50:27 +09:00
Józef Kucia a302a16aaa wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 19:50:18 +09:00
Stefan Dösinger 984934f685 wined3d: Introduce wined3d_texture_invalidate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Caron Wills 6e1f687e4d wined3d: Add Nvidia GeForce GTX 860.
Signed-off-by: Caron Wills <caron@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 21:35:38 +09:00
Stefan Dösinger 5a29cc8787 wined3d: Introduce wined3d_texture_validate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:23 +09:00
Henri Verbeet 33d49ecd76 wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:18 +09:00
Henri Verbeet d6e2f650d5 wined3d: Store the context's current rendertarget as a texture and sub-resource index.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:13 +09:00
Józef Kucia 5367c0d2b4 wined3d: Recognize SM5 dcl_output_control_point_count opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:43 +09:00
Józef Kucia cee0c36444 wined3d: Recognize SM5 dcl_input_control_point_count opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:40 +09:00
Józef Kucia 87bef12eed wined3d: Recognize SM5 hs_fork_phase opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:38 +09:00
Józef Kucia ba0041a938 wined3d: Recognize SM5 hs_decls opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:35 +09:00
Józef Kucia afa74b5c0f wined3d: Introduce wined3d_shader_create_hs().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:31 +09:00
Józef Kucia 403459fd91 wined3d: Add hull shader type.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:53:26 +09:00
Stefan Dösinger 5e27e6b5d8 wined3d: Store sub-resource locations in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:31 +09:00
Józef Kucia 3c5ca08a2f wined3d: Recognize SM5 store_uav_typed opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-28 16:26:52 +09:00
Józef Kucia 1bc6a15183 wined3d: Recognize SM5 dcl_uav_typed opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-28 16:26:51 +09:00
Józef Kucia f294f56a5a wined3d: Recognize SM5 dcl_resource_structured opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-28 16:26:51 +09:00
Józef Kucia 463980431f wined3d: Recognize SM 4.1 ld2dms opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-28 16:26:51 +09:00
Kerstin Noa 058783b8b4 wined3d: Add NVIDIA GeForce GTX 980 GPU information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:34 +09:00
Matteo Bruni 0ed39ad13d wined3d: Use ARB_texture_swizzle for color fixups when possible.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:37 +09:00
Henri Verbeet b46ef08c9c wined3d: Introduce wined3d_texture_get_gl_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:03 +09:00
Henri Verbeet 7bf2a34528 wined3d: Pass a texture instead of a surface to context_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:01 +09:00
Józef Kucia 510c8e3983 wined3d: Use dcl_sampler to determine if shadow sampler is needed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-23 23:35:52 +09:00
Józef Kucia 53f4cc1a9e wined3d: Allow draw calls without color attachments.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:32 +09:00
Józef Kucia 4affb95ebb wined3d: Introduce helper function for binding buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:32 +09:00
Francois Gouget 272b8bc190 wined3d: Make wined3d_texture_force_reload() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:31 +09:00
Henri Verbeet 2d00f77f30 wined3d: Get rid of wined3d_surface_ops.surface_private_setup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 12:19:27 +09:00
Józef Kucia 94039385f9 wined3d: Implement copying of buffer resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:28 +09:00
Rob Walker e4c75a88fd wined3d: Add Nvidia GPU SKUs 950,950M,960,960M.
Signed-off-by: Rob Walker <bob.mt.wya@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:28 +09:00
Henri Verbeet 240912c59b wined3d: Ignore the dirty region for swapchain presents more explicitly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:49 +09:00
Józef Kucia 4b926f91b4 wined3d: Recognize SM5 deriv_rty_fine opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-17 21:58:54 +09:00
Józef Kucia 7fccd3bd13 wined3d: Recognize SM5 deriv_rtx_fine opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-17 21:58:50 +09:00
Józef Kucia 9108fe7233 wined3d: Recognize SM5 deriv_rty_coarse opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-17 21:58:45 +09:00
Józef Kucia 07562768bb wined3d: Recognize SM5 deriv_rtx_coarse opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-17 21:58:41 +09:00
Józef Kucia f0de33ba14 wined3d: Recognize SM5 ld_structured opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-17 21:58:36 +09:00
Stefan Dösinger a7f7532de3 wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:11:34 +09:00
Henri Verbeet 91f0b00103 wined3d: Allow swapchain sample counts to be overridden with a registry key.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:09:55 +09:00
Józef Kucia 3ae4be8696 wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:56 +09:00
Józef Kucia c099f3a060 wined3d: Introduce debug_color().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:42 +09:00
Stefan Dösinger 2efaddc74e wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:54 +09:00
Stefan Dösinger bad4849257 wined3d: Introduce wined3d_texture_use_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:51 +09:00
Stefan Dösinger aeefbdffba wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:53 +09:00
Stefan Dösinger beb8986e48 wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:26:06 +09:00
Henri Verbeet de8e151f6d wined3d: Don't call surface_load_ds_location() directly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:26:00 +09:00
Henri Verbeet 06b5114342 wined3d: Introduce helpers functions to calculate texture level dimensions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:25:58 +09:00
Henri Verbeet bc24fbf6d6 wined3d: Keep track of the download count in the texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:25:55 +09:00
Józef Kucia 31713e39b5 wined3d: Recognize aoffimmi shader instruction modifier.
The aoffimmi stands for address offset by immediate integer.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 22:16:46 +09:00
Henri Verbeet 84b9dd3837 wined3d: Introduce wined3d_volume_prepare_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:57 +09:00
Henri Verbeet edb3ea66a0 wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:53 +09:00
Henri Verbeet 09aa6acc0b wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:50 +09:00
Stefan Dösinger ecba38d5bd wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:32 +09:00
Stefan Dösinger 5141c082ca wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Stefan Dösinger 87143e60ed wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Henri Verbeet fbe2737537 wined3d: Store surface/volume buffer objects in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Henri Verbeet e3e5dcd2cd wined3d: Use a single allocation for texture sub-resource objects.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet 9f51e8f77e d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Matteo Bruni 8e696dee5f wined3d: Add a setting to check relative addressing indices when accessing uniforms.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 23:30:48 +09:00
Stefan Dösinger a7316e1927 wined3d: Get rid of wined3d_surface_ops.surface_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 12:08:21 +09:00
Henri Verbeet 29c27b9bab wined3d: Keep track of front buffer updates in the swapchain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 12:08:19 +09:00
Stefan Dösinger 9dc8956102 wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:46 +09:00
Stefan Dösinger 928cb58aa8 wined3d: Remove fbo_entry->d3d_depth_stencil.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:47 +09:00
Stefan Dösinger d04ca90bca wined3d: Check multisampling compatibility before finding the FBO key.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:42 +09:00
Stefan Dösinger 5dac6e49d8 wined3d: Simplify FBO cleanup on resource destruction.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:33 +09:00
Stefan Dösinger b76fcbe0da wined3d: Keep track of FBOs through the GL names.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:15 +09:00
Stefan Dösinger f11f6f681e wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:08 +09:00
Henri Verbeet 0ec540276a wined3d: Pass a format instead of a surface to wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-20 12:08:06 +09:00
Stefan Dösinger cdefb5ccb7 wined3d: Track SFLAG_NONPOW2 per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Stefan Dösinger 58719f60d5 wined3d: Introduce wined3d_texture_check_block_align().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Stefan Dösinger 4f909e980f wined3d: Store texture sub-resources as structures containing resource pointers.
The idea being that the resource pointer will eventually go away.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:05:50 +09:00