wined3d: Introduce wined3d_volume_prepare_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -27,7 +27,7 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
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static BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
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{
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if (volume->resource.heap_memory)
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return TRUE;
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@ -40,6 +40,36 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
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return TRUE;
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}
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/* Context activation is done by the caller. Context may be NULL in
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* WINED3D_NO3D mode. */
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static BOOL wined3d_volume_prepare_location(struct wined3d_volume *volume,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_texture *texture = volume->container;
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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return volume_prepare_system_memory(volume);
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case WINED3D_LOCATION_BUFFER:
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wined3d_texture_prepare_buffer_object(texture, volume->texture_level, context->gl_info);
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_RGB:
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wined3d_texture_prepare_texture(texture, context, FALSE);
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_SRGB:
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wined3d_texture_prepare_texture(texture, context, TRUE);
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return TRUE;
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default:
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ERR("Invalid location %s.\n", wined3d_debug_location(location));
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return FALSE;
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}
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}
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/* This call just uploads data, the caller is responsible for binding the
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* correct texture. */
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/* Context activation is done by the caller. */
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@ -384,11 +414,10 @@ static void volume_unload(struct wined3d_resource *resource)
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TRACE("texture %p.\n", resource);
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if (volume_prepare_system_memory(volume))
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context = context_acquire(device, NULL);
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if (wined3d_volume_prepare_location(volume, context, WINED3D_LOCATION_SYSMEM))
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{
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context = context_acquire(device, NULL);
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wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
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context_release(context);
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wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM);
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}
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else
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@ -397,6 +426,7 @@ static void volume_unload(struct wined3d_resource *resource)
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wined3d_volume_validate_location(volume, WINED3D_LOCATION_DISCARDED);
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wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
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}
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context_release(context);
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/* The texture name is managed by the container. */
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@ -465,17 +495,24 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
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flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags);
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context = context_acquire(device, NULL);
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gl_info = context->gl_info;
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if (!wined3d_volume_prepare_location(volume, context, volume->resource.map_binding))
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{
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ERR("Failed to prepare location.\n");
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context_release(context);
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map_desc->data = NULL;
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return E_OUTOFMEMORY;
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}
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if (flags & WINED3D_MAP_DISCARD)
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wined3d_volume_validate_location(volume, volume->resource.map_binding);
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else
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wined3d_volume_load_location(volume, context, volume->resource.map_binding);
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if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER)
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{
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context = context_acquire(device, NULL);
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gl_info = context->gl_info;
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wined3d_texture_prepare_buffer_object(texture, volume->texture_level, gl_info);
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if (flags & WINED3D_MAP_DISCARD)
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wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
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else
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wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER);
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GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->sub_resources[volume->texture_level].buffer_object));
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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@ -493,31 +530,14 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
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GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
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checkGLcall("Map PBO");
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context_release(context);
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}
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else
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{
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if (!volume_prepare_system_memory(volume))
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{
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WARN("Out of memory.\n");
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map_desc->data = NULL;
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return E_OUTOFMEMORY;
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}
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if (flags & WINED3D_MAP_DISCARD)
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{
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wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
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}
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else if (!(volume->locations & WINED3D_LOCATION_SYSMEM))
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{
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context = context_acquire(device, NULL);
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wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
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context_release(context);
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}
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base_memory = volume->resource.heap_memory;
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}
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context_release(context);
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TRACE("Base memory pointer %p.\n", base_memory);
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if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
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@ -2454,7 +2454,6 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
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return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
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}
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BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
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void wined3d_volume_cleanup(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
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HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
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const struct wined3d_resource_desc *desc, UINT level) DECLSPEC_HIDDEN;
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